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Javascript - Developing a general use multiplayer API. I'm tasked with the development of a general use multiplayer API in JavaScript, with a Node.js back-end.

javascript - Developing a general use multiplayer API

The goal of the API is to provide a service to JavaScript mobile game developers so they can develop multiplayer games with an easy to use API and existing back-end. The project also includes the development of implementations, a Node.js server and a test game, otherwise I can't test it ofcourse. So it's more accurate to call it the development of an entire library. The problem I'm having is trying to figure out how to provide a nice mechanism for game synchronization. The library can provide room- and connection-management, friendlists, registration and soforth because those things are using the same mechanism in every game. Asynchronous Multiplayer Game. How to Create an Asynchronous Multiplayer Game Part 4: Matchmaking The key to a successful multiplayer game is having a critical mass of people to play with each other.

Asynchronous Multiplayer Game

But how do you amass players without an initial player base in the first place? Remove the requirement of "must-be-online-to-play". Asynchronous matchmaking enables players to engage in multiplayer games, even if they’re not online! Introduction aux APIs graphiques d’HTML5: SVG & Canvas (2/2) - David Rousset - HTML5 & Gaming Technical Evangelist. Nous allons voir ici les scénarios clés d’utilisation de canvas ou SVG après avoir vu les bases dans l’article précédent.

Introduction aux APIs graphiques d’HTML5: SVG & Canvas (2/2) - David Rousset - HTML5 & Gaming Technical Evangelist

Tout ce qu’il faut savoir pour réaliser des jeux HTML5 avec Canvas et SVG - David Rousset - Web Standards & Gaming. Source Multiplayer Networking. Multiplayer games based on the Source Engine use a Client-Server networking architecture.

Source Multiplayer Networking

Usually a server is a dedicated host that runs the game and is authoritative about world simulation, game rules, and player input processing. A client is a player's computer connected to a game server. The client and server communicate with each other by sending small data packets at a high frequency (usually 20 to 30 packets per second). A client receives the current world state from the server and generates video and audio output based on these updates. The client also samples data from input devices (keyboard, mouse, microphone, etc.) and sends these input samples back to the server for further processing. Network bandwidth is limited, so the server can't send a new update packet to all clients for every single world change.

Javascript - Developing a general use multiplayer API. React.js Introduction For People Who Know Just Enough jQuery To Get By · React for Designers. I also heard React.js was good and recently spent some time playing with it.

React.js Introduction For People Who Know Just Enough jQuery To Get By · React for Designers

Now that I'm pretty comfortable with React, I decided to write a tutorial on this subject. Target Audience: People Who Know Just Enough jQuery to Get by Before I begin, I'd like to clarify who my target audience is. Zed Shaw, the author of "Learn Code the Hard Way" series, recently wrote an excellent blog post called Early v.s. Beginning Coders. 20 New HTML5 Tools You Shouldn't Miss. HTML5 is one of the most popular language amongst developer community as it offers number of features such as modern browser support, structure specific tags, visual elements like rounded corners are now built in, drag and drop interactive, new video, audio and canvas elements, SVG animations, and many more.

20 New HTML5 Tools You Shouldn't Miss

For this article we have compiled a list of New HTML5 Tools released recently, following tools are helpful and let you create and optimize your web applications with much efforts. We hope you will find the list useful for your development related tasks. Have Fun !! 1. API 101 - Provide. Fullstack Academy - D3.js in 10 Minutes. Welcome to D3 If you’re looking to make data visualizations on your web app, then look no further than D3.js!

Fullstack Academy - D3.js in 10 Minutes

This popular library is the industry standard for making beautiful visualizations. Off-Canvas Menu Effects - Top Side. HTML5 UP! Responsive HTML5 and CSS3 Site Templates.


NodeJS. An Advanced Guide to HTML & CSS. Dungeon League. Polygonal Map Generation for Games. I wanted to generate interesting game maps that weren’t constrained to be realistic, and I wanted to try some techniques I hadn’t tried before.

Polygonal Map Generation for Games

I usually make tile maps but instead used a different structure. What could I do with 1,000 polygons instead of 1,000,000 tiles? The distinct player-recognizable areas might be useful for gameplay: locations of towns, places to quest, territory to conquer or settle, landmarks, pathfinding waypoints, difficulty zones, etc. I generated maps with polygons, then rasterized them into tile maps that looked like this: Most procedural map generators, including some of my own previous projects, use noise functions (midpoint displacement, fractal, diamond-square, perlin noise, etc.) to generate a height map.

There were three main things I wanted for this project: good coastlines, mountains, and rivers. First, try the demo! Every project will have its own gameplay constraints. Polygons The first step is to generate some polygons. JS Attitude : formations JavaScript qualitatives et sympathiques. 11 outils pour les journalistes numériques. Aller, troisième et dernière étape de notre rentrée journalistique en ligne.

11 outils pour les journalistes numériques

20 sites qui vous donnent envie d’apprendre. De nombreuses initiatives visant à « révolutionner » l’apprentissage tout au long de la vie ont émergé avec le numérique.

20 sites qui vous donnent envie d’apprendre

Des enseignants et universités ont mis en ligne leurs cours, les ont ouverts aux commentaires et aux échanges. Certains ont même lancé des Massive Open Online Courses (MOOC), des sessions de cours en ligne ouvertes à des milliers de participants qui partagent et alimentent le programme. Des particuliers se sont également investis dans cette transformation de l’apprentissage par le numérique en proposant des échanges entre pairs, accessibles au plus grand nombre. Petit tour d’horizon de ses initiatives intéressantes et inspirantes pour apprendre autrement, à son rythme, à sa façon (1). 20 New jQuery Plugins Worth Taking a Look at. Keeping up with and tracking the constant flow of new jQuery plugins feels like a full job sometimes. Every other day we seem to discover something new, something cutting-edge and sometimes we find something that is truly groundbreaking and indispensable.

We do love the innovation of the jQuery community. Here are the latest plugins worth taking a look at: Freetile.js Freetile will organize your content in an efficient, dynamic and responsive layout. Mashant Books. Ship Sprite Test. Pen Actions. Mettre en cache les fichiers statiques de votre site Web (htaccess) - Tutoriels. Liquid Slider — Slider responsive HTML5 & CSS3 pour le web et les mobiles. Create a Mobile HTML5 RPG - Tutorial. Don't forget to check out my online course HTML5 Mobile Game Development for Beginners. Get 90% OFF!. Only until the end of the month. Intro In this tutorial, I'll show you how to create a (very) simple RPG demo that works in all HTML5 supporting platforms, using the Open Source Javascript framework LimeJS. This framework allows you to quickly create simple games that work regardless of the screen resolution of your device (laptop, phone, tv).

Off Canvas Multi-Device Layouts. Most multi-device layout patterns for the Web are designed to rearrange page elements within a visible browser window. Off canvas multi-device layouts, on the other hand, use the space outside a browser’s viewport to hide secondary elements until people need them. Jason Weaver and I put together demonstrations of several new off canvas layout patterns. Code School - Try Git. Responsive Web Design just got Easier with the Responsive Grid System. 35 Free HTML Templates. The guide to implementing 2D platformers. Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.

The long-term goal is to make this an exhaustive and comprehensible guide to the implementation of 2D platform games. If you have any sort of feedback, correction, request, or addition – please leave it in the comments! Disclaimer: some of the information presented here comes from reverse engineering the behavior of the game, not from its code or programmers.

It’s possible that they are not ACTUALLY implemented in this way, and merely behave in an equivalent way. Also note that tile sizes are for the game logic, graphical tiles might be of a different size. Interactive menu with CSS3 & jQuery. CSS3 Family Tree. Ratchet - Les websockets pour PHP.


Design. Game dev. Studios. Cartes. 0,.71,.27,-1.24) ✿ IDE. JS & JQ. 20 Cheat Sheets for Web Development you must have. HTML5. CSS.