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Windows phone and xbox live indie games development

Windows phone and xbox live indie games development

PrinciplesOfOod The Principles of OOD What is object oriented design? What is it all about? What are it's benefits? What are it's costs? It may seem silly to ask these questions in a day and age when virtually every software developer is using an object oriented language of some kind. Of all the revolutions that have occurred in our industry, two have been so successful that they have permeated our mentality to the extent that we take them for granted. Programs written in these languages may look structured and object oriented, but looks can be decieving. In March of 1995, in comp.object, I wrote an article that was the first glimmer of a set of principles for OOD that I have written about many times since. These principles expose the dependency management aspects of OOD as opposed to the conceptualization and modeling aspects. Dependency Management is an issue that most of us have faced. The first five principles are principles of class design. The next six principles are about packages. Robert,

How to Virtualize OS X Lion on Windows Update: Fixed down hard drive files (February 8, 2012). Sorry about the delay guys, this page has been updated so that Xcode 4.1 does not crash anymore. (August 17, 2011). If you've tried to virtualize previous versions of OS X, you know that it is a very tedious and time consuming process. This new guide works by giving you a simple VMWare Image. This guide will show how to setup a fully working OS X Lion 10.7 on a Windows machine. Requirements A laptop or desktop computer that supports virtualization (most newer computers do). An updated video has been made of all the new steps: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.

The Winnitron Indie Game Arcade Network! in Winnipeg, Netherlands, New Zealand, New York, Pittsburgh! [Windows Phone 7] Inscription sur Marketplace: les ressources pour s'en sortir dans toutes les situations - Pierre's Embedded and Mobile Blog Ca maintenant quelques semaines qu’on peut s’inscrire et publier des applications sur Marketplace. Seulement voila, le processus d’inscription, dépendant de vos comptes existants sur d’autres plateformes Microsoft, peut s’avérer… complexe. Sans compter la validation d’identité par Geotrust, dont on reparle un peu plus bas, ou les formulaires pour être éligible au paiement. Aujourd’hui l’idée de Microsoft est d’unifier les comptes développeurs à travers un seul portail, l’App-Hub: ainsi, qu’on soit développeur XBox ou Windows Phone, un seul compte, un seul endroit pour gérer tout son portefeuille d’applications. Donc avant toute chose… connaitre les pages de ressources du portail Microsoft: Parce que des fois, il suffit de lire la doc… Ensuite, est le site qui unifie les paiements que vous faites avec votre live id: il est donc important que les informations (personnelles, professionnelles, de facturation) qui y sont enregistrées soient valides et valables!

codeinvestigator Debugging without breakpoints. Need to track down those nasty ones, but don't know where to start? CodeInvestigator tracks everything. No need to set any breakpoints: Any point in the program's execution history is accessible. Interact with the code. The following example shows the outcome of a condition. Click image for more Click in the code a variable, to see what value it had.a loop, and select an iteration.a condition, to see what it evaluated to.a print statement, to see what it actually wrote.a function call, to go there.an object to browse its attributes. Every step of the program was recorded when it ran. You need Python, version 2 or 3, and a recent Firefox or Chrome browser.

the simple image sharer FreeIndieGam.es Algorithme de Perlin Noise en C# - XNA Connection - Tutos, ressources de développement de jeux vidéo La fonction a une apparence pseudo-aléatoire, et pourtant tous ses détails visuels sont de taille égale, ce qui nous permet notamment de pouvoir répéter la texture à l'infini. Je vais aujourd'hui vous proposer dans ce tutoriel une implémentation optimisée pour le langage C# de cet algorithme (basée sur la version la plus récente datant de 2003), que vous pourrez réutiliser dans vos projets personnels. Il existe de nombreux tutoriels sur le net au sujet de l'algorithme de Perlin Noise (notamment ici et là). Fonctionnement du Perlin Noise Comme énoncé plus haut, la fonction du bruit de Perlin est une fonction pseudo-aléatoire; cet effet est nécessaire pour obtenir une répétition au niveau de la texture générée par la fonction. Ce coté pseudo-aléatoire est réalisé grâce à une table fixe de valeurs aléatoires, que l'on répète indéfiniment grâce à une opération de modulo. La table des valeurs aléatoires est arbitrairement dimensionnée à 256 valeurs. Mode texte Copier Pourquoi cela?

Search engine optimization SEO Company Promotion ranking Services internet marketing placement Ludum Dare Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? It’s like hot-or-not for Ludum Dare themes. Next week we kick off Warmup Weekend (April 19th-20th), and begin main Theme Voting. Special thanks again to Sorceress for preparing the theme list for me. I’m in! April 14th, 2014 3:44 am Sorry for the choppiness. Anyway, I’m in! I’m in as well April 14th, 2014 12:34 am 2nd time LD for me. Will be using C++ and probably the SFML library. Good luck everyone! My third Ludum Dare! April 13th, 2014 9:11 pm Hello, This will be my third ludum dare and I am exited! This time I am making an accessibility first approach, complete code designed to run in browsers. Language: Javascript/HTML5Editor: Sublime? I have just tried Phaser and it looks really good. Have fun and make great games. LD 29… I am IN! April 13th, 2014 8:53 pm So I am entering LD this time with a partner, Crusable, who has been a part of the last one. In!

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