Socrative. Socrative Teacher. Examples. Using Minecraft for Learning English. * * * On the Internet * * * August 2014–Volume 18, Number 2 Marijana Smolčec Gimnazija Bernardina Frankopana, Ogulin, Croatia msmolcec gmail.com Filip Smolčec 5th Grade Primary School Student with an introduction by Vance Stevens Higher Colleges of Technology / CERT / KBZAC, Al Ain, United Arab Emirates vancestev Introduction to Minecraft One fine morning in August, 2014 as I was preparing to work on this article, I did as writers do all over the world as they seek to prolong procrastination, I checked Facebook. Figure 1. As Rehab and Lina can both tell you, Minecraft is a game known since its inception in 2009 to have occupied both children and adults in hours of enjoyable play with creative thinking.
Joel Levin, a.k.a. Figure 2. Kuhn illustrates the concept of possibility space by explaining why we lose interest in Tic Tac Toe (too limited a possibility space – games become boring once possibility spaces are exhausted). Enter the third design element, intentional design. Figure 3. Socrative | Student Response System | Audience Response Systems | Clicker | Clickers | Student Clickers | ARS | Mobile Clicker | Software Clicker. Tech2Learn - Digital Storytelling. Digital Storytelling has many definitions, but usually involves the telling of our personal stories combining digital technology to integrate text, sound, graphics and sometimes film. It is a great way for students to begin working with multimedia projects because they tell their own story, learning the techniques and technical tools of this kind of creative expression, but within a familiar context.
Technology and Digital Stories Digital stories involve some or all of these components:an engaging and well written storyslides or clipsbackgroundsgraphics or imagestextsounds, narration and/or musica transition to move from slide to slide or clip to clipa title slide and an ending slide that lists credits 7 Elements of Digital Stories Audience - Stories have a particular audience in mind.Purpose - Stories are trying to accomplish a task (inform, educate, entertain, scare, etc.)Content - Content must be meaningful. Digital content adds to the story. Getting Started with Digital Storytelling.
E-Learning Examples. Flipped Classroom. ESLAmerica.US. Fun Ways to Learn English. English as a Second Language (ESL) Lesson plans & ideas for teachers: eslflow index & home page. ZooBurst - create 3D pop up books.