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Virtual community

Virtual community
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community operate under social networking services consisting of various online communities. Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Introduction[edit] The traditional definition of a community is of geographically circumscribed entity (neighborhoods, villages, etc.). Early research into the existence of media-based communities was concerned with the nature of reality, whether communities actually could exist through the media, which could place virtual community research into the social sciences definition of ontology. Purpose of virtual communities[edit] A PLATO V terminal in 1981 displaying RankTrek application. On health[edit]

Community of Wikipedia The Wikipedia community is the community of contributors to the online encyclopedia Wikipedia. Individual contributors are known as "Wikipedians". The overwhelming majority of Wikipedians are volunteers. With the increased maturity and visibility of Wikipedia other categories of Wikipedians emerged, such as Wikipedian in Residence and students with assignments related to editing Wikipedia. A significant controversy was stirred with paid contributors from the Wiki-PR agency to Wikipedia, which even prompted an intervention from the Wikimedia Foundation.[1] Size[edit] Studies of the size of the community of Wikipedia showed an exponential growth rate of the number of Wikipedia contributors during the early years. Motivation[edit] Video which articulates the enthusiasm of the Wikipedia Community Various studies have been done with regard to the motivations of Wikipedia contributors. To these six motivations he also added: Media[edit] Wikipedia has spawned several community news publications.

The 4 Principles of Creating a Culture of Community in a Digital Age In today’s world the opportunities to communicate and network are mind boggling. Social networks are continuing to grow in size. The number of popular social networks is also continuing to grow. Standing alone, these conditions make it very difficult for your organization to focus your community (prospects, clients, fans, etc.) into any one area on these networks. Creating your own community or even just a blog is not going to cut it on its own. So what does it mean to create a culture of community for your organization in the digital age? It means closing the loop for all of your interactions (i.e. events, meetings, phone calls, etc.) by fully supplementing physical interaction with digital interaction and vis versa. It is an expectation created for everyone that makes up your community to use a common digital community experience outside the live interaction. It means defining a purpose and reason for your community to engage, share and connect outside of any regular interaction.

Online community A New Type of Community[edit] The idea of a community is not a new concept. What is new, however, is transferring it over into the online world. Before, a community was defined as a group from a single location. If you lived in the designated area, then you became a part of that community. The study of communities has had to adapt along with the new technologies. Online communities can congregate around a shared interest, but can be spread across multiple websites. What is particularly tricky about online communities is that their meaning can change depending on who is defining them. Content: articles, information, and news about a topic of interest to a group of people.Forums or newsgroups and email: so that your community members can communicate in delayed fashion.Chat and instant messaging: so that the community members can communicate more immediately. Although many possibilities probably come to mind some examples of successful Internet Communities are: Community Participation

Antoine's blog Me he encontrado por ahí una referencia a un artículo francamente... de Nancy White, "Blogs and Community - launching a new paradigm for online community?" que vale la pena leer y/o escuchar. Se supone que es un texto motivador para una reunión presentual planificada para el día 25/26 de septiembre (en EE.UU. y Australia, de ahí que sean dos días) a eso de las 14:00 h AEST (UTC/GMT + 10), es decir a las 22:00 h en Madrid. Esta mujer plantea la aparición de tres tipos fundamentales de comunidades alrededor del uso de los blogs: Blog/Blogger-Centric, Topic-Centric y Boundaried Communities, intentando analizarlas en términos de tres conjuntos de parámetros principales (tecnología&diseño, arquitectura social y contenido) más un cuarto más borroso de otros (escalabilidad, ciclo de vida ...). Aparte de lo interesante que pueda resultar seguir el intento de formalización de Nancy, me resulta de mayor interés la disquisición final acerca de la diferencia entre redes (sociales) y comunidades.

La part de mystère des communautés de pratique L'institutionnalisation des communautés de pratique est assurément une bonne chose pour leur pérennité. A condition toutefois qu'elles parviennent à préserver ce qui fait leur originalité et leur puissance. Ce qui nécessite de cultiver une part de mystère. Dans un long article publié en mars 2010 dans Harvard Business Review (Harnessing Your Staff's Informal Networks), Richard McDermott et Douglas Archibald observent que ces réseaux internes d'experts sont de plus en plus intégrés dans les structures hiérarchiques officielles des entreprises. A l'origine entités indépendantes qui choisissaient elles-mêmes leurs thèmes de réflexion, les communautés de pratique sont amenées à se focaliser sur des sujets déterminés par le haut management. Ce n'est pas sans conséquence pour le leader ou l'animateur dont les tâches hors présentiel prennent davantage d'importance. Assumer le côté « boîte noire »

Nine Elements Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware that not everyone has the same opportunities when it comes to technology. 2. 3. 4. 5. 6. 7. 8. 9. Respect, Educate and Protect (REPs) These elements have also been organized under the principles of respect, educate and protect. Respect Your Self/Respect Others - Etiquette - Access - Law Educate Your Self/Connect with Others - Literacy - Communication - Commerce Protect Your Self/Protect Others -Rights and Responsibility - Safety (Security) - Health and Welfare If this was to be taught beginning at the kindergarten level it would follow this pattern: Repetition 1 (kindergarten to second grade) Respect Your Self/Respect Others Digital Etiquette Educate Your Self/Connect with OthersDigital Literacy Protect Your Self/Protect Others Digital Rights and Responsibility

The Online Community Guide fablabo Bienvenue sur le wiki Fablabo, animé par l'association PiNG ! Vous trouverez ici les projets partagés par les usagers de Plateforme C et de l'Atelier Partagé du Breil, ainsi que des ressources techniques et documentaires autour des fablabs. Projets à la une Derniers projets modifiés Voir tous les Projets Derniers tutoriels modifiés Voir tous les Tutoriels Ressources Social media addiction a growing concern Irena Ceranic Updated Mon 4 Mar 2013, 8:05pm AEDT Perth University student Emma* considers herself a social media addict. Whether she's trawling her Facebook news feed, uploading a photo on Instagram, or posting a tweet, she finds there's no shortage of ways to waste time on social media. "I log onto my Facebook account on my phone about every 20 minutes, and sometimes it's purely out of habit," she said. "Even when I have nothing to post myself, and nothing in particular to check, I find myself scrolling through my feed." Emma, 24, estimates that she spends about four hours a day on social media sites, and says at times it has been detrimental to her study. She admits most of the time she is procrastinating, but sites like Twitter and Facebook also allow her to keep up with what is happening. Her compulsion is spurred on by the rush of excitement she gets when people "like" her posts or when others mention her in their updates. But the problem is not confined to the UK and the US. Close to home

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