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Principles behind the Agile Manifesto

Principles behind the Agile Manifesto
We follow these principles: Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project. Build projects around motivated individuals. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working software is the primary measure of progress. Agile processes promote sustainable development. Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. Related:  Agile software development

Manifesto for Agile Software Development Agile software development Agile software development is a set of principles for software development in which requirements and solutions evolve through collaboration between self-organizing,[1] cross-functional teams. It promotes adaptive planning, evolutionary development, early delivery, and continuous improvement, and it encourages rapid and flexible response to change.[2] Agile itself has never defined any specific methods to achieve this, but many have grown up as a result and have been recognized as being 'Agile'. The Manifesto for Agile Software Development,[3] also known as the Agile Manifesto, was first proclaimed in 2001, after "agile methodology" was originally introduced in the late 1980s and early 1990s. The manifesto came out of the DSDM Consortium in 1994, although its roots go back to the mid 1980s at DuPont and texts by James Martin[4] and James Kerr et al.[5] History[edit] Incremental software development methods trace back to 1957.[6] In 1974, E. The Agile Manifesto[edit] Agile principles[edit]

Manifeste agile Un article de Wikipédia, l'encyclopédie libre. Le Manifeste agile est un texte rédigé par 17 experts du développement d'applications informatiques sous la forme de plusieurs méthodes dites agiles. Ces experts estimaient que le traditionnel cycle de développement en cascade ne correspondait plus aux contraintes et aux exigences des organisations en évolution rapide. Les méthodes agiles ne sont pas apparues avec l’Agile manifesto en 2001 mais celui-ci détermine leur commun dénominateur et consacre le terme d'« agile » pour les référencer. Les valeurs et principes du Manifeste agile sont défendus par l'Agile Alliance. Introduction[modifier | modifier le code] De cette réunion devait émerger le Manifeste agile, considéré comme la définition canonique du développement agile et de ses principes sous-jacents[1]. Le Manifeste agile est constitué de 4 valeurs et de 12 principes fondateurs. Le Manifeste Agile débute par la déclaration suivante (traduction) : Les 4 valeurs[modifier | modifier le code]

Les 12 principes du Manifeste Agile : on les passe en revue - SoftFluent A l’origine des méthodes agiles il y a les 12 principes. Que vous travailliez en méthode Scrum, Kanban ou autre, il est important de ne pas les perdre de vue. Trop souvent on croit travailler en mode agile parce que l’on utilise quelques éléments de la méthode Scrum alors qu’il n’en est rien. C’est pourquoi il est parfois bon de revenir aux 12 principes, eux seuls garantissent l’agilité de votre méthode. Nous vous proposons dans cet article de les passer en revue et de les détailler. 1. Ceci est le principe le plus important des méthodes agiles. Travailler en cycles courts ne suffit pas, même si vous avez désigné un Product Owner en interne pour valider les livraisons. 2. Ce principe est la définition même de l’agilité. 3. Découper le cycle de développement en sprints ne suffit pas, il faut que chaque sprint soit couronné d’une ou plusieurs livraisons de features fonctionnelles. 4. Parlez-vous ! 5. Une équipe agile doit être motivée pour réussir. 6. Parlez-vous ! 7. 8. 9. 10. 11. 12.

Kanban et Scrum - tirer le meilleur des deux Ce livre fait partie de la collection de livres InfoQ "Enterprise Software Development". Avec ce livre, vous apprendrez ce qu'est Kanban, ses forces et ses limites, et quand l'utiliser. Vous apprendrez également comment Kanban peut améliorer Scrum, ou tout autre outil que vous utilisez, et à quel moment c'est possible. Mary Poppendieck, auteur de plusieurs livres de référence sur le Lean Software Development. Je suis très heureux qu'Henrik Kniberg et Mattias Skarin aient émergé comme des leaders dans ce domaine. David Anderson, fondateur de l'Agile Project Leadership Network, membre fondateur de Feature Driven Development (FDD), et auteur de livres sur l'agilité. 7 commentaires Cette traduction de l'édition originale que vous pouvez trouver sur la page de l'ouvrage sur InfoQ (tout comme les autres traductions) a été faite bénévolement par les traducteurs français, et Henrik Kniberg, Mattias Skarin, et InfoQ en ont autorisé la publication. Henrik Kniberg, Mattias Skarin Lire l'article.

Agile Principles and Values, by Jeff Sutherland Individuals and interactions are essential to high-performing teams. Studies of "communication saturation" during one project showed that, when no communication problems exist, teams can perform 50 times better than the industry average. To facilitate communication, agile methodologies rely on frequent inspect-and-adapt cycles. These cycles can range from every few minutes with pair programming, to every few hours with continuous integration, to every day with a daily standup meeting, to every iteration with a review and retrospective. Just increasing the frequency of feedback and communication, however, is not enough to eliminate communication problems. respect for the worth of every person truth in every communication transparency of all data, actions, and decisions trust that each person will support the team commitment to the team and to the team’s goals For teams to achieve these types of behavior is more difficult than it might appear.

Mike Cohn Mike Cohn, 2013 He has served as Vice President of Development at four different companies that successfully employed agile concepts and strategies and been a technology executive in companies of various sizes, from start-up to Fortune 40. Cohn is the author of Agile Estimating and Planning, User Stories Applied for Agile Software Development and Succeeding with Agile: Software Development using Scrum, as well as books on Java and C++ programming[4] and articles for Better Software, IEEE Computer, Software Test and Quality Engineering, Agile Times, Cutter IT Journal, and the C++ Users' Journal. He is also the editor of the Addison-Wesley Mike Cohn Signature Series of books. Cohn is a founding member of the Scrum Alliance, Inc. and on its Board of Directors.[9] As a Certified Scrum Trainer and a member of the IEEE Computer Society and the ACM, he is a frequent speaker at industry conferences. Publications[edit] Mike Cohn (2004). Online Presentations[edit] References[edit]

Product Goal & Sprint Goals – A Simple Example Here are some simple examples of Product Goals, Sprint Goals and the relationship between them. We will stick with our Bakery example (as used previously in our simple example of a Definition of Done). Some things to note: Our Bakery produces baked goods sold in our shop to passing customers.We already have the capability to deliver products inside London that are ordered in-store.We have 1 cross-functional Scrum Team containing all the skills required.We are looking back at the Product Goals and Sprint Goals that were used once they were all fulfilled or discarded. Product Vision This is our long term strategic goal. Product Vision – Be the leading online Bakery in the UK. Product Goals These are our intermediate goals which will advance us towards the Product Vision. Sprint Goals These are our immediate tactical goals which move us toward our Product Goal. The skills needed for Product Goal 1 (website build) and Product Goal 2 (partner sourcing) are quite different.

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