
UnBooks - Uncyclopedia The Game (film)-DavidFincher From Wikipedia, the free encyclopedia The Game may refer to: Sports and games College sports Music Performers Albums Songs Television Programs Episodes Film Literature Other See also Game Changer Chicago Development Blog Ashlyn Sparrow, Game Designer at Game Changer Chicago’s Design Lab, describes her time at Mozfest in London Tell us about Mozfest, the Hive Network, and how you became involved with both. The Hive Network is a locally driven network of organizations dedicated to teaching youth. There are currently Hives in Chicago, Pittsburgh, New York City and Toronto with upcoming Hives in Indonesia and San Francisco. The Mozilla Foundation runs the Hive Networks in Chicago, Pittsburgh and NYC, creating technologies that empower people to take learning into their own hands. MozFest (Mozilla Festival) is an annual conference/Maker Party that is organized by the Mozilla Foundation. While my pop-up idea was not selected, Mozilla had additional funding to support travel of additional Chicago Hive members. Can you talk about your experience in London – what was Mozfest like, who else was there and how did you spend your days? London is a beautiful city. What was your favorite part of the conference?
ARGNet - Alternate Reality Gaming Network NINJA SPHERE: Next Generation Control of Your Environment by Ninja Blocks Your Ninja Sphere learns about you, and your environment. It uses data from sensors and actuators to build a model that can inform you if something is out of place. It can monitor temperature, lighting, energy usage, you and your pets' presence, and anything else you connect to your sphere. By using data from your devices, environment, and location your sphere is able to advise you intelligently and give you control only when you need it. We already support a huge array of devices, but because our approach is open source, almost anybody can write and share a driver to connect a device to your sphere. The Spheramid is the gateway that enables the Ninja Sphere. WiFi - Any IP things like smart lightbulbs, IP cameras, smart TVs - anything that connects to your wireless or wired network. ZigBee - We put ZigBee in the Spheramid so if you want to try some home automation you can. USB - The Spheramid is a whole (tiny) computer. Until now, our client code and hardware have been open source.
Hoax Brass Plaque on door at Tremedda farm, Zennor, Cornwall, England. It reads: TAKE NOTICE THAT AS FROM TODAYS DATE POACHERS SHALL BE SHOT ON FIRST SIGHT AND IF PRACTICABLE QUESTIONED AFTERWARDS. BY ORDER J.R. BRAMBLE HEAD GAMEKEEPER TO HIS GRACE THE DUKE OF GUMBY 1ST NOVEMBER 1868. A hoax is a deliberately fabricated falsehood made to masquerade as truth.[1] It is distinguishable from errors in observation or judgment,[1] or rumors, urban legends, pseudosciences or April Fools' Day events that are passed along in good faith by believers or as jokes.[2] Etymology[edit] Definition[edit] Robert Nares defined the word hoax as meaning "to cheat", dating from Thomas Ady's 1656 book A candle in the dark, or a treatise on the nature of witches and witchcraft.[5] According to Professor Lynda Walsh of the University of Nevada, Reno, some hoaxes—such as the Great Stock Exchange Fraud of 1814, labeled as a hoax by contemporary commentators—are financial in nature, and successful hoaxers—such as P.
Majestic (video game) Majestic is one of the first alternate reality games (ARGs), a type of game that blurs the line between in-game and out-of-game experiences. It debuted on July 31, 2001. While noted for its unusual concept, it did not fare well commercially. The game comprised five episodes: A pilot episode was free to try but the four remaining episodes required players to join EA.com's Platinum Service, which cost $9.95 USD per month. After the September 11, 2001 attacks, EA paused the service because of the game's subject matter.[2] EA discontinued Majestic on April 30, 2002 citing too few players.[3] There were 5 episodes per Season. The game's interface consisted of a small application named the "Majestic Alliance Application", which served as both a "friends list" (when playing for the first time, the game randomly selected other players who were at the same "level" as you, in game progress, and added them to your Majestic Alliance Application as "allies." The game took place in real time.
The Year in ARGs - Wired Magazine This article reflects on the alternate reality games of 2010, commenting on everything from buried muppet pirate treasure to a national manhunt facilitated by Wired. Read on to learn about the revamped ending to Portal, J.J. Abrams’ attempt to replicate the buzz surrounding Cloverfield, F1 driver Lewis Hamilton’s surprising hobby, and more. By Michael Andersen, originally posted at ARGNet Image taken at San Francisco's Jejune Institute At the end of every year, I like to set aside some time to take stock of the alternate reality gaming space. The State of the Industry Alternate reality games aren’t dead, but they have certainly evolved over the past year, as terms like “transmedia storytelling” and “gamification” have insinuated their way further into the developmental lexicon. ARGs as a Promotional Tool Alternate reality games still earn their proverbial bread and butter as a promotional tool, and this year has seen a number of stand-out projects. ARGs in Film ARGs in Television Serious Games
Our world may be a giant hologram - space - 15 January 2009 DRIVING through the countryside south of Hanover, it would be easy to miss the GEO600 experiment. From the outside, it doesn't look much: in the corner of a field stands an assortment of boxy temporary buildings, from which two long trenches emerge, at a right angle to each other, covered with corrugated iron. Underneath the metal sheets, however, lies a detector that stretches for 600 metres. For the past seven years, this German set-up has been looking for gravitational waves - ripples in space-time thrown off by super-dense astronomical objects such as neutron stars and black holes. GEO600 has not detected any gravitational waves so far, but it might inadvertently have made the most important discovery in physics for half a century. For many months, the GEO600 team-members had been scratching their heads over inexplicable noise that is plaguing their giant detector.
Bukito Portable 3D Printer | Deezmaker Contact: Diego Porqueras, President deezmaker@gmail.com Deezmaker, 290 N. Hill Ave. #5, Pasadena, CA 91103 PASADENA, CA (June 30, 2013) Deezmaker has introduced its Bukito small, portable 3-D printer in an eye-catching Kickstarter campaign. Diego Porqueras, Deezmaker’s President, explained the placement of the machine in its product line this way: “The Bukito fills a key niche in the marketplace for anyone who may want to have a small, rugged printer that they can take with them on their adventures. The Bukito is the latest in a line of printer kits from Deezmaker that includes their workhorse Bukobot (an eight-inch-cube print area) as well as a dual extruder version Bukobot. Kickstarter link: ABOUT DEEZMAKER: Deezmaker manufactures 3-D printer kits which are sold online and at its Pasadena, California retail store.
List of mockumentaries This is a list of mockumentaries. Mockumentary or mock documentary is a genre of film and television, a parody presented as a documentary recording real life. Film[edit] Television[edit] Series[edit] Specials and one-offs[edit] "Operación Palace", (Spain, 2013). Commercials[edit] ESPN's "This is SportsCenter" commercials are presented in a mockumentary style. Television specials[edit] Individual episodes[edit] Sometimes an episode of an otherwise non-mockumentary series will be presented as a mockumentary. Other mock films and television[edit] Reality shows[edit] News shows[edit] [edit] Some films and shows take on the form of (fake) raw footage.[2] References[edit] RadioTalkShow : Coast to Coast AM Coordinates: Coast to Coast AM is a North American (U.S. and Canada) late-night radio talk show that deals with a variety of topics, but most frequently ones that relate to either the paranormal or conspiracy theories. The program is distributed by Premiere Networks, both as part of its talk network and separately as a syndicated program. The program currently airs seven nights a week 1:05 a.m. – 5:00 a.m. Eastern Time (10:05 p.m. – 2:00 a.m. Originally created and hosted by Art Bell, as of 2014 the program is hosted on most nights by George Noory. Format and subject matter[edit] The Coast to Coast AM format consists of a combination of live callers and long format interviews. On rare occasions, hosts have cut interviews short when it became clear that guests were being dishonest, unethical, unintelligible, abusive, or patronizing. In 2008, Noory volunteered an elaboration of the show's policy respecting the controversial opinions of regular guests. Hosts[edit] Former hosts[edit]
Academic papers.