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Mario Party. Paper Mario. F-Zero X. F-Zero X (エフゼロ エックス, Efu Zero Ekkusu?)

F-Zero X

Star Fox 64. It was also the first Nintendo 64 game to include support for the Rumble Pak, with which it initially came bundled.[3] The game received positive ratings from reviewers and critics who praised its smooth animation, detailed visuals, voice acting, and use of multiple gameplay paths.

Star Fox 64

Gameplay[edit] Star Fox 64 is a 3D scrolling shooter video game in which the player controls one of the vehicles piloted by Fox McCloud, usually an Arwing. Most of the game takes place in "Corridor Mode," which forces Fox's vehicle down a fixed path straight forward through the environment. The player can maneuver somewhat around the path and slow their vehicle temporarily, but cannot truly stop or change direction. Kirby 64: The Crystal Shards. Gameplay[edit] Copy Ability[edit] Minigames[edit] Three minigames can be played separate from the main quest.

Kirby 64: The Crystal Shards

Each game can be played by 1–4 players on difficulty levels (Easy, Medium, Hard, Intense). Playable characters in multiplayer are Kirby, Waddle Dee, Adeleine, and King Dedede. Plot[edit] Yoshi's Story. The Legend of Zelda: Ocarina of Time. The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina?)

The Legend of Zelda: Ocarina of Time

Is a 1998 action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics.

It was followed 18 months after its release by the direct sequel The Legend of Zelda: Majora's Mask. Ocarina of Time has had four major re-releases. The Legend of Zelda: Majora's Mask. The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面, Zeruda no Densetsu Mujura no Kamen?)

The Legend of Zelda: Majora's Mask

Is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It was released in Japan on April 27, 2000, North America on October 26, 2000, and Europe on November 17, 2000.[4] The game sold approximately 314,000 copies during its first week in Japan,[5] and has sold three million copies worldwide.[6] The game was rereleased for the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition, and the Wii's Virtual Console service in the PAL region on April 3, 2009, Japan on April 7, 2009, and North America on May 18, 2009.[7] The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings.

Gameplay[edit] Masks and transformations[edit] Link in his Zora form. Mario Party (video game) Mario Party 2. Mario Party 2 was released on the Wii as a downloadable Virtual Console title in 2010.

Mario Party 2

Mini-games[edit] There are 65 mini-games in Mario Party 2. They are divided into four-player, one vs. three, two vs. two, and battle games. The type of mini game is determined by the color of the spaces players land on. If all 4 players have the same color panel, whether it's red or blue, a four player mini game begins. The mini games have varied objectives. Mario Party 3. Mario Party 3 (Japanese: マリオパーティ 3, Hepburn: Mario Pāti Surī?)

Mario Party 3

Is the third in a series of board game style video games for Nintendo platforms, featuring popular Nintendo characters. It was released for the Nintendo 64 in Japan on December 7, 2000, following a North American release on May 6, 2001. It was released in Australia on September 3, 2001 and in Europe on November 16, 2001. Gameplay[edit] Bounce 'n' Trounce, one of the 71 mini-games in Mario Party 3. Mario Party 3 is a party game where the player can now play a duel board with up to two people, and there are 8 characters in the game. Mario Golf (video game) Diddy Kong Racing. Diddy Kong Racing is a 1997 racing game for the Nintendo 64[1] developed by Rareware. 800,000 copies were ordered in the two weeks before Christmas 1997, making it the fastest selling video game at the time, according to the Guinness Book of World Records.

Diddy Kong Racing

It was the first game to spin off from the Donkey Kong Country series and stands as the Nintendo 64's sixth best-selling game. A racing game like Mario Kart 64, Diddy Kong Racing also has a distinctive adventure mode. Some of the playable characters would later appear in their own franchise titles. The game was partially intended to introduce these future franchise characters so that gamers would recognise them when these games were released. In Diddy Kong Racing, a player can choose to drive a car, hovercraft, or airplane, though a certain level may require that the player picks one of these. An enhanced remake for the Nintendo DS titled Diddy Kong Racing DS was released on February 5, 2007. Donkey Kong 64.

Donkey Kong 64 was one of only three Nintendo 64 games to require the Expansion Pak (the others being The Legend of Zelda: Majora's Mask and Perfect Dark),[3] which provides 4 MB more RAM for enhanced graphics and more expansive environments,[4] as well as to fix a game-breaking bug.

Donkey Kong 64

Super Mario 64. Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon?)

Super Mario 64

Is a platform game, published by Nintendo and developed by its EAD division, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console.[5] It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. More than eleven million copies of Super Mario 64 have been sold.[6][7] An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004. The game has left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its 360-degree analog control.[8][9][10] The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.[11][12][13][14][15][16] Gameplay Courses like Whomp's Fortress require the player to navigate chasms.

Some courses have special cap power-ups which augment Mario's abilities. Plot and setting Development Concept. Mario Kart 64. Changes from the original include the move to polygon-based true 3D computer graphics for track design, and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits.

However, the characters and items remained 2D pre-rendered sprites. The game was critically well received and was a bestseller. Mario Tennis. Super Mario 64. Super Smash Bros. Gameplay[edit] The Super Smash Bros. series is a departure from many fighting games; instead of winning by depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as damage is taken and can exceed 100%, with a maximum damage of 999%. As this percentage rises, the character can be knocked progressively farther by an opponent's attacks.

While games such as Street Fighter and Tekken require players to memorize relatively lengthy and complicated button-input combinations often specific to only a particular character, Super Smash Bros. uses the same control combinations to access all moves for all characters.[9] Characters are additionally not limited to only facing opponents, instead being allowed to run around freely on the stage. Paper Mario.