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Brainstorming

Brainstorming
The Brainstorming (brainstorm) method is a semi-structured creative group activity, used most often in ad-hoc business meetings to come up with new ideas for innovation or improvement. Members of the group are encouraged to put forward ideas about a problem and how it may be solved, in order to generate as many ideas as possible, even if they are not always usable alternatives. The idea behind brainstorming is, that a group of people can achieve a higher (synergy) level of creativity than the sum of the participants separately. Brainstorming Rules Three major rules for a successful brainstorm session are: Participants should be encouraged to come up with as much ideas as possible, however strange they are (there are no bad ideas). Brainstorming hints Some hints for a successful brainstorm session are: Use an experienced facilitator. The effectiveness of brainstorming Book: Michael Michalko - Thinkertoys (A Handbook of Business Creativity) - More Management Methods, Models and Theory

Category:Creativity Techniques This A to Z of Creativity and Innovation Techniques, provides an introduction to a range of tools and techniques for both idea generation (Creativity) and converting those ideas into reality (Innovation). Like most tools these techniques all have their good and bad points. I like to think of these creativity and innovation techniques as tools in a toolbox in much the same way as my toolbox at home for DIY. It has a saw, spanner, hammer, knife and all sorts of other things in it, they are all very useful, but you have to pick the right tool (creativity / Innovation technique) for each job. This site will try and provide a little guidance along with each tool to let you know whether it's best used for cutting paper or putting in nails. For the future, the aim is to also have sub-categories which will identify Techniques for; Problem Definition - including problem analysis, redifinition, and all aspects associated with defining the problem clearly. Subcategories

Synectics Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (April 5, 1918 - June 9, 2009)[1] and William J.J. History[edit] The process was derived from tape-recording (initially audio, later video) meetings, analysis of the results and experiments with alternative ways of dealing with the obstacles to success in the meeting. The name Synectics comes from the Greek and means "the joining together of different and apparently irrelevant elements Gordon and Prince named both their practice and their new company Synectics, which can cause confusion as people not part of the company are trained and use the practice. Theory[edit] Synectics is a way to approach creativity and problem-solving in a rational way. According to Gordon, Synectics research has three main assumptions: One important element in creativity is embracing the seemingly irrelevant. Books[edit] See also[edit] References[edit]

A Computer-Model for the Creative Process Beyond Simple Brainstorming « Visualizing the Invisible To build computer systems which particularly support creativity, an abstract process model is necessary. Most creativity support systems used in practice, so far only address a simple gathering of ideas in the style of a less-strict version of the Brainstorming-technique. Our main goal was, to find a more generic model which allows for the instantiation of more complex creativity techniques. The creative process is most commonly described as a linear phase model. Figure 1 shows the model which we design especially for the use within a computer system. This entry was posted on September 20, 2010, 10:25 am and is filed under Tools&Methods.

Main Page - FreeMind - free mind mapping software Creativity techniques Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy. Some techniques require groups of two or more people while other techniques can be accomplished alone. Aleatory techniques[edit] Aleatoricism is the incorporation of chance (random elements) into the process of creation, especially the creation of art or media. In short, aleatoricism is a way to introduce new thoughts or ideas into a creative process. Improvisation[edit] Improvisation is a creative process which can be spoken, written, or composed without prior preparation.[1] Improvisation, also called extemporization, can lead to the discovery of new ways to act, new patterns of thought and practices, or new structures.

Thinking Methods: Creative Problem Solving They further divided the six stages into three phases, as follows: 1. Exploring the Challenge (Objective Finding, Fact Finding, and Problem Finding), Generating Ideas (Idea Finding), and Preparing for Action (Solution Finding and Acceptance Finding). Description: Since the arrival of the now classical Osborn-Parnes structure, any number of academic and business entities have re-sorted and renamed the stages and phases of what we now call the Creative Problem Solving Process (CPS). However, the originators' fundamental approach remains in tact. The Creative Problem Solving Institute of Buffalo, New York, has finessed the Osborn-Parnes process to include a divergent and a convergent stage within each of the six stages. In his 1988 book, Techniques of Structured Problems, Arthur B. Mess FindingData FindingProblem FindingIdea FindingSolution Finding Where to Learn CPS

Open Innovation and Creativity Support Project: Open Innovation and Creativity Support Viele der hier gezeigten Ideen werden im EXIST-geförderten StartUp IdeaClouds fortgeführt. Hier klicken für weitere Informationen Unter "Open Innovation" werden meist Prozesse verstanden, bei denen kooperativ, durch Offenlegung von eigenem Wissen, Technologien (manchmal aber auch von Inhalten), Innovationen geschaffen werden. Wie bei jedem Prozess kann auch der "Open Innovation" Prozess in Phasen eingeteilt werden, welche die Bearbeitung verschiedener Problemstellungen, Aspekte und Aufgaben als Ziel haben. Kunden, Partner und Mitglieder der verschiedenen beteiligten Organisationen können somit Bestandteile einer "Open Innovation" Community sein. Fokus dieses Projekts ist die Phase der Ideensuche (bzw. Kreative Menschen Kreative Umgebungen Kreative Produkte Kreative Prozesse Diese vier Faktoren sind Gegenstand unserer Untersuchungen hinsichtlich deren Eigenschaften, Modellierung, algorithmische Unterstützung und Umsetzung.

25 Napping Facts Every College Student Should Know Written By: Angelita Williams It's almost cruel the way adults ease children into life outside of the house. They got us on board with the whole going to school thing by letting us take naps in pre-school. It makes you smarter According to Dr. If it was good enough for them… Presidents JFK and Bill Clinton used to nap every day to help ease the heavy burden of ruling the free world.

SCAMPER technique training for lateral thinking The SCAMPER technique uses a set of directed questions which you answer about your probortunity in order to come up with new ideas. The stimulus comes from forcing yourself to answer questions which you would not normally pose. The questions direct you to thinking about a probortunity in ways which typically come up with new ideas. SCAMPER is an acronym which stands for questions relating to the following: In essence you should ask yourself questions relating to each of the SCAMPER words to come up with new ideas. Spend some time developing questions which challenge your current way of thinking. Brainstorming Toolbox software can be used to spark off suitable questions or you can generate your own manually. NB. Please try this technique for yourself and you will certainly improve at coming up with new ideas. To move to the next technique, click on the green door to continue the green (Advanced Brainstorming) tour.

Tools&Methods « Visualizing the Invisible Using Large Screens for Brainstoming Posted by Michael Koch in Academic, Tools&Methods on September 21, 2010 Lets start with an interesting project in the ModLab at University Bochum. As stated in the earlier post, the researchers in Bochum are working on using large interactive screens in modeling workshops. At CRIWG 2010 (see paper in Springer Link: they presented a brainstorming tool to help in brainstorming phases during modeling. The interesting aspects of the tool: integrated in modeling tool (SeeMe) – so you can continue to work with the ideas generated during the brainstorming session in the (process) model workshop participants can use different devices to enter data – whatever they have at hand: laptops (via WiFi), smart phones, iphones … The presentation of this tool made me look for other brainstorming solutions for large (interactive) screens and mobile devices (for data entry). brainstomring, modlab, seeme, tools

Insanity Workout Drop serious pounds and sculpt sexy curves with Insanity, the DVD craze that lives up to the hype. The magic behind the routine comes from plyometrics: explosive, full-body exercises that rev your heart rate and ratchet up metabolism to torch megacalories and build lean muscle. We asked Insanity creator Shaun Thompson for his top multitasking moves to help you get an insane body in only 20 minutes. You'll need: Zilch. The plan: Do each sizzler for 1 minute without stopping between exercises. The HEISMAN Works: shoulders, arms, abs, butt, thighsStand with feet hip-width apart, elbows bent, arms close to body. Stance Jacks Works: shoulders, abs, obliques, butt, thighsStand with feet together, arms raised to chest level, elbows out, fingertips touching. Hit the Floor Works: abs, butt, thighsStand with feet shoulder-width apart, arms down. Works: abs, butt, thighsStand with feet hip-width apart, knees soft, arms down. Double Diamond

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