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Tech. CS Prep. Python. Extras. The C Library Reference Guide. Cheat sheets and programming resources - QuicklyCode. Learn How to Code this Weekend - Lifehacker. Fundamental Design of Learning Activities. I’ve quoted Richard Buchanan previously in a definition of Design Thinking as “the integration of signs, things, actions and environments that addresses the concrete needs and values of people in diverse circumstances.”

Fundamental Design of Learning Activities

Design Thinking offers a set of tools to make sense of “wicked problems” and mysteries, and in this post I attempt to narrate my ideational journey in making sense of learning by digital means, the concept that I call learning experiences, and a notional (but far from complete) model for learning activities designed for individuals to experience. I make this attempt for a number of reasons. Much effort is going into this concept by ADL and, unlike the late 1990s when the Sharable Content Object Reference Model (SCORM) was being developed, there exists an ability to raise the level of awareness for larger audiences that will no doubt be affected over the next 20 to 30 years by the design decisions that are made in the coming months. What Are Some Prototype Experiences?

Introduction to Algorithms - Download free content from MIT.