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Creative Computing

Creative Computing
Scratch 3.0 is here! In celebration of Scratch 3.0, we are hard at work developing a new version of our Creative Computing Curriculum Guide to be released in early 2019! The new guide will be full of activities for exploring the intersection of creativity and computing. In the interim, we're delighted to share an updated version of the second edition. The changes made to this edition include images of blocks and projects, and minor content revisions to reflect the new Scratch 3.0 website. This edition of the full curriculum is available as Google Slides. Get the Scratch 3.0 version of the Guide! The Scratch 2.0 version of the Guide This guide was developed by members of the ScratchEd research team at the Harvard Graduate School of Education: Christan Balch, Michelle Chung, and Karen Brennan. We encourage you to use as much or as little of the guide as you like, to design new activities, and to remix the included activities. The original guide, for educators Guide as PDF Workbook as PDF

Collaboration (group) A common structure of having all of the members share a single account is frowned upon and highly discoraged by the ST. [[1]] Instead, it is recommended that the users remix existing projects by other members of the collab. The owner of the collab account can then put the final result on it. Qualities of a Good Scratch Collaboration A good Scratch collaboration requires teamwork and agreement. All participants need to know what is being done in order to make the collaboration successful. every user has his/her own particular category to work in the entire group discusses often about the project the group has a leader, who takes the responsibility of assuring everyone's jobs an organized forum topic with the members and their jobs listed; the communication page who uploads what, and what will be remixed by who is well-organized so the uploaded projects do not get mixed up or out of control Common Jobs in Collaborations Programming Programmers may help with the coding in Scratch. Art Sound

Pixel Press Floors - Pixel Press | Draw your own video game. > Pixel Press Floors app – You’ll need an iPad to “Create-from-Paper” and play – and you can create directly in the app just like you would on paper using touch or a stylus with our “Draw-In-App” tools. > Paper, Pencil & our Sketch Guide (optional) – Print the free Sketch Guide at home (visit projectpixelpress.com to download the PDF) and take a picture of what you create with your iPad’s camera. The glyphs you draw (for example an “x” is a spike and a “+” is a coin) are transformed into gameplay objects. From there you can apply a design to the element, test it, and play it. It’s that simple, and once you learn the glyphs, you’ll be creating like a pro. Full instructions on how to create can be found in our Sketch Guide and How-to Videos at projectpixelpress.com. iOS 7.0+ iPad 2, iPad 3, 4 and 5 (Air), iPad Mini, iPad Mini with Retina – supports “Create-from-Paper”, “Draw-in-App” and “Arcade” play. iPhone 4s, 5 & 5s, 5c, iPod Touch 5th gen – “Arcade” play only.

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