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Cómo utilizar la realidad aumentada en la Educación

Cómo utilizar la realidad aumentada en la Educación
When you were a kid, did you watch RoboCop and totally love the heads-up display? What about the fascinating visuals in Minority Report or Iron Man? They’re basically a form of augmented reality (AR for short). Augmented reality is not something limited to just Hollywood blockbusters though. Before you get your feathers all ruffled, though, let’s clear something up. In an effort to shed some light on the current tools and teachers using AR, I thought it might be useful to assemble a list of what we’re seeing these days. In any case, here are just a handful of interesting AR use cases that you should check out. Project Glass The most famous AR project is being, of course, led by the folks at Google. MITAR Games The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating “Augmented Reality” simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers.

PROYECTO INFANTIC-TAC Modelo de implementación que puede ser una guía o punto de partida para los docentes que quieran integrar las TIC en los procesos de enseñanza - aprendizaje en cualquier etapa educativa para desarrollar el curriculo y las competencias básicas de su alumnado. InfanTIC/TAC desarrolla, analiza y evalúa este proceso de alfabetización digital a través de toda la etapa de educación infantil. Desde que el alumnado se incorpora al centro, sin demorar o postponer el desarrollo de su competencia digital como parte importante en su proceso de aprendizaje. Con planes de actuación secuenciados para cada uno de los niveles de educación infantil ( 3 AÑOS/4 AÑOS/5 AÑOS) y que pueden ser IMPLEMENTADAS EN CUALQUIER ETAPA EDUCATIVA, adaptándolos en función de los objetivos propuestos, los contenidos trabajados , las actividades diseñadas y la competencia digital de los alumn@s. proyecto.

13-14jsd21stcenturyclassroom - Instructional Handouts Get your brand new Wikispaces Classroom now and do "back to school" in style. guest Join | Help | Sign In 13-14jsd21stcenturyclassroom Home guest| Join | Help | Sign In Turn off "Getting Started" Loading... iPad y Realidad Aumentada uso en el aula Por dónde empezar Una de las cuestiones más sobresalientes en la lectura del tema de la realidad aumentada en educación, es la enorme red de ideas, formas y posibilidades por explorar en el tema. Siempre tiene uno la sensación de no haber leído todo, de no haber descubierto algo importante, porque a cada vuelta de página (o clic) nos encontramos con algo más sorprendente o más adaptable a nuestra realidad concreta. Entonces, ¿por dónde empezar el tema? Algo que considero fundamental es dejar en claro no solo qué es la Realidad Aumentada sino y fundamentalmente que existen distintas formas de tecnologías a las cuales se engloba en general con la idea de Realidad Aumentada. Qué es Realidad Aumentada No es realidad virtual, no se trata de mundos paralelos, de entornos inmersivos, ni de segundas vidas. También pueden encontrar el vídeo en este enlace. Un mismo concepto, distintas formas Un museo arqueológico convertido en libro aumentado Sonrisas de Ballenas y Geometría Aumentada

The Beginner's Guide To The iPad And iOS 7 Apple may be about to announce a slew of new devices over the coming months. From an iWatch to an iPhone to an iPad, there’s a lot of technological nonsense to keep track of. What’s a busy teacher to do? If you feel like the tech train has already left the station and that you’re too far behind to catch up, fear not. I’ve attempted to put together a few useful tutorials and lessons that shed some light on the absolute basics of the iPad. Since this is far and away the most talked-about classroom technology, I thought it might be useful to get back to basics. In the following videos, I attempted to build a guide to the iPad that walks you through how the iPad works using the not-yet-available operating system iOS 7. Each video below is from a free Modern Lessons course I built in hopes of helping teachers get a firmer grip on how to actually, you know, do things on the iPad. So, all useful stuff. How To Use The iPad Passcode Lock How To Create Folders How To Use ‘Find My iPhone’

AR SPOT web AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects. This project aims to expand the range of creative experiences for young authors, by presenting AR technology in ways appropriate for this audience. Download (Windows only) Installation Instructions Download the ZIP file, and unpack it.In the SpotDocumentation folder, you will find a file called “SPOT Cards”. AR SPOT Details The source code for Scratch was modified to include a camera feed, and novel functions were added to the library of programming blocks. Users can interact through two types of objects: cards and knobs. Resources

Socrative Science GCSE Quizzes Comment:Last Updated:2 April, 2014Section:Resources This collection is a series of highly interactive and exciting revision quizzes and short answers questions that you can use to involve and engage the whole class. The revision activities are aimed at Yr11 revision (age 15-16) and they are suitable for the current GCSE exams as well as for the new exams starting in 2013. The quizzes and short answer tasks are all Socrative activities that you can import in your Socrative Room. Socrative is a free Web 2.0 Tool that allows you to get your learners to join your room without the need of registering. When you run the quizzes all learners can answer the questions at their own pace and the teacher sees how each team is progressing on their Teacher’s Room. If you are not familiar with Socrative you will find the video below really useful. Socrative Space Questions video GCSE Biology Socrative: Enzymes Quiz Socrative: Animal and Plant Cells Socrative: Cell Division and Inheritance GCSE Physics

Objetos inteligentes | Interfaces de Fluidos The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual object with every physical object to support an easy means of modifying the interface and the behavior of that physical object as well as its interactions with other "smarter objects". As a user points a smart phone or tablet at a physical object, an augmented reality (AR) application recognizes the object and offers an intuitive graphical interface to program the object's behavior and interactions with other objects. Once reprogrammed, the Smarter Object can then be operated with a simple tangible interface (such as knobs, buttons, etc). As such Smarter Objects combine the adaptability of digital objects with the simple tangible interface of a physical object. We have implemented several Smarter Objects and usage scenarios demonstrating the potential of this approach. More details on

Apps Gone Free Editor’s Pick: Cut the Rope: Time Travel HD Cut the Rope: Time Travel HD(4.5 stars with 3985 User Ratings) iPad App $0.99 → Free for a limited time Cut the Rope: Time Travel(5 stars with 8565 Ratings) iPhone App Everyone has heard of and played Cut the Rope, right? At least some version of it, we bet. Enseñanza Usando Google Glass ~ Tecnología Educativa y Aprendizaje Móvil Google Glass has recently been making such a huge fanfare online. It is one of the most sophisticated piece of high tech gadgets ever been created till now. And though it is not yet released officially to the public, but talk of its potential use in education is already making the news. Here is what users can Do with Google Glass :Say take a picture to take a pictureRecord what you see hands-freeShare what you see live ( as in the video below )Get directions right in front of youSpeak to send a messageAsk whatever on your mind to get instant answersTranslate your voice into different languages Now watch how a physics teacher/Glass Explorer Andrew Vanden Heuvel takes a classroom on a virtual field trip into the Large Hadron Collider.

What can you do with an iPad in the classroom? | dedwards.me It’s a tool, it’s a tool, it’s a tool. The iPad is not going to replace teachers or ‘fix’ education. There is a cost implication that must be taken into account and only an educator will know if it is right for their students. Assessment for Learning The most valuable weapon in an educators arsenal is feedback. Applications such as eclicker, Socrative and Nearpod have the ability to provide instant feedback for every child in the classroom. Collaboration Setting a collaborative task is a tried and tested technique to allow students to question each other in the pursuit of an answer. Every educator has been left with completed work and no easy means to ensure the student has a copy to refer to in the future. The point is an educator can now set tasks to enhance learning, safe in the knowledge the students have the tools to complete what is required. Practical Use These are a few of the applications that have been made a little easier by the use of an iPad Informing the Next Step Like this:

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