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// Creates canvas 320 × 200 at 10, 50 var paper = Raphael( 10 , 50 , 320 , 200 ); // Creates circle at x = 50, y = 40, with radius 10 var circle = paper.circle( 50 , 40 , 10 ); // Sets the fill attribute of the circle to red (#f00) circle.attr( "fill" , "#f00" ); // Sets the stroke attribute of the circle to white circle.attr( "stroke" , "#fff" );

Raphaël—JavaScript Library

http://raphaeljs.com/