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Blurred edges ellipse. Beating moon. Superfast blur II. Shadows - Frieder Weiss. Concept and Implementation: Frieder Weiss Concept, Choreography and Dance: Emily Fernandez Links: Downloadable version: Shadows.wmv Emily Fernandez´ website: Emily Fernandez Concept (program notes from 2003) This dance performance uses the age old theater technique of a shadow play, combining it with the possibilities of realtime digital media. Since the development of the human consciousness people know their ‚virtual’ companion, the body shadow. After many years of a tremendous hype about ‘the virtual’ we experience a big disillusionment. Nowadays we are also leaving abstract data shadows in the computer world. The shadows performance and installation makes those ideas it’s theme: the shifting border between body and mediated virtual body image. Engineers Notes: Technology In one corner of the space we put a light source which is throwing the shadow image on the large projection screen.

Relevance This performance was the beginning of a new era for me in multiple ways. Lost in the forest- art installation. Steven Strogatz sur la synchronisation. A million times (Time Dubai) by Humans since 1982. A million times (Time Dubai) by Humans since 1982. Vivisector – Klaus Obermaier, Chris Haring.

Morphogenetic Creations by Andy Lomas. Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure. The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design. Programmed using C++ with CUDA, the series use a system of growth by deposition: small particles of matter are repeatedly deposited onto a growing structure to build incrementally over time.

Andy Lomas | lacda /via Golan and Pete Hawkes. DROMOS - An immersive performance by Maotik and Fraction. Art and Play. Amazing Art Installation Turns You Into A Bird | Chris Milk "The Treachery of Sanctuary" Hyphae | Hyphae Lamp. The Hyphae lamp is a series of organic table lamps based on how veins form in leaves. Each lamp is a completely one-of-a-kind design 3D-printed in nylon plastic. The lamps are lit by eco-friendly LED's and cast dramatic branching shadows on the wall and ceiling. About Hyphae Hyphae is a collection of 3D printed artifacts constructed of rhizome-like networks.

Inspired by the vein structures that carry fluids through organisms from the leaves of plants to our own circulatory systems, we created a simulation which uses physical growth principles to build sculptural, organic structures. Starting from an initial seed and a surface, we grow a hierarchical network where nodes constantly branch and merge. The densely interconnected structure is at once airy and strong. Lighting Specifications The lamp comes with an eco-friendly 3-watt 200 lumen LED light fixture with three bright Cree LED's that will last for 6 years of continuous use.

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Choros. Spreeuwenspektakel Hoograven Utrecht. Bienal de Veneza 2003. Creators project projection interaction - The Treachery of Sanctuary - Chris Milk. It´s fire, you can touch it. Interactive Projection Mapping Test1.