
Simple machine Table of simple mechanisms, from Chambers' Cyclopedia, 1728.[1] Simple machines provide a "vocabulary" for understanding more complex machines. A simple machine is a non-motorized device that changes the direction or magnitude of a force.[2] In general, a simple machine can be defined as one of the simplest mechanisms that provide mechanical advantage (also called leverage).[3] Usually the term refers to the six classical simple machines which were defined by Renaissance scientists:[4] Various authors have compiled lists of simple machines and machine elements, sometimes lumping them together under a single term such as "simple machines",[1] "basic machines",[6] "compound machines",[8] or "machine elements"; the use of the term "simple machines" in this broader sense is a departure from the neoclassical sense of the six essential simple machines, which is why many authors prefer to avoid its use, preferring the other terms (such as "machine element"). History[edit] Compound machine[edit]
Applied mathematics Applied mathematics is a branch of mathematics that deals with mathematical methods that find use in science, engineering, business, computer science, and industry. Thus, "applied mathematics" is a mathematical science with specialized knowledge. The term "applied mathematics" also describes the professional specialty in which mathematicians work on practical problems by formulating and studying mathematical models. In the past, practical applications have motivated the development of mathematical theories, which then became the subject of study in pure mathematics where abstract concepts are studied for their own sake. The activity of applied mathematics is thus intimately connected with research in pure mathematics. History[edit] Divisions[edit] Today, the term "applied mathematics" is used in a broader sense. There is no consensus as to what the various branches of applied mathematics are. Utility[edit] Status in academic departments[edit] Associated mathematical sciences[edit]
Graphic design Graphic design is the methodology of visual communication, and problem-solving through the use of type, space and image. The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used interchangeably with these due to overlapping skills involved. Graphic designers use various methods to create and combine words, symbols, and images to create a visual representation of ideas and messages. A graphic designer may use a combination of typography, visual arts and page layout techniques to produce a final result. History[edit] Page from the Book of Kells: Folio 114v, Decorated text. While Graphic Design as a discipline has a relatively recent history, first coined by William Addison Dwiggins in 1922,[2] graphic design-like activities span the history of humankind: from the caves of Lascaux, to Rome's Trajan's Column to the illuminated manuscripts of the Middle Ages, to the dazzling neons of Ginza. The advent of printing[edit]
Science Through LEGO Engineering Curricula The following four curricula are designed to introduce students (in Grades 3 to 5) to various science concepts through design-based LEGO projects. The first several lessons of each unit engage students in scientific explorations sometimes using the LEGO tool-set as a resource. The students are then charged with an open-ended design challenge where they use the science they learned alongside the engineering design process to design and build LEGO creations that meet criteria that the students can observe and test. Intro Unit This series of introductory lessons should be completed before beginning a Science Through LEGO Engineering curriculum unit. Download Introduction Unit (PDF, 2.3MB) Design a Musical Instrument: The Science of Sound This curriculum engages students in explorations about the science of sound, which culminates with students designing and building a musical instrument that plays at least three different pitches. Design a Model House: The Properties of Materials Related posts
Nuclear technology A residential smoke detector is the most familiar piece of nuclear technology for some people Nuclear technology is technology that involves the reactions of atomic nuclei. Among the notable nuclear technologies are nuclear reactors, nuclear medicine and nuclear weapons. History and scientific background[edit] Discovery[edit] The vast majority of common, natural phenomena on Earth only involve gravity and electromagnetism, and not nuclear reactions. In 1896, Henri Becquerel was investigating phosphorescence in uranium salts when he discovered a new phenomenon which came to be called radioactivity.[1] He, Pierre Curie and Marie Curie began investigating the phenomenon. The new phenomenon of radioactivity was seized upon by the manufacturers of quack medicine (as had the discoveries of electricity and magnetism, earlier), and a number of patent medicines and treatments involving radioactivity were put forward. Fission[edit] Fusion[edit] Nuclear weapons[edit] Civilian uses[edit]
Typography In philately "typography", especially in the case of 19th century stamps, refers to letterpress printing. Typography is performed by typesetters, compositors, typographers, graphic designers, art directors, manga artists, comic book artists, graffiti artists, clerical workers, and everyone else who arranges type for a product. Until the Digital Age, typography was a specialized occupation. §History[edit] Printing press, 16th century in Germany The essential criterion of type identity was met by medieval print artifacts such as the Latin Pruefening Abbey inscription of 1119 that was created by the same technique as the Phaistos disc. Modern movable type, along with the mechanical printing press, is most often attributed to the goldsmith Johannes Gutenberg. Computer technology revolutionized typography in the 20th century. §Evolution[edit] The Roman typeface’s development can be traced back to Greek lapidary letters. §Experimental typography[edit] §Scope[edit] §Text typography[edit]
iNXT Remote String theory String theory was first studied in the late 1960s[3] as a theory of the strong nuclear force before being abandoned in favor of the theory of quantum chromodynamics. Subsequently, it was realized that the very properties that made string theory unsuitable as a theory of nuclear physics made it a promising candidate for a quantum theory of gravity. Five consistent versions of string theory were developed until it was realized in the mid-1990s that they were different limits of a conjectured single 11-dimensional theory now known as M-theory.[4] Many theoretical physicists, including Stephen Hawking, Edward Witten and Juan Maldacena, believe that string theory is a step towards the correct fundamental description of nature: it accommodates a consistent combination of quantum field theory and general relativity, agrees with insights in quantum gravity (such as the holographic principle and black hole thermodynamics) and has passed many non-trivial checks of its internal consistency.
Design More formally design has been defined as follows. Another definition for design is a roadmap or a strategic approach for someone to achieve a unique expectation. It defines the specifications, plans, parameters, costs, activities, processes and how and what to do within legal, political, social, environmental, safety and economic constraints in achieving that objective.[3] Here, a "specification" can be manifested as either a plan or a finished product, and "primitives" are the elements from which the design object is composed. With such a broad denotation, there is no universal language or unifying institution for designers of all disciplines. The person designing is called a designer, which is also a term used for people who work professionally in one of the various design areas, usually also specifying which area is being dealt with (such as a fashion designer, concept designer or web designer). Design as a process[edit] The Rational Model[edit] Example sequence of stages[edit] [edit]