
All 20 collaborative Google Apps activities for schools Google Apps are collaborative, which makes them highly powerful. They offer opportunities for students to engage unlike ever before. Here are 20 ideas. Google Apps is beginning to revolutionize education. With its highly collaborative, online/offline format — and its attractive price tag (free!) The way that Google Apps is interactive and easy to share is powerful. There’s so much you can do with these apps in class to get students — AND teachers — working together. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. What are other ways to use Google Apps to help students, teachers and others at schools collaborate? (For notifications of new Ditch That Textbook content and helpful links, “like” Ditch That Textbook on Facebook and follow @jmattmiller on Twitter!) Related Google Apps "GAFE Smashing" activities -- Part 1: Dynamic Docs Google Apps make so many fantastic classroom activities possible. April 25, 2016 In "Ed Tech" October 2, 2014
iGeneration 08 - The Water Cube Project Exegesis This video is aimed at talking about participatory culture, community and communication through featuring the Water Cube, which is used as a venue for the Beijing Olympics 2008. Participatory culture can be seen in three ways: through the planning phase, construction phase and lastly, during the Olympics itself. Participatory culture can be seen from paper work, manual labour, to competitions amongst athletes. This shows that the Water Cube has had large amount of participatory culture since its birth and perhaps, will continue to do so even after the Beijing Olympics is over. The Water Cube also exemplifies elements of communities since its birth. The water cube explores the notion of participatory culture from its planning phase to delivery phase and finally, its usage during the Beijing Olympics 2008. However, these five key characteristics of participatory culture are not confined to just the planning phase as they are also relevant in the construction stage.
Elementary Computer Activities & Games - Grade Level fourth ABCya is the leader in free educational computer games and mobile apps for kids. The innovation of a grade school teacher, ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. Millions of kids, parents, and teachers visit ABCya.com each month, playing over 1 billion games last year. Apple, The New York Times, USA Today, Parents Magazine and Scholastic, to name just a few, have featured ABCya’s popular educational games. ABCya’s award-winning Preschool computer games and apps are conceived and realized under the direction of a certified technology education teacher, and have been trusted by parents and teachers for ten years. Our educational games are easy to use and classroom friendly, with a focus on the alphabet, numbers, shapes, storybooks, art, music, holidays and much more!
Blendspace - Create lessons with digital content in 5 minutes Save time by using free lessons & activities created by educators worldwide! Be inspired! Combine digital content and your files to create a lesson Tes resources YouTube Links PDFs PowerPoint Word Doc Images Dropbox Google Drive Blendspace quick start resources Save time by using free lessons & activities created by educators worldwide! Combine digital content and your files to create a lesson Tes resources YouTube Links PDFs PowerPoint Word Doc Images Dropbox Google Drive Blendspace quick start resources
Students Evolve from Consumers to Critics and Creators Critical-thinking skills -- and fluency in multimedia production -- are integral to media literacy. Running Time: 8 min. For many students, what happens in the traditional American classroom is boring. A recent study, "Generation M: Media in the Lives of 8- to 18-Year-Olds," found that students in grades 3-12 spend an average of six hours and twenty-one minutes plugged in to some type of media each day. For this digital generation, electronic media is increasingly seductive, influential, and pervasive, yet most schools treat the written word as the only means of communication worthy of study. Credit: Edutopia Cue the herald trumpets, and enter the National Association for Media Literacy Education (NAMLE), an organization that promotes media literacy as an essential life skill. Media literacy means various things to different people, encompassing everything from the basics of graphic design to critical analysis of advertising images and news broadcasts. Credit: The Jacob Burns Film Center
SWOTBot.org escuela conectada Media Literacy/Core Subjects & 21st Century Themes Media Literacy/Core Subjects & 21st Century Themes How Can Media Literacy Be Integrated into K-12 Learning? This snapshot provides resources that describe how Medial Literacy skills can be integrated into a multidisciplinary K-12 curriculum. Definition of Media LiteracyOverview of Media Literacy’s Role in K-12 CurriculaExamplesProfessional Development Resource (MediaLit Kit)How Teachers Are Incorporating Media Literacy into Their Curricula (video clip)Using the Language of Film to Develop Visual Critical Thinking Skills (video clip)Additional Resources Definition Media Literacy:Analyzing, accessing, managing, integrating, evaluating and creating information in a variety of forms and media Overview of Media Literacy’s Role in K-12 Curricula Different media forms — print, video, and web — permeate 21st century society. Professional Development Resource How Teachers Are Incorporating Media Literacy into their Curricula Using the Language of Film to Develop Visual Critical Thinking Skills
Rubrics | ExamSoft Rubrics Develop a comprehensive picture of student success with easy to use objective tool for assessing subjective student work. ExamSoft’s new rubric grading functionality provides faculty with an easy to use tool for assessing all types of student work. Rubrics help faculty create an objective framework to evaluate subjective assignments and assessments, using the same categories mapped to learning outcomes they use today. Uniting the two types of measures enable faculty to obtain a comprehensive picture of each student’s strengths and weakness, all in real-time, all from a single integrated system. Objective Assessments true/false, multiple choice, fill in the blank format... Subjective Assesments presentations, OSCEs, projects, essays, and clinical evaluations... Here's How It Works... Create Templates Quickly and easily build templates for institutional consistency and to help meet accreditation requirements. Link to Learning Objectives Easy Grading Measure Performance Collect Assignments
Brújula TICs, un uso increíble de las TIC Con las TIC descubres oportunidades para ayudar a tu comunidad. Jorge Eliécer Camargo, docente de la Institución Educativa Santa Rosa, en el distrito de Aguablanca, Cali, es la persona detrás de Brújula TICs. Un proyecto que vincula la educación y las TIC con el fin de fortalecer los procesos de aprendizaje de lectura y escritura de los estudiantes. Esta iniciativa nació después de que Jorge Eliécer conoció el grupo Brújula, un grupo de estudiantes que había sido separado de los demás debido a que tenían problemas de aprendizaje, o estaban en situaciones de extraedad o descolarización. Las edades de los estudiantes que hacen parte del programa oscilan entre los 10 y 15 años, y los cursos corresponden a 1º, 2º y 3º de primaria. En este tiempo en el que se ha implementado Brújula TICs lo que más valora Jorge Eliécer es “que los niños quieren salir adelante, que los valoren, ser útiles a la sociedad, quieren aportar a su casa u hogar, quieren estudiar”.
Literacy Is Not Enough: 21st Century Fluency for the Digital Age by Ian Jukes These are my notes from Ian Jukes‘ METC 2010 presentation, “Literacy Is Not Enough: 21st Century Fluency for the Digital Age” at the METC 2010 conference. MY THOUGHTS ARE IN ALL CAPS. I haven’t heard Ian present in quite a few years. He was the first person at an educational technology conference (TCEA) to really make my head spin and inspire me to get on the digital learning mardi gras float. Quoting Don Tapscott, “Grown Up Digital: How the Net Generation is Changing Your World” consumers vs prosumers In have value entertain teach students today may be literate by the standards of the 20th century, but won’t be literate by the standard of OUR society today we need to move to 21st century literacies or fluencies – when you are literate, you still have to think about what you are going to do next – fluencies are unconscious skills, you just “know” what to do next hands up: who learned to ride a bicycle? decisionmaking, time management, etc. How many times have you heard some
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