Blender 2.5, Addons
Sorry, old blender man reminiscing + rant post. you can ignore it if you want, dosn't worry me just needed to get my thoughts off my chest :) I remember a time in blender, that blender was considered to be just a hobby tool, not much use to anyone, and in those days, everyone treated each other properly no trolls, no 'thinkmegoods' and everyone helped everyone and was eternally grateful for what they have. These days, the community is all but a shadow of its former self, many old timers who help shape what blender is today stopped reading Blendernation and Blenderartists out of disgust of what it has become. Everyone thinks they are a blender god, only because hey used blender for a couple months and managed to render a fruit bowl and think they know how blender works and how it should be. Out of all this decay came the notion that the blender foundation is a huge company with huge resources and they and the coders MUST bow to their every whim and have to be done instantly.
Mesh: Understanding Land Impact » Sculpt Blender
Land Impact is one of the biggest worries that people seem to have about mesh in Second Life. I have talked to so many people who don’t understand how land impact works and so either give up on trying to create mesh objects or even go so far as to demonize mesh altogether. So I figured its about time I write up my first mesh tutorial to set this straight The Advanced Menu First things first, lets get familiar with how land impact is decided. Now we look for the three magic numbers under the heading “WEIGHTS OF SELECTED.” With the example on above, you can see how this stool’s download weight of 19 is also its land impact. Before you upload a mesh to Second Life, the UI will calculate the weights of your model so you can see them and adjust them if you need to. Download Weight is determined by the complexity of your mesh’s Levels of Detail (LODs). To correct a high download weight, make sure your lower LODs are as simple as you can make them. How to get a land impact of 0.5 Wrapping Up
Sculpting with UVs and displacements.
So, a small tutorial for anyone isn't familiar with the new UV editor and/or baking displacement technics. 1. We build a panel, a relief like thing, it will be our basic pattern. 2. Place a plane in front of it, so not to touch. edit mode/U (for ucs) do UVs on it. Assign a 32bit 2048x2048 black map on it and save this map) 3. EDIT: Here's some useful tips, found around this thread. 1.
Yafaray Winter Contest
A new Yafaray contest has been announced. The subject is ‘Amazing Architecture’ Rules Contestants must render with YafaRay a still image or a series of them, based on the aforementioned subject.The final render/s could consist in a sigle render pass or a post-process and composition of different YafaRay render passes. Timeline Contest start: January 05, 2011Contest end: February 28, Monday, 0:00 GMT? Links Look forward to seeing some amazing images! It looks like you're using an ad blocker.
BLENDER , 384 Formation Blender en vidéo sur TUTO
Retour En savoir plus sur Blender A quoi sert ce logiciel Développé par la fondation du même nom, Blender (ou Blender3D) est un logiciel d’animation, de modélisation et de rendu 3D. Historique Blender C’est en 1998 que Ton Roosendaal créé sa société Not a Number Technologies dans le but de développer un logiciel dédié à la 3D. Description du logiciel Blender Comme ces principaux concurrents distribués sous licence propriétaire et payants, Blender propose de très nombreuses fonctionnalités dédiées à la 3D qui lui permettent de se positionner complètement dans la chaine de production d’un projet audiovisuel ou de jeu vidéo. Plateformes compatibles avec Blender 100% compatible Mac OS, Microsoft Windows, Linux, Solaris, Irix Blender est une suite logicielle libre et gratuite d'animation, modélisation et rendu 3D. Plus d'infos sur Blender » 45 crédits 4(18 avis) 251 ventes 8 crédits 5(3 avis) 74 ventes 5 crédits 5(2 avis) 69 ventes 15 crédits 66 ventes 6 crédits 4(2 avis) 72 ventes 52 ventes 10 crédits 4(9 avis)
Main Page - Blender Domain
2.66
From BlenderWiki The Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver. Dynamic Topology Sculpting Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. Rigid Body Simulation The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. UI and Usability Support for MacBook "Retina" Displays was added, proper DPI scaling in all editors, new high-res icons and transparent tool and property regions. Collada