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Jane Jacobs

Jane Jacobs

Living systems Some scientists have proposed in the last few decades that a general living systems theory is required to explain the nature of life.[1] Such general theory, arising out of the ecological and biological sciences, attempts to map general principles for how all living systems work. Instead of examining phenomena by attempting to break things down into components, a general living systems theory explores phenomena in terms of dynamic patterns of the relationships of organisms with their environment.[2] Theory[edit] Living systems theory is a general theory about the existence of all living systems, their structure, interaction, behavior and development. This work is created by James Grier Miller, which was intended to formalize the concept of life. Miller said that systems exist at eight "nested" hierarchical levels: cell, organ, organism, group, organization, community, society, and supranational system. The processors of matter–energy are: The processors of information are Limitations[edit]

Философ Джанни Ваттимо: «Люди, верящие в истину, крайне опасны — это агенты «здравого смысла» Итальянский политик и философ Джанни Ваттимо является одним из ведущих теоретиков постмодернизма. По его словам, современная культура характеризуется не только процессами в искусстве, но явлениями в социально-экономическими (наступление постиндустриальной эпохи) и религиозными (секуляризация и наступление постхристианской эпохи). «Теории и практики» поговорили с итальянским ученым о субъективности и интерпретации как главном сдерживающем механизме от тоталитаризма и перехлестов. — Для меня это открытый вопрос. На самом деле тут речь идет о том, что Хайдеггер называл «Eigenschaft» — в смысле аутентичности/характерности. «Что вы бы назвали плохим или хорошим? Индивидуализм всегда связан с тем, что Хайдеггер называл метафизикой — с иллюзией, будто можно занять собственную позицию в споре, схватив первые принципы отношений и говорить о том, что тебе доступно понимание «естественных законов», абсолютного добра и абсолютного зла и тому подобного. Но откуда же приходит произведение искусства?

Исследование зимнего пейзажа Волхонки Проект для тех, кого интересуют различные методы изучения городского пространства. Он будет полезен недипломированным студентам: пейзажистам, урбанистам, архитекторам, ботаникам, фитосоциологам, лесотехникам, историкам. В рамках курса изучаются пейзажные и биоклиматические составляющие городской среды в районе Волхонки. Участники освоят методологию проведения пейзажного исследования итальянской школы пейзажа, адаптированной к российским условиям. Исследование проходит по нескольким направлениям: фото-фиксация улиц, элементов городской идентичности и парковых зон; изучение зимних видовых коридоров и панорам, оценка состояния пешеходных поверхностей, скверов и периметров общественных пространств; исследование проходимости внутренних дворов на всей территории квартала. Результаты исследований станут основой для последующего создания Атласа пейзажных микрокластеров района и выработки рекомендаций по предобразованию территории с учетом соблюдения условий максимального средового комфорта.

Torsten Hägerstrand Torsten Hägerstrand (October 11, 1916, Moheda – May 3, 2004, Lund) was a Swedish geographer. He is known for his work on migration, cultural diffusion and time geography. A native and resident of Sweden, Hägerstrand was a professor (later professor emeritus) of geography at Lund University, where he received his doctorate in 1953. His doctoral research was on cultural diffusion. His research has helped to make Sweden, and particularly Lund, a major center of innovative work in cultural geography.[1] He also influenced the practice of spatial planning in Sweden through his students.[2] Early life[edit] Hägerstrand's father was a teacher at a remote elementary school and the family lived at the school. He was taught local geography, history and folklore at home in the Pestalozzi tradition which was being introduced at that time. Academic career[edit] Hägerstrand entered Lund University in 1937. In 1969, he presented a paper entitled What about People in Regional Science? Legacy[edit]

SoundAffects NYC | Tellart A ten-day audio experiment that listened to more than just the audible noise of a New York City street corner, SoundAffects took the form of a wall on the corner of 5th Avenue and 13th Street that collected data input including temperature readings, color analysis of video feeds, precipitation measurements, noise levels, cellular phone activity/interference, and proximity sensors. All of this raw data was fed into the SoundAffects generative music algorithm and visualizer system. We worked with mono for client Parsons The New School for Design, and the goal was to encourage engagement with the city environment. The music, and the corresponding visuals and video, were available in near real-time through the browser or your phone. The project was completed using HTML5, JavaScript, Max/MSP/Jitter, Ableton Live, and various other software tools. On the hardware side, Tellart rigged industrial sensors to an Arduino micro-controller, and also captured live video throughout the ten days.

Chrome Web Lab | Tellart Web Lab is a groundbreaking, year-long exhibition, featuring a series of interactive Chrome Experiments that bring the extraordinary workings of the internet to life. Google Creative Lab and Tellart created the concept of the Web Lab–from the user-experience as an integrated online and onsite experience, to its science museum context and audience, to the optical Lab Tag method for collecting artifacts, to the interactions between digital and physical touchpoints which allow in-museum and online audiences to collaborate. Visitors to the London Science Museum are able to play with five unique installations, while at the same time, online participants can visit www.chromeweblab.com and interact with the same installations. Together, in-museum and online visitors will bring web technologies to life through five experiments: Universal Orchestra: An Internet-powered eight-piece orchestra creating harmonious music Photos: Andrew Meredith

Unitech2010 - Conference Proceedings Unitech2010 The International Conference on Universal TechnologiesOslo University College, Oslo, Norway, May 19-20, 2010. The conference proceedings is published by Tapir Academic Press, 2010. 297 pages, ISBN 978-82-519-2546-4 (cover by Kirsten Ribu). Message from the organizers, Frode Eika Sandnes, Magne Lunde, Morten Tollefsen, Aud Marie Hauge, Erlend Øverby and Rudolph Bryn Web Accessibility Preferences Aren't for Sissies: Inclusion and Personalisation Approaches to Usability for All, Jonathan Hassel, BBC (pp. 11-12) Paving the Way for Inclusive e-Services for All by Identifying Enablers for Upcoming Interaction Technologies Martin Böcker, Helge Hüttenrauch, Michael Pluke, Alejandro Rodriguez-Ascaso and Matthias Schneider (pp. 13-23) Design-for-all in ICT – Management and Networking Christian Bühler (pp. 24-33) Diversity in age: the challenges of reaching the ‘hard to reach’ Suzette Keith (pp. 34-45)

Norbert Streitz - Smart Future Initiative Dr. Dr. Norbert Streitz (Ph.D. in physics, Ph.D. in psychology) is a Senior Scientist and Strategic Advisor with more than 30 years of experience in information and communication technology. News:A Special Issue in the International Journal Universal Access in the InformationSociety was published by Springer: “The Streitz Perspective: Computation is Ubiquitous, Yet Must be Designed for Human Use - A Festschrift for Norbert Streitz”. "An Interview with UbiComp Pioneer Norbert Streitz" by Nigel Davies (editor in chief).published in IEEE Pervasive Computing, January-March 2012, pp. 62 - 66. Research Topics His research activities cover a wide range of areas*: Human-Computer Interaction, Hypertext/Hypermedia and Computer-Supported Cooperative Work (CSCW), Ubiquitous Computing and Ambient Intelligence, Interaction and Experience Design in the context of Hybrid (real and virtual) Worlds and more recently Smart Cities. Publications and Talks Working Groups and Committees

Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Façades | Eva Hornecker different types of spaces and displays.Most of our inter-ventions were re-corded to identifyinteraction patternsand spatial effects.Collected data in-cludes photos andvideos recorded ‘onthe ground’, as wellas maps, aerial pho-tos and videos froman elevated posi-tion, as well as fieldnotes and inter-views with users.Analysis and com- parison of this ma-terial informed thedevelopment of our model (Fig. 5). Thiswas derived via asystematic iterativeanalysis of the data,focusing on the im- plications of spatialconfigurations,from which thecategories in our model successivelyemerged.In the following we characterise types of spaces and dis- plays to describe the different venues and compare configu-rations of urban installations. Comparing these with other systems installed at the same location, we highlight coredifferences in configuration and propose a terminology thatoffers a framework for describing spatial setups for SharedEncounters. Basic Categories Display Space and Interaction Space,

Location-based service LBS are used in a variety of contexts, such as health, indoor object search,[5] entertainment,[6] work, personal life, etc.[7] LBS include services to identify a location[8] of a person or object, such as discovering the nearest banking cash machine (a.k.a. ATM) or the whereabouts of a friend or employee. This concept of location based systems is not compliant with the standardized concept of real-time locating systems (RTLS) and related local services, as noted in ISO/IEC 19762-5[9] and ISO/IEC 24730-1.[10] While networked computing devices generally do very well to inform consumers of days old data, the computing devices themselves can also be tracked, even in real-time. History[edit] Today the question about LBS (Location Based Services) is not, "what they are inside of," but rather, "what they are not an active part of," and the answer is, "very little". Other early LBS include friendzone, launched by swisscom in Switzerland in May 2001, using the technology of valis ltd.

Smart Cities - Smart Future Initiative There are many visions about the City of the Future, sometimes colorful illustrated as in the pictures shown below. But do they communicate what we are actually looking for? What we need is a vision that reconciles humans and technology and, of course, also ecology. (the latter is very important but is not the focus of the research carried out in this context.) In short, we argue for a city where people enjoy everyday life and work,have multiple opportunities to exploit their human potential and lead a creative life.We call it “The Humane City”.The issues we are concerned with now are (besides the economic, political and social issues) How can information technology support people in such a humane city? The application of information technology in the context of future cities is often indicated by notions of Smart Cities or Ubiquitous Cities (u-cities). Fig. 1 Three Key Dimensions of Humane Cities (there are more but not depicted here) or in other words: Norbert Streitz (2009).

Bjarke Ingels Group BIG is an architecture company, characterized by an entrepreneurial spirit, team-work across expertise areas and new ways of approaching conventional tasks. We have an informal work environment where collegial support is highly valued and where ambition, high work morale and dedication to being the innovators of our field unify the staff. Our firm is characterized by creativity, high energy and a team spirit. We now number 280 employees between Copenhagen and New York. We are dedicated to creating and maintaining a cool workplace where we want to be and we continuously work at becoming better and better at what we do. If you have a general inquiry or a question regarding our available positions, please contact BIGs People department at people@big.dk. Please note that applications sent to people@big.dk will not be considered. We are currently seeking CPH Architecture Interns CPH Constructing Architecture Interns CPH BIG Ideas Interns CPH Senior Constructing Architect NYC Architect/Designer

Город-сад Город-сад Лё-Ложи (Le Logis) в Ватермель-Буасфор под Брюсселем Город-сад — градостроительная концепция, возникшая в начале XX века. Первоначальная концепция[править | править исходный текст] Впервые идея города-сада была описана в книге «Города-сады будущего», написанной английским социологом-утопистом Эбенизером Говардом (книга была впервые опубликована в 1898 году). Говард считал, что современный (на момент написания книги) город изжил себя. В качестве альтернативы Говардом были предложены небольшие города, сочетающие лучшие свойства города и деревни. В соответствии с описанным в книге проектом численность населения нового города должна была составлять 32 тысячи жителей. Сам идеальный город Говарда представлял собой структуру из концентрических круглых зон. Схематично город-сад можно описать следующим образом: Форма города — круг. Центральный сектор окружает стеклянная галерея — общественный парк площадью в 145 акров (со спортивными площадками). Воплощение[править | править исходный текст]

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