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The Lean Startup TechStars Edition #leanstartup (1/3)
By admin 1/12/11 3:29pm Share this: Techstars NY, which is more selective than the Ivy League, has chosen its first class of eleven startups. For those who are keeping track, that means one more company slipped in than was originally planned. It’s an interesting range of companies. Techstars NY Announces Inaugural Class
Milewise is an up-and-coming New York startup that’s currently in stealth mode (its service has been invite-only since at least the first time I caught wind of the company, which must have been in the summer of 2010). According to this SEC filing, they’ve just raised $1.5 million in debt funding. We don’t know much about the company, except that it was co-founded by Vinay Pulim, who previously started Isovia (acquired by Motorola) and Reble.fm (acquired by Playlist.com) and was most recently senior software engineer at Hunch. Stealth Milewise Raises $1.5 Million To Help People Cash In On Reward Programs
FT Magazine - Facebook’s grand plan for the future Mark Zuckerberg is pacing before a crowd in Facebook’s Palo Alto, California, cafeteria just before lunch on a Wednesday in November. Fit and jovial, with pale skin and curly brown hair, his boyish face gives away his 26 years.
The Future Of Facebook - Forbes.com
Why Games Are the Killer App for Social Networks Ravi Mehta is vice president of product for Viximo, where he drives the product strategy for Viximo’s social game distribution platform and helps social networks monetize via social games and virtual goods. For more information on virtual goods, visit his blog, Virtual Goods Insider, and follow him on Twitter. In 2009, an estimated $2.2 billion in virtual goods were sold to consumers globally, and that number is expected to rocket to over $6 billion by 2013. Although virtual worlds and MMOs have historically driven the growth in virtual goods, today the fastest growing segment is social games. Social games not only represent a lucrative new revenue channel for social media sites but they also signal a fundamental change in the structure of the social media industry.
How Online Retailers Can Leverage Facebook's Open Graph Formerly a Principal Engineer at Amazon, Darren Vengroff is Chief Scientist at RichRelevance where he helps retailers like Overstock and Sears create a more personal shopping experience for consumers.
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Adam Rifkin's answer to How did Mark Zuckerberg retain 26% of equity after so many rounds of financing
Jeremy Liew invests primarily in the Internet and mobile sectors, with a particular interest in social media, commerce, gaming, financial and methods for increasing monetization. He joined Lightspeed in early 2006. Why the Social Gaming Biz is Just Heating Up
Click image to enlarge. The Rise Of Facebook’s Valuation From 2004-2011 [Graphic]
Subject: Privileged and Confidential – SecondMarket’s Facebook Auction UpdateTo Facebook market participants:Thank you to those who participated in this week’s SecondMarket auction for Facebook shares. The auction was successful and fully cleared at a per share price of $28.26. Facebook Shares Hit $28.26 Per Share, That’s a $70+ Billion Valuation
Alex Rampell is founder and CEO of TrialPay, the leading provider of transactional advertising technology that uses the efficiencies of the web to pair online shoppers with ideal offers at every stage of the purchase process. HOW TO: Advertise Inside Social Games on Facebook
The Ayson Chronicles: A Life Online
Facebook to Make Credits Mandatory for All Onsite Gaming Facebook's virtual currency, Facebook Credits, will become the official coin of the realm beginning July 1, 2011. On that day, all social game developers on the Facebook platform will be required to process payments through Facebook Credits. Currently, Facebook Credits is accepted as payment in around 350 apps from 150 developers, including 22 of the top 25 Facebook games.
6 Reasons Why Social Games Are the Next Advertising Frontier Ad spending on social gaming increased 60% since 2009, according to eMarketer. No doubt advertisers have noticed that 56 million Americans are playing social games and that the branded virtual goods market is booming .
Now that Facebook has hit the 300 million members mark and shown that its free service can rope in dough, we have to wonder what will happen to the social networking giant ten years down the road. Here are five possibilities for the future of Facebook. Evolved Gaming Interactivity Facebook has already embraced the allure of interactive gaming -- almost to the point of obnoxious saturation. Five Possibilities for the Future of Facebook - PCWorld
Group buying: Fad or future Facebook? Strenght in numbers: Group buying online looks set to grow in 2011.
Facebook: One Social Graph to Rule Them All? Facebook.com founder Mark Zuckerberg smiles at Facebook headquarters in Palo Alto, Calif., in this Feb. 5, 2007, file photo. Facebook Inc. has avoided the acquisition frenzy that's gobbled up MySpace.com, YouTube and other startups, and the company is now striving to become a general portal like Yahoo, not just a social networking site for college students. AP Photo
This animation shows the different types of relations between social objects. Social graph
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