Index page. Blender 3D: Noob to Pro. You are strongly encouraged (read as begged) to contribute to this book!
There are many things you can do to help: edit existing modules (to correct errors, improve the writing, or make additions)add new modules (tutorials or reference material)upload new images (screen shots or sample renders)join the team responsible for this WikiBook How to Edit a Module To edit any wiki page (including this one): From Blender to iPhone | adampreble.net/blog. My first iPhone game, Shufflepuck, was written in the dark ages – before the iPhone SDK was even available – and I modeled the 3D world using the tools I had: basic geometry equations applied to generate all of the vertices programmatically.
And it worked! For a good while it was the sexiest table shuffleboard game on the App Store. I was able to get by on programmatic models for that game, but if I wanted to be able to do something more interesting I was going to need to step things up. I write this now not as anything near an expert, but as a developer who has forced himself to wade into unfamiliar territory and figure out how to put the pieces together. My goal was to create a simple, textured model in a 3D modeling package and display that model in all of its textured glory on the iPhone.