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Creativity methods

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6-thinking-hats.jpg (Image JPEG, 800x565 pixels) Six Thinking Hats by Edward de Bono. Six Thinking Hats. The de Bono Group - Six Thinking Hats. 6-Thinking-Hats-POSTER.jpg (Image JPEG, 1152x864 pixels) - Redimensionnée (92%) Brainstorming. The Brainstorming (brainstorm) method is a semi-structured creative group activity, used most often in ad-hoc business meetings to come up with new ideas for innovation or improvement. Members of the group are encouraged to put forward ideas about a problem and how it may be solved, in order to generate as many ideas as possible, even if they are not always usable alternatives.

The idea behind brainstorming is, that a group of people can achieve a higher (synergy) level of creativity than the sum of the participants separately. Brainstorming Rules Three major rules for a successful brainstorm session are: Participants should be encouraged to come up with as much ideas as possible, however strange they are (there are no bad ideas). Brainstorming hints Some hints for a successful brainstorm session are: Use an experienced facilitator. The effectiveness of brainstorming Book: Michael Michalko - Thinkertoys (A Handbook of Business Creativity) - More Management Methods, Models and Theory.

BrainstormingBig.jpg. Possibility Thinking. UNE - Psychology - Over Fifty Problem Solving Strategies Explained. SCAMPER technique training for lateral thinking. The SCAMPER technique uses a set of directed questions which you answer about your probortunity in order to come up with new ideas. The stimulus comes from forcing yourself to answer questions which you would not normally pose. The questions direct you to thinking about a probortunity in ways which typically come up with new ideas. SCAMPER is an acronym which stands for questions relating to the following: In essence you should ask yourself questions relating to each of the SCAMPER words to come up with new ideas. Spend some time developing questions which challenge your current way of thinking.

Brainstorming Toolbox software can be used to spark off suitable questions or you can generate your own manually. NB. Please try this technique for yourself and you will certainly improve at coming up with new ideas. To move to the next technique, click on the green door to continue the green (Advanced Brainstorming) tour. Creative-problem-solving-with-scamper-Large.jpg (Image JPEG, 1197x827 pixels) - Redimensionnée (92%) Thinking Methods: Creative Problem Solving. They further divided the six stages into three phases, as follows: 1.

Exploring the Challenge (Objective Finding, Fact Finding, and Problem Finding), Generating Ideas (Idea Finding), and Preparing for Action (Solution Finding and Acceptance Finding). Description: Since the arrival of the now classical Osborn-Parnes structure, any number of academic and business entities have re-sorted and renamed the stages and phases of what we now call the Creative Problem Solving Process (CPS). However, the originators' fundamental approach remains in tact. The Creative Problem Solving Institute of Buffalo, New York, has finessed the Osborn-Parnes process to include a divergent and a convergent stage within each of the six stages. In his 1988 book, Techniques of Structured Problems, Arthur B. Mess FindingData FindingProblem FindingIdea FindingSolution Finding Where to Learn CPS. Creativity techniques. Creativity techniques are methods that encourage creative actions, whether in the arts or sciences.

They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy. Some techniques require groups of two or more people while other techniques can be accomplished alone. These methods include word games, written exercises and different types of improvisation, or algorithms for approaching problems.

Aleatory techniques exploiting randomness are also common. Aleatory techniques[edit] Aleatoricism is the incorporation of chance (random elements) into the process of creation, especially the creation of art or media. In short, aleatoricism is a way to introduce new thoughts or ideas into a creative process. Improvisation[edit] The following are two significant methods: Problem solving[edit] Synectics. Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M.

Prince (April 5, 1918 - June 9, 2009)[1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s. History[edit] The process was derived from tape-recording (initially audio, later video) meetings, analysis of the results and experiments with alternative ways of dealing with the obstacles to success in the meeting.

"Success" was defined as getting a creative solution that the group was committed to implement. The name Synectics comes from the Greek and means "the joining together of different and apparently irrelevant elements Gordon and Prince named both their practice and their new company Synectics, which can cause confusion as people not part of the company are trained and use the practice. Theory[edit] Synectics is a way to approach creativity and problem-solving in a rational way. Books[edit] Category:Creativity Techniques. This A to Z of Creativity and Innovation Techniques, provides an introduction to a range of tools and techniques for both idea generation (Creativity) and converting those ideas into reality (Innovation).

Like most tools these techniques all have their good and bad points. I like to think of these creativity and innovation techniques as tools in a toolbox in much the same way as my toolbox at home for DIY. It has a saw, spanner, hammer, knife and all sorts of other things in it, they are all very useful, but you have to pick the right tool (creativity / Innovation technique) for each job. This site will try and provide a little guidance along with each tool to let you know whether it's best used for cutting paper or putting in nails. For the future, the aim is to also have sub-categories which will identify Techniques for; Problem Definition - including problem analysis, redifinition, and all aspects associated with defining the problem clearly. Subcategories.