Network of practice
Network of Practice is a concept originated by John Seely Brown and Paul Duguid (often abbreviated as NoPs).[1] This concept, related to the work on communities of practice by Jean Lave and Etienne Wenger,[2] refers to the overall set of various types of informal, emergent social networks that facilitate information exchange between individuals with practice-related goals. In other words, networks of practice range from communities of practice where learning occurs to electronic networks of practice (often referred to as virtual or electronic communities). Basic concepts[edit] To further define the concept, first the term network implies a set of individuals who are connected through social relationships, whether they be strong or weak. Terms such as community tend to denote a stronger form of relationship, but networks refer to all networks of social relationships, be they weak or strong. Distinguishing NoPs from Formal Work Groups such as Project Teams[edit] See also[edit]
Virtual community
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community operate under social networking services consisting of various online communities. Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Introduction[edit] The traditional definition of a community is of geographically circumscribed entity (neighborhoods, villages, etc.). Early research into the existence of media-based communities was concerned with the nature of reality, whether communities actually could exist through the media, which could place virtual community research into the social sciences definition of ontology. Purpose of virtual communities[edit] A PLATO V terminal in 1981 displaying RankTrek application. On health[edit]
The Online Community Guide
Mass collaboration
Mass collaboration is a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature. Such projects typically take place on the internet using social software and computer-supported collaboration tools such as wiki technologies, which provide a potentially infinite hypertextual substrate within which the collaboration may be situated. Factors[edit] Modularity[edit] Modularity enables a mass of experiments to proceed in parallel, with different teams working on the same modules, each proposing different solutions. Modularity allows different "blocks" to be easily assembled, facilitating decentralised innovation that all fits together.[1] Differences[edit] Cooperation[edit] Mass collaboration differs from mass cooperation in that the creative acts taking place require the joint development of shared understandings. Another important distinction is the borders around which a mass cooperation can be defined. Changes[edit]
The 4 Principles of Creating a Culture of Community in a Digital Age
In today’s world the opportunities to communicate and network are mind boggling. Social networks are continuing to grow in size. The number of popular social networks is also continuing to grow. Standing alone, these conditions make it very difficult for your organization to focus your community (prospects, clients, fans, etc.) into any one area on these networks. Creating your own community or even just a blog is not going to cut it on its own. So what does it mean to create a culture of community for your organization in the digital age? It means closing the loop for all of your interactions (i.e. events, meetings, phone calls, etc.) by fully supplementing physical interaction with digital interaction and vis versa. It is an expectation created for everyone that makes up your community to use a common digital community experience outside the live interaction. It means defining a purpose and reason for your community to engage, share and connect outside of any regular interaction.
28 Ways to Make Money with Your Website
by Daniel Scocco There are several lists with “ways to make money with a website” on the Internet, but none of them seem to be complete. That is why I decided to create this one. If you know a method that is not listed below, just let us know and we’ll update it. Notice that ways to make money with a website are different from ways to make more money from it. For example, one could suggest that blending AdSense ads with the content is a way to make money from a website. The list is divided into direct and indirect methods, and examples and links are provided for each point. Direct Methods 1. Google AdSense is the most popular option under this category, but there are also others. The profitability of PPC advertising depends on the general traffic levels of the website and, most importantly, on the click-through rate (CTR) and cost per click (CPC). The source of the traffic can also affect the overall CTR rate. List of popular CPC advertising networks: 2. 3. Related links: 4. 5. 6. 7. 8. 9.
Online community manager
The online community manager role is a growing and developing profession. People in this position work to build, grow and manage online communities around a brand or cause. History[edit] General roles[edit] Online community managers may serve a variety of roles depending on the nature and purpose of their online community, which may or may not be part of a profit motivated enterprise. Professional roles[edit] This is an emerging and fast growing profession, especially given the growth of branded online communities, online research communities, corporate blogs and other social media marketing and research activities. There is a list of online community managers employed by large corporations (a Fortune 5000 company or over 1,000 employees). Authorities[edit] In most of the online communities, a Community Manager is one of the most powerful member/s. Culture and appreciation[edit] See also[edit] References[edit] Further reading and external links[edit]
Nine Elements
Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware that not everyone has the same opportunities when it comes to technology. 2. 3. 4. 5. 6. 7. 8. 9. Respect, Educate and Protect (REPs) These elements have also been organized under the principles of respect, educate and protect. Respect Your Self/Respect Others - Etiquette - Access - Law Educate Your Self/Connect with Others - Literacy - Communication - Commerce Protect Your Self/Protect Others -Rights and Responsibility - Safety (Security) - Health and Welfare If this was to be taught beginning at the kindergarten level it would follow this pattern: Repetition 1 (kindergarten to second grade) Respect Your Self/Respect Others Digital Etiquette Educate Your Self/Connect with OthersDigital Literacy Protect Your Self/Protect Others Digital Rights and Responsibility