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Ecole publique: Quest to Learn (US)

Ecole publique: Quest to Learn (US)
Designed from the ground up by a team of teachers and game designers, and firmly grounded in over thirty years of learning research, Quest to Learn re-imagines school as one node in an ecology of learning that extends beyond the four walls of an institution and engages kids in ways that are exciting, empowering and culturally relevant. Quest to Learn’s unique standards-based integrated curriculum mimics the action and design principles of games by generating a compelling “need to know” in the classroom. Each trimester students encounter a series of increasingly complex, narrative challenges, games or quests, where learning, knowledge sharing, feedback, reflection and next steps emerge as a natural function of play. For instance, in the integrated science and math learning domain, “The Way Things Work,” over the course of one trimester, sixth graders help a shrunken mad scientist, lost inside the human body, navigate the systems he encounters and report back to his research lab.

Vie privée sur Internet: de nouveaux outils pour les jeunes (CA) Avec le lancement de ce site, la commissaire à la protection de la vie privée du Canada, Jennifer Stoddart, veut sensibiliser les jeunes adolescents à certains dangers de la navigation sur Internet. - Photo: Étienne Ranger, Le Droit La commissaire à la protection de la vie privée du Canada, Jennifer Stoddart, veut sensibiliser les jeunes adolescents à certains dangers de la navigation sur Internet. Son bureau a produit une vidéo, ainsi que des documents pour les parents et les professeurs, afin de communiquer les pratiques à adopter pour protéger sa vie privée dans les méandres du cyberespace. Mme Stoddart a affirmé mardi que ces nouveaux outils sont destinés aux jeunes de première et deuxième année du secondaire. La commissaire à la protection de la vie privée avait produit une autre «boîte à outils» pour les jeunes un peu plus vieux l'automne dernier. Les parents devraient aussi prendre en compte le danger que peut représenter un téléphone intelligent pour la vie privée, a-t-elle ajouté.

Ludification et éducation: plus et moins There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning entire classes, curriculums, and even whole schools that are focused on game-based learning (GBL), such as Quest to Learn and the Playmaker School. There are also those who think that games and gamification have little value in education. In reality, however, those who are really using games for learning such as Susan Bohler (stay tuned for our upcoming Google+ hangout where we’ll discuss this very issue) know that, like any innovation, games must be deployed in a measured and systematic way that maximizes their benefits while minimizing the negative consequences. Technological literacy – Game play promotes literacy at many different levels, from technological to socio-emotional.

Q2L è una scuola pubblica di New York fondata dall'Institute of play nel 2009 ed è la prima scuola basata interamente sul GBL - game based learning, gli studenti apprendono giocando e progettando giochi. by alessiascarinci Jan 18

Un concept très intéressant qui pourrais, avec un peu d'effort et de travail, être appliqué au collégial. by philippedesjardins Jan 30

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