
Futurist Speaker Thomas Frey - Messing with the Reality of Reality Next Generation Gaming is Not for the Faint of Heart Life is a game. Every day we find ourselves in the middle of the game, involving the work we do, the people we hang out with, and the social structures that surround us. But who exactly created this game? Each day we live our lives as animated playing pieces, playing by rules that others created. In the future, the very near future, nothing we hold dear today will remain sacred. It Starts with the Avatar Think first of the lowly avatar, that cartoonish representation of ourselves, sent as our personal emissary to experience online, virtual worlds. Google recently announced a system for avatar portability, enabling us to have one avatar that seamlessly crosses from one virtual world to the next. Avatars will learn from us. With each generation of avatar, they will become more life-like, growing in realism, pressing the limits of autonomy as we become more and more reliant on them for experiencing the world. Shades of Reality
Innovation management, Idea management, Social Networking Software, Crowdsourcing Crowdsourcing Crowdsourcing is a sourcing model in which individuals or organizations obtain goods and services. These services include ideas and finances, from a large, relatively open and often rapidly-evolving group of internet users; it divides work between participants to achieve a cumulative result. The word crowdsourcing itself is a portmanteau of crowd and outsourcing, and was coined in 2005.[1][2][3][4] As a mode of sourcing, crowdsourcing existed prior to the digital age (i.e. "offline").[5] There are major differences between crowdsourcing and outsourcing. Some forms of crowdsourcing, such as in "idea competitions" or "innovation contests" provide ways for organizations to learn beyond the "base of minds" provided by their employees (e.g. Definitions[edit] The term "crowdsourcing" was coined in 2005 by Jeff Howe and Mark Robinson, editors at Wired, to describe how businesses were using the Internet to "outsource work to the crowd",[1] which quickly led to the portmanteau "crowdsourcing."
Dharma Seed Ideavibes™ - The crowd is speaking. Are you listening? Crowdsourcing: Definition, Regeln, Beispiele | anders|denken Mehr Crowdsourcing auf anders|denken Angewandte Beispiele für Crowdsourcing durchstöbern » Aus aktuellem Anlass und vielen Fragen die ich in den letzten Wochen zu dem Thema beantwortet habe, ein zusammenfassendes Brainstorming und eine kleine Linksammlung zu Crowdsourcing. 1. Was ist Crowdsourcing? 1. Jeff Howe, Wired Magazine, gilt als Urvater [siehe Wired Magazine Juni 2006] des Begriffs Crowdsourcing und macht sich in seinem gleichnamigem Blog Gedanken darüber, warum sich das Kunstwort gerade im deutschsprachigen Raum wie ein Lauffeuer verbreitet. Jochen Krisch hat im Exciting Commerce Blog schon eine Antwort gefunden: Einen wirklichen Anlass scheint es nicht zu geben. Danke, lieber Jochen, für das nette Kompliment! Warum allerdings ein neuer Begriff dafür kreiert werden muss, ist mir schleierhaft. Frank Piller fasst o.a. 2. Original picture by Josh – thanks for sharing Crowdsourcing ist für mich weniger eine Frage von Definition und Abgrenzung. 3. 4. 5.
Cédrick Moré Crowdsourcing Crowdsourcing bezeichnet die Auslagerung traditionell interner Teilaufgaben an eine Gruppe freiwilliger User, z. B. über das Internet. Diese Bezeichnung ist an den Begriff Outsourcing angelehnt, die Auslagerung von Unternehmensaufgaben und -strukturen an Drittunternehmen.[1] Begriff[Bearbeiten] Crowdsourcing ist ein von dem amerikanischen Journalisten Jeff Howe (Wired Magazine) geprägter Begriff,[2] der erstmals 2006 in dem von Howe verfassten Artikel "The Rise of Crowdsourcing" vorgestellt wurde.[3] Definition nach Nicole Martin, Stefan Lessmann und Stefan Voß: "Crowdsourcing ist eine interaktive Form der Leistungserbringung, die kollaborativ oder wettbewerbsorientiert organisiert ist und eine große Anzahl extrinsisch oder intrinsisch motivierter Akteure unterschiedlichen Wissensstands unter Verwendung moderner IuK-Systeme auf Basis des Web 2.0 einbezieht. Eine erste sozialwissenschaftliche Annäherung an das junge Phänomen erarbeitet Christian Papsdorf mit folgender Definition: – Ch.
Associated Content from Yahoo! - associatedcontent.com Top 5 Crowdsourcing Platforms Crowdsourcing is distributed problem-solving method and production model. Usually, the problems are broadcast to an unknown group of solvers and a open call is given for solution. Users, known as the crowd, typically form into online communities, and the crowd submits solutions. The crowd participates in sorting through the solutions, finding the best ones. These best solutions are then owned by the entity that broadcasted the problem called the crowdsourcer and the winning individuals in the crowd are usually rewarded. Crowdsourcing is a powerful concept that harnesses the power of a community, using advanced social media technology and knowledge of crowd behaviour, to collect, evolve and rank ideas and contributions to reveal the strongest performers. Crowdsourcing can shorten time to market for new products, help in uncovering ways to cut costs or improve service levels, and increase market success for new products or enhancements. 1. 2. 3. Here is how it works in 7 steps: 1. 4. 5.
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