
Alternate Reality Game Will Turn You Into a Fitness Maniac "Alternate reality game" is the term du jour for what used to be called "playing make-believe with your friends outside." The main difference is that ARGs are designed by professionals, aimed at adults, and usually harness the Internet and mobile phone technology to create their fantasy worlds as virtual "layers" over the real world. Run an Empire is a new ARG app that challenges you to conquer territory and defend it from rivals, rather like the classic strategy game Risk--but the territory is your own neighborhood, and the only way to conquer it is to walk or run around it with your own two feet. "Strategy games have traditionally challenged players to out-think and out-maneuver one another," says Ben Barker, who co-created "Run an Empire" at PAN Studio in London. "What’s incredibly exciting for us is the potential to see this mechanic played out away from screens and keyboards, playing pieces and dice rolls-–where the game board is overlaid on the world around us."
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Creating Outstanding Experiences for Digital Natives Digital Natives are people who have grown up using technology from early childhood. Their mother tongue is the digital language of computers, video games, and the Internet. These young people, usually between 15 and 25 years old, differ from Digital Immigrants (those born before 1985) in their perceptions of interactive products and the way they behave when using them. Their heavy use of interactive products makes them experienced and skilled users, but on balance the question arises: are Digital Natives as tech-savvy as they’ve been portrayed? We conducted an online survey among 200 Digital Natives to better understand this increasingly important target group. Technology is Intertwined in Their Lives Technology plays a key role in the lives of Digital Natives. Some facts: The majority of Digital Natives feel disconnected and “off the radar” without their phones. Some notable quotes: “I hate to be unreachable.” A Highly Social Generation An Impatient Generation Technology Means Fun
25 portfolios de créatifs Vous êtes à la recherche d’un graphiste, vous souhaitez trouver des portfolios de professionnels pour votre projet de création graphique et de webdesign ? Aujourd’hui je vous propose une sélection de 25 graphistes à découvrir absolument! Olyos Webdesigner Freelance à Nantes Site : www.olyos.fr Profil : www.folioway.com/?profil=olyos-freelance-webdesigner-nantes Blog : Olybop.info Graphicable Directeur Artistique – Concepteur Graphiste à Paris Site : www.graphicable.com Profil : www.folioway.com/? BlakBox Designer graphique et web à Montpellier Site : www.jeremie-masson.fr Profil : www.folioway.com/? Lucile Escaffre graphiste print et web à Boulogne Billancourt Site : www.lucileescaffre.fr Profil : www.folioway.com/? Arthur Chabert UX|UI Designer à Lyron Site : www.artchab-studio.fr Profil : www.folioway.com/? Citron bleu Graphiste Webdesigner | Illustrateur à Nantes Site : www.citronbleu.fr Profil : www.folioway.com/? Sophia Zandotti Graphiste / illustratrice / animatrice flash à Vitry, France Céline K
How child porn killed my app called YayNay Over a period of 6 months, two programmers and I, worked nights and weekends to create, launch and kill an iOS app called YayNay (hot or not for anything). We maintained full time jobs and families while pursuing this effort. Consumer apps are a hit or miss. YayNay was a miss. “You don’t almost land on an aircraft carrier” I came up with the idea of YayNay in the summer of 2013 while clothes shopping with my 12 year old daughter, Maren. Observing my daughter and the twitter and instagram behavior had me convinced building a “Yay or Nay” app would be a success because the app would align with existing human behavior. Creating products around existing human behavior is an idea I borrowed from BJ Fogg, who runs the Persuasive Technology Lab at Stanford. With a core idea very loosely verified in the marketplace I was ready to dive in and start creating this app. How we built YayNay Brand and Colors Initial logo, yays, nays and colors Design and interactions Launch Launch again.
Window Socket – Solar Energy Powered Socket by Kyuho Song & Boa Oh The Window Socket offers a neat way to harness solar energy and use it as a plug socket. So far we have seen solutions that act as a solar battery backup, but none as a direct plug-in. Simple in design, the plug just attaches to any window and does its job intuitively. Designers: Kyuho Song & Boa Oh I Love You, Spotify … Now Change: A web app review in the form of a guerrilla usability test I’m a big indie music fan and Spotify provides my daily soundtrack. I use it happily all the time, but, as with any great product, there’s still room for improvement. As a quick usability test revealed, people run into critical issues using some Spotify features. My Objective Identify the pain points of finding, organizing, and sharing music within the Spotify web application on the desktop. Current Spotify web application landing page user interface (as of May 24th, 2014) What: Spotify web app Who: Eight existing Spotify users who listen to music everyday, though not necessarily using Spotify Where: San Francisco Participant Selection I created a persona before I conducted my user tests and used the persona to screen my participants. Nick is an iOS developer who loves music Test Tasks Create a personal playlistAdd song(s) to the playlistEdit the playlist and share itSubscribe to (follow) artists I determined these tasks based on the essential needs of using online music streaming services.
Websites with Ghost Buttons frerejones.com azoi.com babingtonhouse.co.uk anyilu.com benoitchalland.com raindrop.io degroenemenukaart.nl inky.com assemblymade.com magazine.good.is degordian.com everlane.com fbf8.com worldbackupday.com fontshop.com/families/ingeborg The Internet map Le tactile et le gestuel sont enfin réunis avec HaptoMime ! Hello ! La tendance des interfaces tactiles n’est pas terminée que déjà, nous voyons pointer du bout de son nez un mélange entre les interfaces « gestuelles » (dans l’air, sans forcément avoir de support physique de contact ou d’objet) et le tactile. Yasuaki Monnai et son équipe de l’Université de Tokyo ont créé un écran virtuel que vous pouvez sentir. Appelé « HaptoMime », il utilise des surfaces réfléchissantes pour créer un affichage holographique. « C’est comme toucher un clavier en jouet » dit Monnai. « Il vous suffit de déplacer votre main libre sur l’image flottante. ». La technique est relativement simple puisqu’elle fait appel à un capteur infrarouge qui détecte quand une personne essaie de l’interface toucher et des vibrations ultrasoniques sont envoyées sur le bout des doigts, donnant l’impression d’un contact physique. L’interface vient donc simuler le toucher. source Ces articles peuvent aussi vous intéresser:
El primer tatuaje animado e interactivo Los avances tecnológicos avanzan a pasos agigantados y sorprendentes, llegando así a creaciones jamás pensadas por el común de los humanos. Una de ellas es la primera animación que se lleva en la piel, o casi. El mecanismo del tatoo animado e interactivo es simple: un código QR tatuado en alguna parte del cuerpo que, cuando es leído por un teléfono inteligente o tablet, se convierte en una animación. El invento -o convergencia entre tecnologías- sucedió en la tienda Mistery Tattoo Club, el local parisino donde Karl Marc se embarcó en la misión de imprimir con la mayor fidelidad posible los detalles de un código QR en el pecho de un voluntario. El código, que es parte de un diseño complejo, llevó cuatro horas de trabajo minucioso, que fueron registradas paso a paso en un video cuyo final revela que el experimento fue un éxito.
Echo - Official site - Request an invitation Mind Reading Comes One Step Closer To Reality With The Glass Brain What if you could see inside someone’s mind? It’s not possible to know exactly what another person is thinking, but neuroscientists from UCSD and UCSF are on their way. They created a “glass brain”: software that shows a person’s brain reacting to stimuli in real time. The implications for virtual reality and digital communication are tremendous, according to Philip Rosedale, the founder of Second Life, who has been collaborating with the neuroscientists. “We’re trying to identify which critical factors can most help people feel like they’re face to face,” says Rosedale, whose new company, High Fidelity, is currently working on a next generation virtual world. The neuroscientists used an MRI to scan the brain of Rosedale’s wife, Yvette. This moment was particularly powerful for Rosedale, because it neurologically demonstrated the physical intimacy between himself and his wife.
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