
Kinect - Medien Wiki The Microsoft® XBOX 360 Kinect is a motion controller developped by PrimeSense. It projects a pattern with infrared light and calculates a depth image using a camera. It also has a color camera and four microphones. About Blogs and portals Software Applications CocoaKinect App Freenect by Robert Pointon Synapse generates sceleton data and provides it as OSC[[OSC|Open Sound Control]] ofxFaceTracker provides face metrics (orientation, eye and mouth open/closed) over OSC[[OSC|Open Sound Control]] codelaboratories.com/kb/nui TUIO Kinect lets you define a depth range where multiple blobs can be detected. SDKs, Frameworks and Libraries Depth image openkinect.org Drivers, Installation pix_freenect for Pd[[Pure Data]] a dataflow programming environment (incl. binaries work without any compiling) fux_kinect Object for Pd[[Pure Data]] a dataflow programming environment ofxKinect openFramworks Kinect integration vvvv kinect integration Skeleton data Successors/Competitors
joan soler-adillon | Conceptes de Programació: Processing Sección 2: Funciones gráficas 1. "Hello World!" 1.- "Hello World!" Para empezar a ver de qué estamos hablando, y ya que Processing es un entorno esencialmente gráfico, vamos a realizar otro tipo de "hello world!" line(20,20,80,80); Ahora sí que donde hay que mirar es a la ventana gris. line(40,15,90,95); y comparáis los resultados podéis empezar a suponer cómo está respondiendo el programa a nuestras instrucciones en este caso. Processing, y java, trabajan píxel a píxel. Para dibujar, por ejemplo, una línea, tenemos que especificar en el código de qué punto a qué otro de la cuadrícula tiene que ir. Veréis que trabajando así a veces llegaremos a ciertos dibujos que son muy característicos de entornos como Processing (y muy diferentes por ejemplo que los de Flash). Cada píxel, pues, tiene su lugar en la cuadrícula. Su posición en pixelArray es un concepto avanzado que de momento podéis ignorar. <p>JavaScript is required to view the contents of this page. Un byte tiene 256 valores posibles. 4. 5.
Kinect Hacks - Supporting the Kinect Hacking news and community ANDIAMO: real-time video tool | codeanticode I couple of weeks ago I started coding up in Processing a tool for live visual performance using real-time video effects, drawing, animation and computer vision techniques. The name of this tool is ANDIAMO, which is an Spanish acronym for ANimador DIgital Analógico MOdular (Digital-Analog Modular Animator). From a technical point of view, one of the goals of ANDIAMO is to use the Processing libraries that I have developed so far (GLGraphics, GSVideo, GPUKLT, etc) to show the possibility of handling real-time video and GPU effects within Processing. I haven’t released any installation package yet, but the source code is available here. After having used with live performance tools that are operated mainly through the keyboard, as well as with GUI-heavy programs like Modul8, I’m trying to find a direction orthogonal to these extremes. Video selector Color selector Video mixer Live drawing layer Shapes layer with shapes attached to points tracked on the video Like this: Like Loading...
libfreenect/OpenNI2-FreenectDriver at master · OpenKinect/libfreenect Overview We're thrilled to announce the launch of Processing 2.0—the latest incarnation of the programming language, development environment, and online community that has grown dramatically since its debut in 2001. This new release builds on the versions of Processing that have been downloaded almost two million times. We invite you to download Processing 2.0 from www.processing.org. The Processing software is free and open source, and runs on the Mac, Windows, and GNU/Linux platforms. For the past twelve years, Processing has promoted software literacy, particularly within the visual arts, and visual literacy within technology. Processing seeks to ruin the careers of talented designers by tempting them away from their usual tools and into the world of programming and computation. The Processing 2.0 release focuses on faster graphics, new infrastructure for working with data, and enhanced video playback and capture. Education Culture Research Foundation History Links Thank you.
kinect_openni Le Framework OpenNI (les API) et les pilotes (Sensor) sont en licence GNUGPL Creation de l'environnement de travail (par défaut, dans /home/$USER/) mkdir ~/kinect && cd ~/kinect Récupération des fichiers avec git git clone Compilation et installation Les paramètres de compilation sont en SSE3, par défaut. cat /proc/cpuinfo Si, dans les flags vous voyez sse3 ou msse3 ou ssse3, vous n'avez pas a changer les paramètres de compilation. cd OpenNI/Platform/Linux/Build make && sudo make install Le contenu de ce wiki est sous licence : CC BY-SA v3.0
OpenKinect Installation Kinect Linux Installation des différents logiciels et drivers pour utiliser la kinect sous linux En fait il y a plusieurs couches logicielles plus ou moins interdépendantes : libfreenect : driver open source qui permet de récupérer les flux vidéo de la kinect OpenNI : logiciel fabriqué par la boite qui a inventé la kinect, permet de récupérer des images et infos brutes PrimeSensor : idem, couche en plus qui permet de récupérer des infos + élaborées : présence d'une personne, squelette, mains. Simple quoi... Il sera traité ici de l' Debian jessie instable 64bits et Ubuntu 10.04 Lucid, cette méthode doit être valable pour d'autres versions/distro NB: sous Linux, quel que soit le programme que vous utilisez, il faut connecter votre Kinect sur un port USB 2 , et non pas USB 3. Installation de libfreenect Debian jessie instable 64 bits Installation de libfreenect Installer la version git à la main, la version du dépot semble ne pas marcher avec Nite2, par exemple, si vous obtenez ça : avec en plus et Test Voilà! . .
Using a Kinect as an Infrared Camera The Kinect is a peripheral for the Xbox 360 console that allows a user to interact with the Xbox 360 without touching a controller. A general description of the Kinect is that it is a depth camera. This means that you can place objects in front of it, and it will compute the distance from it to the objects, thus creating a depth image. Therefore, the Kinect can provide the locations of objects in an image relative to itself, and this information can be used in a variety of projects. For a detailed description of how the Kinect works and how it can be used in different projects, I recommend that you read Making Things See by Greg Borenstein ( Related Stories from Make: Kinect Hacking: Weather Map Kinect for Xbox 360 is an amazing little device stuffed with magical sensors. From Kinect to MakerBot You've got a Kinect, and you've got a MakerBot. DIY 3D Laser Scanner Using Arduino The principle behind this scanner is the typical of a line scanner.
c# - Can I figure out skin tone or body temperature using kinect? What is the difference between thermal and infrared imaging? It seems to me that your title and the body of your question could be interpreted as asking two different things. One asks about imaging, and the other about the radiation the image is made from. Others have talked about the frequencies and wave lengths you might infer from "thermal" and "infrared". I'm more interested by what is implied when you talk about the image. I'm not sure what products on the market are actually producing, but there's a difference between producing an image of the colour temperature of the surfaces in the image, vs the quantities of radiation received from different parts of the image. If you are producing a thermal image for the purpose of auditing energy leakage from a building, then you want an image that shows you the rate of heat emission of surfaces in the image. I can't tell you what various cameras actually give you, though these sorts of variations no doubt account for much of the wide variation in prices.