
Beads Processing.js Basic Syntax A brief look at the structure of a Processing sketch reveals how easy it is to program interactive visualizations. As with any language, you begin by defining your global variables. Then you create a setup() function, where you control the visualization's properties, like the canvas size, frame rate and perhaps variables such as the stoke-weight or background-color. The next step is to create your draw() function, which controls the behavior of each frame in your animation. To the right is a basic example of Processing.js in action. Adding interactivity to your visualization is incredibly simple. Processing.js also tracks a range of pre-defined variables like key, which stores the value of the last key pressed; or mouseX and mouseY, which store the last recorded position of the mouse pointer. Using Processing There are two ways of implementing processing. First Method Needed files: processing.js anything.html anything.pde The anything.html file will look like: Second Method
Ideas For Dozens Intro “2H2K: LawyeR” is a multimedia project exploring the fate of legal work in a future of artificial labor and ubiquitous interactive machine learning. This project arose out of 2H2K, my ongoing collaboration with John Powers where we’re trying to use science fiction, urbanism, futurism, cinema, and visual effects to imagine what life could be like in the second half of the 21st century. Due to our focus on urbanism and the built-environment, John’s stories so far have mainly explored the impact of artificial labor on physical work: building construction, forestry, etc. In the spirit of both 2H2K and the MIT Media Lab class, Science Fiction to Science Fabrication (for which this project acted as a final), I set out to explore the potential impact of machine learning on the legal profession through three inter-related approaches: For the rest of this post, I’ll discuss these parts of the project one-by-one and describe what I learned from each. This now seems perfectly backwards to me.
processing particle library We started to merge all the physic based processing sketches into one library. This is the first version of the Particle library for Processing (still buggy and not yet complete). It is a simple mass-and-force simulation, based on fundamental physical laws. The library makes it possible to explore the physical and material-specific ideal of complex forms and structures. Since the particle system is built on actual physical quantities and units (such as meter, second, newton, ...), it is the aim of the project, to include the behavior of specific materials into the simulation, to explore the interaction of material and form of complex structures. you can download a zip file including the library and two processing examples and the source code here. Labels: download, particles
Mercurial SCM d3.js Apache CXF -- Index Chord Diagram Chord diagrams show directed relationships among a group of entities. This example also demonstrates simple interactivity by using mouseover filtering. Layout inspired by Martin Krzywinski ’s beautiful work on Circos . Source Code Java Business Integration Java Business Integration (JBI) is a specification developed under the Java Community Process (JCP) for an approach to implementing a service-oriented architecture (SOA). The JCP reference is JSR 208 for JBI 1.0 and JSR 312 for JBI 2.0. JBI is built on a Web Services model and provides a pluggable architecture for a container that hosts service producer and consumer components. Services connect to the container via binding components (BC) or can be hosted inside the container as part of a service engine (SE). In-Only: A standard one-way messaging exchange where the consumer sends a message to the provider that provides only a status response.Robust In-Only: This pattern is for reliable one-way message exchanges. To handle functionality that deals with installation, deployment, monitoring and lifecycle concerns amongst BCs and SEs, Java Management Extensions (JMX) is used. JBI implementations[edit] The following open-source software JBI based ESB implementations are available: Books[edit]
B-processor Enterprise service bus All customer services communicate in the same way with the ESB: the ESB translates a message to the correct message type and sends the message to the correct producer service. An enterprise service bus (ESB) is a software architecture model used for designing and implementing communication between mutually interacting software applications in a service-oriented architecture (SOA). As a software architectural model for distributed computing it is a specialty variant of the more general client server model and promotes agility and flexibility with regard to communication between applications. Its primary use is in enterprise application integration (EAI) of heterogeneous and complex landscapes. Overview[edit] Duties[edit] An ESB transports the design concept of modern operating systems to networks of disparate and independent computers. The prime duties of an ESB are: Ambiguous use of the term ESB in commerce[edit] History[edit] ESB as software[edit] ESB hive of commodity components Books[edit]