background preloader

Grounded: The making of The Last of Us

Grounded: The making of The Last of Us

Game Developer Magazine Archive NOTE: You can find out how to obtain an unofficial full copy of this archive from a third-party website by reading the info found in this tread. Game Developer, an in-depth monthly magazine for exposing 'the art and business of video games', was published by UBM Tech (which also runs Game Developers Conference and Gamasutra.com) from 1994 to 2013. Following the magazine's closure in July 2013, we've compiled an archive and made them freely available here for all to enjoy. Digital Edition Archives Source Code & Utilities Archive

The Rise of Naughty Dog - Part 1 The following is an exclusive excerpt from serial entrepreneur Morgan Ramsay's recent book release, Gamers at Work: Stories Behind the Games People Play. The book features personal conversations with 18 of the world's most successful founders of video-game companies about their earliest days to where they are now. GamesIndustry International is proud to bring you this exclusive chapter about Jason Rubin's early days as co-founder of Naughty Dog and how the studio became one of the most successful in the business. Jason Rubin and Andy Gavin cofounded Naughty Dog in 1986, becoming two of the youngest contractors to develop for Electronic Arts. During its rise from a scrappy startup to an industry powerhouse with three of the top-ten games for Sony PlayStation, Naughty Dog established a reputation as one of the most innovative developers of video games on the planet. Ramsay: When did you get started with Naughty Dog? Rubin: Andy and I met in school at around age 13. Andy Gavin Jason Rubin

Liquidation totale par des cybercriminels - Fantasme ou réalité ? « Korben Korben Liquidation totale par des cybercriminels – Fantasme ou réalité ? Je suis un gros fan de la série des Die Hard et si je devais établir un classement, je dirais ceci : 1er prix: Die Hard 3Second ex aequo : Die Hard 1 et 23e prix : Die Hard 4 Avec une disqualification complète de Die Hard 5. Bref, malgré les critiques de l'époque, Die Hard 4 reste un bon Die Hard, même s'il s'est un peu lissé par rapport aux 3 premiers. Les petits gars d'Arte ont voulu savoir ce qui était plausible ou pas dans un tel scénario et en ont fait un super reportage ! Vous avez aimé cet article ? Slawa Deisling's Blog - How to get on consoles as an Indie The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. My name is Slawa Deisling and I'm Co-Founder and programmer at Behind The Stone, a really small indie-studio from Hamburg, Germany. We're so indie, you probably never heard of us, and that's ok. Maybe you're asking yourself now: "Alright. No-Name indie. Besides working on our game I'm active in my local indie-dev-community as one of the organizers of our regular local meetup (if you should ever be in or around Hamburg at the right time, come around:www.indietreff.de) and at the last one I did a talk: "How to get on consoles as an indie" Though we develop a PS Vita-exclusive title we're also licensed developers for the XONE and the WiiU. Now you might say: "Well, developing for consoles is nothing exceptional anymore, isn't it?" It is. As mentioned above getting on consoles is easier today.

A Candid Interview With Evan Wells And Christophe Balestra Naughty Dog - the legendary studio behind The Last of Us, Uncharted, Jak and Daxter, and Crash Bandicoot - has been in the headlines the last few months, but for all the wrong reasons. A reported exodus of key team members has people wondering about Naughty Dog and the future of Uncharted. Game Informer analyzes the sequence of events leading up to the present day, then sits down with company co-presidents Evan Wells and Christophe Balestra in a candid interview about the validity of the reports, the stability of the company, the future of Uncharted for the PlayStation 4, and what those changes mean for The Last of Us. The Time Line To the surprise of many, Uncharted for PlayStation 4 was teased on November 14, 2013 - the eve of the PlayStation 4 launch in North America. Flash forward to March 4, 2014, when entertainment news site IGN reported that Amy Hennig, a longtime veteran of Naughty Dog, had been "forced out" by The Last of Us leads Bruce Straley and Neil Druckmann. Did he?

Top 30 des photos les plus cools de Jacques Chirac, un président comme on n’en fait plus Vous en aviez déjà marre des photos de François Hollande et Nicolas Sarkozy, alors plutôt que d'épuiser les ressources inépuisables de la Présidentielle, pourquoi ne pas faire un petit saut dans le passé ? Le tumblr Fuck Yeah Jacques Chirac sélectionne des photos très classes de notre ancien président. Et un blog sur Chirac qui a comme slogan "smooth pimping, suave gangsterism", on ne pouvait vraiment pas passer à côté. ° Voir aussi notre top des photos improbables de François Hollande et de Barack Obama. Source : Fuck Yeah Jacques Chirac

For Amusement Only: the life and death of the American arcade If you’ve never been inside a “real” arcade, it could be hard to distinguish one from say, oh, a Dave & Buster’s. Authenticity is a hard nut to crack, but there are a few hallmarks of the video game arcade of days gone by: first, they have video games. Lots and lots of video games, and (usually) pinball machines. They’re dark (so that you can see the screens better), and they don’t sell food or booze. You can make an exception for a lonely vending machine, sure, but full meals? No thanks. To say that Nolan Bushnell single-handedly created the arcade would probably be overstating it: coin-operated machines had been popular in America for decades by the time he got his start in the early '70s, and the pinball arcade had a storied (and notorious) spot in American history. Sticky TOC engaged! Youth Gone Wild Youth Gone Wild The arcade has always been aligned with the coin-operated amusements industry, and — since the birth of pinball — with youth. Pinball Innovations Golden Age Fatality

Naughty Dog looks back at 20 years of PlayStation development Though Naughty Dog is celebrating its 30th anniversary, we’re also excited to have been along on PlayStation’s 20-year ride that it’s celebrating this year. In fact it was developing for the PS1 that had Naughty Dog hire its first employees – for the first ten years it was just our co-founders Jason and Andy doing all of the art, programming and design themselves. Oh, how times have changed! Developing the Crash Bandicoot games on the PS1 was an exciting time. The PlayStation didn’t have a mascot to go up against Mario or Sonic, so when Naughty Dog debuted Crash for the first time at E3 in 1996, Sony put it right up, head to head with the other gaming juggernauts. The first game was developed by just eight people (some who are still here!) During the development of CTR, Sony had shipped us some of the very first PlayStation 2 development kits to enter the United States. The promise of what the PlayStation 2′s increased horsepower would allow us to create had our minds spinning.

Related: