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John Conways Game of Life - StumbleUpon The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. playgameoflife.com New developments of this page will continue on playgameoflife.com. playgameoflife.com The Simulation Figure from the XKCD RIP John Conway comic. The Rules For a space that is 'populated': Each cell with one or no neighbors dies, as if by solitude. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighbors survives. For a space that is 'empty' or 'unpopulated' Each cell with three neighbors becomes populated. The Controls Choose a figure from the pull-down menu or make one yourself by clicking on the cells with a mouse. Development Edwin Martin <edwin@bitstorm.org>

Classic Movies in Oriental Art Turkish artist Murat Palta recreated scenes from classic movies in an Ottoman style. Really cool! Share Interactive: Snake Oil? The scientific evidence for health supplements See the data: bit.ly/snakeoilsupps. See the static versionSee the old flash version Check the evidence for so-called Superfoods visualized. Note: You might see multiple bubbles for certain supplements. These is because some supps affect a range of conditions, but the evidence quality varies from condition to condition. This visualisation generates itself from this Google Doc. As ever, we welcome your thoughts, crits, comments, corrections, compliments, tweaks, new evidence, missing supps, and general feedback. » Purchase: Amazon US or Barnes & Noble | UK or Waterstones » Download: Apple iBook | Kindle (UK & US) » See inside For more graphics, visualisations and data-journalism:

Фото и рисунки, арт и креативная реклама How I Learnt To Stop Worrying And Love The Bomb (Kinda) I felt alienated from The Guardian’s graphic about stockpiles of nuclear weapons . Was there a better way to depict the data? UPDATE: Aug – I’m in the process of revising this diagram in light of all the comments (and flames!). Thanks all. I felt the use of abstract figures made most of the data meaningless. There’s a single way I relate to nuclear weapons. So, I thought of a better way to understand the data. However, the idea rapidly unravelled. I wasn’t expecting that. 10 years ago we had 32,512 nuclear weapons. Ah but we all live in cities now I tried to recover a eye-popping stat with another quick calc. 50% of us live in densely populated cities now. Nope. Unexpectedly, in making this image, the data forced me to change my mind. In this case, it exposed the myth in my head, scorched long ago into my childhood imagination. No doubt, nuclear weapons are crazy devices. As the data reveals, we simply don’t have enough of them.

Great Resume Designs that Catch Attention-and Got People Hired Inspiration June 21, 2011 When applying for a job, you have no choice but to do your best to outshine competition. Even before winning an interview, your qualifications (or in some instance, your character) are already judged by the resume you’ve submitted. It is then important to make your resume or CV as honest, concise, and striking as possible. If you are looking forward to a creative position, you will be expected to come up with something grand and extra creative as well. Take a look at how other designers compose their creative resumes. View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source View Source Author: Cadence Wu Cadence is You The Designer's senior blogger, and the most jack-of-all-trades of the staff.

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