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Construct 2 the HTML5 Game Maker. Polygonal Map Generation for Games. I wanted to generate interesting game maps that weren’t constrained to be realistic, and I wanted to try some techniques I hadn’t tried before.
I usually make tile maps but instead used a different structure. What could I do with 1,000 polygons instead of 1,000,000 tiles? The distinct player-recognizable areas might be useful for gameplay: locations of towns, places to quest, territory to conquer or settle, landmarks, pathfinding waypoints, difficulty zones, etc.
Game Engines | Game Development - Tech Topics. Sort - Game Development. Procedural Generation | Tech Topics/Etc. Machine Learning/AI/Etc | Tech Topics. Game | AI/Etc - Tech Topics. 3D Modeling/3D Scanning/3D Printing/Etc | Tech Topics. GAME DEVELOPMENT.