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What is Internet of Things (IoT)? - Definition from WhatIs.com

What is Internet of Things (IoT)? - Definition from WhatIs.com
The Internet of Things (IoT) is an environment in which objects, animals or people are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction. IoT has evolved from the convergence of wireless technologies, micro-electromechanical systems (MEMS) and the Internet. The concept may also be referred to as the Internet of Everything. In this Insider guide, InfoSec pros will learn about the risks related to the IoT and what they can do to mitigate them. A thing, in the Internet of Things, can be a person with a heart monitor implant, a farm animal with a biochip transponder, an automobile that has built-in sensors to alert the driver when tire pressure is low -- or any other natural or man-made object that can be assigned an IP address and provided with the ability to transfer data over a network. IPv6’s huge increase in address space is an important factor in the development of the Internet of Things.

Internet de las cosas Descripción gráfica de el mundo interconectado. Internet de las cosas (IdC)[cita requerida] es un concepto que se refiere a la interconexión digital de objetos cotidianos con Internet.[1] Alternativamente, Internet de las cosas es el punto en el tiempo en el que se conectarían a Internet más “cosas u objetos” que personas.[2] También suele referirse como el Internet de todas las cosas o Internet en las cosas. Si los objetos de la vida cotidiana tuvieran incorporadas etiquetas de radio, podrían ser identificados y gestionados por otros equipos, de la misma manera que si lo fuesen por seres humanos.[3] [4] El concepto de Internet de las cosas fue propuesto por Kevin Ashton en el Auto-ID Center del MIT en 1999,[5] donde se realizaban investigaciones en el campo de la identificación por radiofrecuencia en red (RFID) y tecnologías de sensores.[6] Definición original[editar] En un artículo de 2009 para el diario RFID, "Esa cosa del 'Internet de las Cosas'", Ashton hizo la siguiente declaración:

AR Champion – Applications Android sur Google Play AR Champion is an Augmented Reality application showcasing 3D model of Champions in League of Legends.This application does not display any advertisement or track its users.The 10 Champion models included in the app are: Amumu, Annie, Heimerdinger, Kennen, Lulu, Poppy, Rammus, Teemo, Tristana and Ziggs.To use the app, you need to download the marker image file from: bigger the marker used, the bigger the Champion model.You can print and use anywhere you want.The application allow you to rotate, zoom in & out, move the model, as well as capturing a screenshot. Internet of Things: what is it? Currently we can discern two main blocks of thought on IoT. The first is a reactive framework of ideas and thought that sees IoT as a layer of digital connectivity on top of existing infrastructure and things. This position sees IoT as a manageable set of convergent developments on infrastructure, services, applications and governance tools. It is assumed that, as in the transition from mainframe to Internet some business will fail and new ones will emerge, this will happen within the current governance, currency end business models. The second is a proactive framework of ideas and thought that sees IoT as a severely disruptive convergence that is unmanageable with current tools, as it will change the notion of what data and what noise is from the supply chain on to 'apps'. The Internet of Things; imagine a world where everything can be both analogue and digitally approached - reformulates our relationship with objects – things- as well as the objects themselves.

How the "Internet of Things" May Change the World This week, the Oxford English Dictionary added the phrase "Internet of things" to its hallowed pages, along with such neologisms as Bitcoin (a virtual currency), selfie (a self-portrait photo), twerk (a new dance move), and fauxhawk (a mohawk hairstyle achieved with gel and a comb). But what exactly is the Internet of things, and how might the emerging technology change our lives? The Internet of things is a concept that aims to extend the benefits of the regular Internet—constant connectivity, remote control ability, data sharing, and so on—to goods in the physical world. Foodstuffs, electronics, appliances, collectibles: All would be tied to local and global networks through embedded sensors that are "always on." Sometimes called the "Internet of everything," the term Internet of things was coined in 1999 by Kevin Ashton, a British technology pioneer who helped develop the concept. In order for objects to interface with the existing Internet, they must have some means to connect.

Join the Gatesense project | Gatesense During 29 and 30 November the first Gatesense Hackaton took place at Copenhagen Business School (CBS) facilities. We welcomed 30+ eager hackers and entrepreneurs from all over the world, including Germany, Denmark, Poland, China, USA and Holland and representing all profiles from hard core software developers to Elon Musk-like visionary entreprenours. Four Hackaton teams worked on: Generic Middleware of the Gatesense platformGatesense toolbox – Open Source plug-insDevelopment of a traffic app Building a Gatesense community worldwide and Gatesense business models After two days of intense sessions, the groups presented their result. The winning team won tickets to the week-long London Hackaton at IOT week in June 2014. As one of our participants noticed, this Hackaton was special because of the competing teams actually developing a co-opetition, a phenomena when cooperation and competition goes hand in hand to reach the desire outcome:

Top 5 Aplicaciones de Realidad Aumentada para la Educación En Hongkiat.com encontramos esta entrada con las 5 mejores aplicaciones de realidad aumentada para la educación que usted puede probar. 1. Google Sky Map Se trata de una aplicación de realidad aumentada que hace que el aprendizaje de la astronomía interesante y divertido. Sólo tiene que mantener su smartphone en la dirección del cielo para recibir la identificación automática de las estrellas y constelaciones. Google Sky Map es una aplicación gratuita de realidad aumentada y funciona con Android 1.6 y superior. Descargar Google Sky Map (Android) 2. Recientemente publicado por PBS KIDS, FETCH! FETCH! Descargar FETCH! 3. GeoGoggle es una gran ayuda cuando se trata de adquirir conocimientos de geografía y juzgar las distancias a destinos específicos. La aplicación también permite calcular la altitud y la distancia entre dos puntos utilizando una brújula 3D. GeoGoggle es una aplicación gratuita y está diseñado para Android 2.1 y superior. Descargar GeoGoggle (Android) 4. Descargar ZooBurst (iOS)

Internet of Things The Internet of Things (IoT) is the network of physical objects or "things" embedded with electronics, software, sensors and connectivity to enable it to achieve greater value and service by exchanging data with the manufacturer, operator and/or other connected devices. Each thing is uniquely identifiable through its embedded computing system but is able to interoperate within the existing Internet infrastructure. The term “Internet of Things” was first documented by a British visionary, Kevin Ashton, in 1999.[1] Typically, IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications (M2M) and covers a variety of protocols, domains, and applications.[2] The interconnection of these embedded devices (including smart objects), is expected to usher in automation in nearly all fields, while also enabling advanced applications like a Smart Grid.[3] Early history[edit] In its original interpretation,[when?] Media[edit]

Internet of Things - Architecture — IOT-A: Internet of Things Architecture The Architectural Reference Model (ARM), presented in this book by the members of the IoT-A project team makes it possible to connect vertically closed systems, architectures and application areas so as to create open interoperable systems and integrated environments and platforms. It constitutes a foundation from which software companies can capitalize on the benefits of developing consumer-oriented platforms including hardware, software and services. The material is structured in two parts. Part A introduces the general concepts developed for and applied in the ARM. It is aimed at end users who want to use IoT technologies, managers interested in understanding the opportunities generated by these novel technologies, and system architects who are interested in an overview of the underlying basic models. It also includes several case studies to illustrate how the ARM has been used in real-life scenarios.

Internet of Things: get yourself connected In an emerging world where everything is connected to everything, the Internet of Things is poised to transform every walk of digital life, from manufacturing to media production. What will this brave new world look like and how close are we to seeing it become a reality? Even though it's getting very close, we're not quite there yet. But it's not just the technological intelligence that needs to be taken up a level. What this means for the factories of the not too distant future is that every imaginable device will be connected to one network to be tapped into and analysed for energy reduction, increased productivity and cost savings in plants. Future connectivity The big question is whether this new connected world will mean starting from scratch or working with the machines we already have. Svensson says the new sophisticated machines can in effect talk to each other saying "I have done this so now it's your turn to do this". Making the most of data Transforming development

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