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Débutez dans la 3D avec Blender

Débutez dans la 3D avec Blender

formation débutant avec Blender sur Tuto Dans cette formation "Débuter avec Blender", nous allons effectuer un tour complet sur les fonctionnalités de Blender. Au travers de ces vidéos, vous apprendrez à maitriser les outils les plus courants puis une fois la formation terminée, un projet de modélisation va vous permettre de mettre en pratique vos acquis. L'interface de BlenderLes outils de modélisationLes différents types d'éclairageLe renduL'animationLes soft et rigid bodyLes clothsLes fluides etc... Bref une formation Blender pour débutants complète avec au final le projet de modélisation d'un robot avec la mise en scène, la modélisation, l'éclairage, les textures, les nodes, le rendu final, etc... Alors, n'attendez plus... FONCEZ ! Jetez un oeil à ces autres tuto Blender Pour vous faire un avis, voici un extrait de quelques secondes. Spiker , formateur certifié Bonjour, Je me présente SPIKER (Sébastien du nom civil :-) ). Toutes les formations de Spiker Témoignage des clients de Spiker Lire les autres témoignages

Tutoriel: Blender: Notions de base de peinture dynamique Creation date: 2010-8-4Last update: 2011-8-26 Dynamic Paint is a new Blender tool available in versions 2.61 and later. It allows you to use meshes and particles as "brushes" to paint on other objects. This tutorial shows step-by-step how to set up a simple scene using Dynamic Paint. For a more detailed guide, that explains purpose of all those settings, check my Dynamic Paint Guide. Check out my blog for more info about Dynamic Paint. Tutorial contents 1. 2. First I'm going to set the monkey head to a Dynamic Paint canvas. Enable Dynamic Paint Canvas First select the suzanne object. Now click "Dynamic Paint". Default canvas settings are fine for this tutorial. 3. Now setup the "Brush" object. Select it and add "Dynamic Paint" modifier from "Physics" tab just like before. Now brush settings are visible. Click the color selection box and change color to blue. 4. Now that both brush and canvas have been set you are ready to try it out. 5. If you render now, you should see paint on canvas mesh.

Forum Blender Blender: Fixing a non-manifold mesh tutorial - Blenderheads This tutorial is based on Blender 2.56a beta interface (see getting started section of the Blender site tutorial page). I will show you how to fix a non-manifold mesh problem. What is a non-manifold mesh ? Look up the word manifold first. Then watch this video. Note: All images are linked to full size versions. This tutorial is based on Blender 2.56a beta interface (see getting started section of the Blender site tutorial page). I created a cylinder in Blender and then used a couple of boolean operations that are probably responsible for making the mesh non-manifold. A non-manifold mesh Add a Decimate modifier to your mesh. Select the non-manifold parts of the mesh Select the model. Apply Edge Split modifier What now ? Set the the Edge Angle to 90 degrees (may vary if you're using another model to the one shown). Apply the modifier and ... hey presto ! Behold a fixed mesh Notice the Decimate modifier is now able to count the polygons in the model (take model out of Edit Mode first).

Planet Earth Texture Maps The Earth is a complex planet to render. There are large land areas of varying color, and it can be difficult to find a suitable texture map in the public domain. There are vast areas of open water which are both specular and reflective. The planet is shrouded by layers of complex clouds with varying opacities. And the planet is blanketed by a thick atmosphere. I have gathered together all of the public domain data to create this synthesis of images which, while not accurate or true in the strict photographic sense, is never the less detailed and aesthetically "correct." If you are wondering where the Moon images went, they are now located further down this same page. The 1K versions of these images are free.

Bouncing virtual ball with Arduino (and Blender) I'm quite new on this Arduino stuff and I may have misunderstood something. But anyway, here are some observations of using Arduino and Blender's game engine. It's easy! It is really easy to get values from Arduino to Blender. from Blender.Mathutils import Vector import serial port = '/dev/ttyUSB0' pin = 0 try: GameLogic.SerialPort except: GameLogic.SerialPort = serial.Serial(port,9600) # read data valo = GameLogic.SerialPort.readline() val = float(valo)/200 # BLENDER stuff objs = GameLogic.getCurrentScene().getObjectList() cube = objs["OBbox"] cube.setPosition([1.0,1.0,val]) Here I'm reading photoresistor values and then tell Blender's game-engine to change "box" object's position according that value. /* Arduino reading photo resistor to serial * * */ int analogPin=0; int analogVal=0; void setup() { Serial.begin(9600); } void loop() { // get the value from photoresistor analogVal = analogRead(analogPin); Serial.println(analogVal); //delay(100); } Not so fast! Request/response model

Tutorial: Blender: Dynamic Paint Guide Dynamic Paint system can output three different texture types: paint maps, wetmaps and displacement maps. Paint map Paint map is the "color texture". It shows paint color and alpha. "Premultiply Alpha" makes color values to be multiplied by alpha while saving the texture. This video shows how paint map looks like: When added as a texture to the canvas object: you get paint colors. Texture influence settings used in that render: Wetmap Wetmap is a black-and-white texture that visualizes paint wetness. Basically wetmap equals to a paint map of white paint with fading enabled. This video shows a wetmap: If you set wetmap to influence normal, specular and ray mirror, render should look something like this: An example of wetmap influence settings: If you use both paint map and wetmap, you can easily get a nice looking paint surface. Displacement map Displacement map is a texture supposed to be used with "Displace" modifier or with texture displace. This is an example of a dispalce texture:

The Blender Clan Les ratios Ce sont des outils de comparaison qui visent à analyser la gestion, la rentabilité et la structure financière de votre entreprise. Les ratios contribuent à déceler rapidement les forces et les faiblesses de votre entreprise en ce qui concerne son autonomie et son indépendance financière, ses performances, sa solvabilité et sa trésorerie. Il existe de multiples possibilités pour établir des ratios. Sont présentés ci-après des ratios de structure financière, des ratios de performance et des ratios de trésorerie. Ratios de structure financière Le ratio d’indépendance financière Il permet de connaître la capacité de l’entreprise à se financer par ses propres moyens (capital social, réserves). Pour être jugé acceptable, ce ratio doit être supérieur à 50 %. Le ratio d’autonomie financière Ce ratio mesure la part de financement propre de l’entreprise par rapport à l’ensemble des financements. Un ratio d’un niveau de 20 à 25 % est considéré comme satisfaisant. Ratios de rentabilité Ratios de trésorerie

A complete IOR list Here's a long list with ior values you can use when you create various materials and liquids and much more. This is a compilation of various ior lists scattered all around the web, so there may be duplicates in the list but they're there for comparison purposes and so you can pick either ior value that fits your specific needs. I hope this long list will be useful for someone.. Transparent materials Eye, Aqueous humor 1.33 Eye, Cornea 1.38 Eye, Lens 1.41 Eye, Vitreous humor 1.34 Glass, Arsenic Trisulfide 2.04 Glass, Crown (common) 1.52 Glass, Flint, 29% lead 1.569 Glass, Flint, 55% lead 1.669 Glass, Flint, 71% lead 1.805 Glass, Fused Silica 1.459 Glass, Pyrex 1.474 Lucite 1.495 Nylon 1.53 Obsidian 1.50 Plastic 1.460 - 1.55 Plexiglas 1.488 Salt 1.516 Metals Aluminum 1.39 Copper 2.43 Gold 0.166 Mylar 1.65 Nickel 1.08 Platinum 2.33 Silver 1.35 Titanium 2.16 / Magnus

LuxBlend 2.5 installation instructions - LuxRender Wiki From LuxRender Wiki This page contains installation instructions for LuxBlend25, LuxRender's interface and export script for Blender 2.6x. LuxBlend will only work with LuxRender 1.0 or higher (preferably the latest stable version), not with earlier versions. Please be aware that LuxBlend for Blender 2.49 is a different script and will not work on Blender 2.5x/2.6x or any release after it. Installing LuxBlend 1. Download the latest stable release of LuxRender from the LuxRender main page. 2. Start Blender and open user preferences and go to the addons tab. 3. Click the Show More Info arrow and enter the path to the LuxRender installation where you extracted the files in step 1. 3.b. This page shows which options you might want to set - GPU_in_blender while it describes it for GPU users, everyone can use it as well. 4. (Windows only) In order to get material previews in the materials tab in Blender you will need one more thing. 5. 6. Installing development builds A. B. C. D. E.

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