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4 Myths About Apple Design, From An Ex-Apple Designer

4 Myths About Apple Design, From An Ex-Apple Designer
Apple is synonymous with upper echelon design, but very little is known about the company's design process. Most of Apple's own employees aren't allowed inside Apple's fabled design studios. So we're left piecing together interviews, or outright speculating about how Apple does it and what it's really like to be a designer at the company. Enter Mark Kawano. In an interview with Co.Design, Kawano spoke frankly about his time at Apple—and especially wanted to address all the myths the industry has about the company and about its people. Myth #1 Apple Has The Best Designers "I think the biggest misconception is this belief that the reason Apple products turn out to be designed better, and have a better user experience, or are sexier, or whatever . . . is that they have the best design team in the world, or the best process in the world," Kawano says. "It's actually the engineering culture, and the way the organization is structured to appreciate and support design. Myth #2 Myth #3 Myth #4 1.

La culture du design d'Apple racontée par un ancien Ancien designer d'interfaces chez Apple, Mark Kawano a démythifié au travers d'un article de Co.Design, quelques croyances bien ancrées autour de son ancien employeur. Il a quitté Apple en 2012 pour créer l'application et le service StoreHouse (lire Storehouse met en scène vos images sur l'iPad). Entre 2006 et 2012 il a travaillé sur les interface d'Aperture et d'iPhoto. Puis durant deux ans il a occupé l'un des postes d'évangélistes sur le sujet de l'expérience utilisateur dans les applications OS X et iOS. Une activité de conseil auprès de développeurs et d'autres designers, par exemple ceux travaillant au sein de grandes entreprises qui sollicitaient l'aide d'Apple. Première idée erronée, celle selon laquelle la qualité des produits d'Apple est simplement due à la présence de designers à tous points exceptionnels ou d'une organisation parfaitement huilée. Les embauches prennent en compte ce critère.

How Cities Use Design to Drive Homeless People Away Saying "you're not welcome here"—with spikes. Anti homeless floor studs. So much for community spirit :( pic.twitter.com/Yz8VF7Ryid — Ethical Pioneer (@ethicalpioneer) June 6, 2014 Earlier this month, someone tweeted a picture of a series of metal spikes built into the ground outside a London apartment building. The spikes were intended to discourage homeless people from sleeping in the area, and their presence sparked a public outcry. It has been encouraging to see the outrage over the London spikes. An example of an everyday technology that’s used to forbid certain activities is “skateboard deterrents,” that is, those little studs added to handrails and ledges. The point is that it’s easy to imagine a non-skateboarder walking by skateboard deterrents every day and taking no notice of them at all, remaining entirely unaware of the social role of these devices. An example of a pervasive homeless deterrence technology is benches designed to discourage sleeping.

Les lead users qu’est-ce que c’est ? | Stratégies d'innovation Le concept de lead users a été développé par Von Hippel, économiste et professeur à la célèbre MIT Sloan School of Management. Dans son esprit, un lead user (ou utilisateur pilote) est une personne qui, face à un besoin qu’il exprime dans sa vie de tout les jours, va développer une solution (produit) pour répondre à son besoin spécifique. Ce besoin va ensuite se généraliser dans la société et sera exprimé par un grand nombre d’autres personnes, créant ainsi un marché pour la solution développée. Les principales caractéristiques d’un lead user sont : d’être à l’avant garde d’une tendance, ils expriment très tôt un besoin que beaucoup de gens ont mais pour lequel il n’existe pas de solutionavoir un fort intérêt à innover par eux-même, ils ont les compétences pour développer eux-mêmes la solution à leur besoin Les lead users sont considérés comme une des sources de l’innovation. Sources : Like this: Like Loading...

How to Design Our Neighborhoods for Happiness, by Jay Walljasper Biology is destiny, declared Sigmund Freud. But if Freud were around today, he might say “design is destiny”—especially after taking a stroll through most modern cities. The way we design our communities plays a huge role in how we experience our lives. You don’t have to be a therapist to realize that this creates lasting psychological effects. Of course, this is no startling revelation. One of the notable solutions being put into practice to combat this problem is New Urbanism, an architectural movement to build new communities (and revitalize existing ones) by maximizing opportunities for social exchange: public plazas, front porches, corner stores, coffee shops, neighborhood schools, narrow streets, and, yes, sidewalks. But while New Urbanism is making strides at the level of the neighborhood, we still spend most of our time at home, which today means seeing no one other than our nuclear family. The benefits of a living in such a community go farther than you might imagine. YES!

LE FUTUR DU LEARNING – VOL.1 : les ancêtres des MOOCs Dans cette série en trois parties sur le futur du Learning et les MOOCS, nous nous intéressons aux écosystèmes existants d’éducation ouverte et gratuite, vieux pour certains de plusieurs siècles (I). Nous dessinons ensuite un état de l’art actuel, et notamment la stratégie des acteurs traditionnels, les universités, pour épouser ce moment d’ouverture (II). Pour conclure en expliquant que si les MOOCs veulent changer le monde, il faudra commencer par l’expérience utilisateur et le design éducatif (III). INTRODUCTION par Antonin Torikian, Project Director chez FABERNOVEL 27 milliards d’euros. C’est le marché annuel de la formation professionnelle en France. 50 000, c’est le nombre d’organismes de formation. 22 millions, le nombre d’individus en France qui bénéficient des dispositifs de formation continue financés en partie par l’Etat et Pôle Emploi. Nous croyons que les MOOC constituent un véritable vecteur de transformation numérique des entreprises mais aussi de l’économie française.

Mega Skyscrapers That Eat Pollution Are Coming to China It looks like China is taking on Saudi Arabia for the “world’s tallest building” crown. When construction on the Phoenix Tower, a pointy two-building complex in Wuhan (in central China), is finished, one of the mega skyscrapers will match the Saudis’ Kingdom Tower in height. But the 3,280-foot-tall building will do more than just pierce the atmosphere. It will eat pollution floating in the air. Designed by U.K.-based architecture firm Chetwoods, the towers will be covered with a smog-eating coating. Air quality is so bad in the Asian nation that earlier this month the government announced plans to yank thousands of cars off the roads. “The most amazing thing for me is that in the U.K. we strive as designers to get things built, and there’s a lot of red tape, but the Chinese seem to have a different view of things,” the architecture firm’s founder, Laurie Chetwood, told FastCoExist. Construction is expected to be completed in 2017.

About video learning... Audiovisual material provides a rich medium for teaching and learning. Video can effectively communicate complex information to a student and, if used creatively, can become a powerful expressive tool. This short paper looks at some potential benefits and challenges associated with using video materials in teaching and learning. Why video? There are an endless number of ways to exploit video in order to create motivating, memorable and inclusive learning experiences. Before deciding to use video for teaching purposes, it is vital to watch all the material to be shown to students beforehand, just in case there is any unnecessary or unsuitable content. Video and lesson structuring A lesson plan that involves video material might be thought of in terms of three distinct phases: 1. Before viewing it is important to prepare students for what they are about to see and to introduce the broad topic. 2. Continuous interruptions during viewing risk breaking concentration and should be avoided. 3.

Raster? Vector? What file format do I need my logo in again? » Jackrabbit Design Often times a client will come to us with an existing brand. They’re looking to punch up their graphics and marketing, while keeping their well established logo and identity. No problem! We’re happy to help, but first, let’s go over some graphics basics. Ensuring your logo looks its best Depending on your familiarity with graphic file formats, this may be all news to you or just a friendly mental refresh. A logo in vector format can be scaled infinitely and never lose quality. Why is that? Assuming you worked with a design studio for your logo, they should have supplied you with a vector format of your logo. But… I just have .jpg format Vector format is great for logos and a variety of graphical elements, but is not the only choice on the block. Without getting too technical and geeky, computer graphics are all set up on a grid of tiny dots of colors called pixels. Resolution is often noted in “DPI”, or “dots per inch”. The popular .jpg format is an example of a rasterized image.

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