Get flash to fully experience Pearltrees
>>> import cv >>> original = cv . LoadImageM ( "building.jpg" ) >>> thumbnail = cv . CreateMat ( original . rows / 10 , original . cols / 10 , cv . CV_8UC3 ) >>> cv . Resize ( original , thumbnail )
The GLSL ,acronym of OpenGL Shading Language , forms part of the programming languages for the graphics card’s vertex and pixel processors, for the same reason as the HLSL of Direct3D or the Cg of nVidia . The vertex and pixel processors are processing units, to be found in the GPU (Graphics Processing Unit), which act respectively on the vertices and the pixels. In order not to repeat what I have already said on the presentation of programmable shaders, please see part 3 of the tutorial on graphics controllers . To seriously approach the programming of vertex and pixel shaders in GLSL, it is strongly recommended to equip yourself with the Orange Book, the reference book as far as GLSL is concerned (de Randi Rost - ISBN: 0-321-19789-5): Fig. 1 - The reference book on the GLSL language
OpenCV ( Open Source C omputer V ision) is a library of programming functions for real time computer vision. OpenCV is released under a BSD license , it is free for both academic and commercial use.
[2011-11-26] Ryan Paul wrote a nice article after figuring out that Vim was born 20 years ago.