Made With Play: Game-Based Learning Resources

Resources by Topic: Intrigued by game-based learning, but not sure where to begin? Edutopia's series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice. These videos were made possible through generous support from the Carnegie Corporation of New York, the Bill and Melinda Gates Foundation, and the John D. and Catherine T. Implementing Game-Like Learning Principles Q Design Packs from Institute of Play, based on the tools and methods used by teachers, administrators, curriculum designers and game designers at Quest to Learn and CICS Chicago Quest, provide detailed infographics, worksheets, and rich media resources to support school design, curriculum design, and professional development. Video Tutorials for Implementing Game-Based Learning in the Classroom Videos of Game-Based Learning in Action Back to Top Using Commercial Games in the Classroom Minecraft Resources on the Web
GlassLab
Today we launched an exciting new research and development initiative in partnership with Electronic Arts that aims to transform learning and assessment practices through digital games. Named GlassLab, the effort will explore the potential for digital games to serve both as potent learning environments and as real-time assessments of student learning. The Lab’s work is focused initially on assessments that track learning gains in middle school students against the Common Core State Standards and key twenty-first-century skills, like systems thinking, perseverance and creative problem solving. Located on the Redwood Shores campus of Electronic Arts near Redwood City, California, the Lab will draw on top Silicon Valley talent to produce innovative digital games, both modifications of existing commercially successful titles as well as original mini-games designed and developed at the Lab. Check out this video interview about GlassLab. Read more about the work of GlassLab.
Game Plan
Level: Upper intermediate+/mature students Location: Computer room Skills Focus: Reading/writing (reading comprehension check) Language focus: Reading Game: McVideo Game This is simulation game is a parody of the fast food chain McDonalds taking quite a negative view of the production process which you, the plater, become implicit in. Preparation Print out a copy of the McVideo Game Worksheet. Pre Activity Hand out a copy of the worksheet to each pair and ask them to read and make a guess at any of the answers. Deal with any language problems as you monitor. Brief feedback on possible answers and any difficult language. Reading activity In the computer room direct students to the game and the tutorial. Explain that they can’t play the game unless they complete all the questions with the correct answers. Ask them to read the tutorial and answer as many questions as they can. Encourage students to ask you, peers or look up online any difficult language contained in the tutorial. Post Reading activity
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