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Living Sasquatch

Living Sasquatch

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Overview The Handy AR presents a vision-based user interface that tracks a user's outstretched hand to use it as the reference pattern for augmented reality (AR) inspection, providing a 6-DOF camera pose estimation from the tracked fingertip configuration. A hand pose model is constructed in a one-time calibration step by measuring the fingertip positions relative to each other in presence of ground-truth scale information. Streetquest Streetquest brings whole new running dimension - REAL-TIME MULTIPLAYER EVENTS! Wanna do something cool? Why don’t you paint your city while running? Mobilizy Proposes Augmented Reality Mark-up Language to The AR C SALZBURG, Austria: SEPTEMBER 22nd 2009. The nascent field of Mobile Augmented Reality (AR) is on the verge of becoming mainstream. In recent months an explosion in the development of practical AR solutions has given consumers numerous AR applications to experience and “augment” their daily lives.

Robert Rice Speaks At MOMA Robert Rice, the CEO of Neogence Enterprises and blogger of augmented reality on Curious Raven, spoke back in June at Mobile Monday. His speech targets the intermediate developer of augmented reality. If you’re new to the technology, most of this speech will go over your head. Introducing the Zerkin Glove – Intuitive Interaction in Augmente Augmented reality apps on mobile devices are all the rage these days. And they will probably remain so for a couple of years. But - Cross Reality: When Sensors Meet Virtual Reality During my recent visit to MIT in Boston I met with Joseph Paradiso, Associate Professor and Director of the Responsive Environments Group at MIT Media Laboratory. He showed me some demos of what his lab is up to, focusing mostly on what is termed "Cross Reality". This is when sensor/actuator networks meet online virtual worlds. Paradiso co-authored a paper that has just been released in the July-September edition of the IEEE Pervasive Computing Magazine. The paper outlines and analyzes Cross Reality experiments done within Second Life, the most popular virtual world with 15 million current subscribers.

The Mind-Warping Animated GIF Art of Paolo Čerić Digital artist Paolo Čerić is currently studying information processing at the Faculty of Electrical Engineering and Computing in Croatia where his experiments with processing and digital art have resulted in a steady stream of fascinating animations which he publishes on his blog Patakk. Čerić tells me that he began about two years ago knowing very little about digital art or animation, but was fascinated watching other coders create art with code. For a while he simply tried to mimic other animations he’d seen, but lately has truly developed his own personal style that varies from pulsating geometric patterns to glitch art and everything in between.

16 Top Augmented Reality Business Models As promised a more specific ‘commercial’ follow up to my previous post on this topic which was more ‘story’ centric. I am developing & producing a range of Augmented Reality (or if you prefer AR, ‘blended or layered media’) applications at the moment. I have also been asked to present at a few conferences and create a detailed white paper on the implications of AR for government & business looking at privacy, legal, copyright & crime issues. As readers of this blog will know I also lecture, run workshops & work with creative teams to come up with future ‘social entertainment’ based around virtual worlds and augmented reality. But the purpose of this short post is to simply list and try to categorise the many types of business Augmented Reality apps appearing in the market.

These Guys Are Creating a Brain Scanner You Can Print Out at Home Conor Russomanno (left) wears an OpenBCI prototype, while Joel Murphy experiments with its predecessor Photo:OpenBCI Conor Russomanno and Joel Murphy have a dream: They want to create an open-source brain scanner that you can print out at home, strap onto your head, and hook straight into your brainwaves. This past week, they printed their first headset prototype on a 3-D printer, and WIRED has the first photos. Bootstrapped with a little funding help from DARPA — the research arm of the Department of Defense — the device is known as OpenBCI. It includes sensors and a mini-computer that plugs into sensors on a black skull-grabbing piece of plastic called the “Spider Claw 3000,” which you print out on a 3-D printer.

Augmented Reality is Rounded Corners Posted on September 9, 2009 by rouli Earlier today, Thomas Carpenter posted this video and asked whether the augmented reality mode adds anything to the application. The answer is probably not. iPhone 3.1: Some Nice Tweaks - Augmented Reality Still Only Semi At its annual iPod event today, Apple introduced version 3.1 of the iPhone OS for the iPhone and iPod touch. While there are a number of small tweaks and new features in this update, for the most part, the new firmware enables support for the new features that iTunes 9 introduced today, including Genius mixes and premade ringtones. One feature we were really looking for, support for augmented reality (AR) apps, will only be semi-supported in this new version, though at least some AR apps that were previously impossible to implement on the iPhone will now be feasible. Together with the iTunes 9 update, the iPhone 3.1 firmware now allows users to download over 30,000 ringtones for four major labels at $1.29 each. iTunes 9 also finally introduces a better way to manage and rearrange apps on the iPhone or touch. In addition, iPhone and iPod touch users can now tap into the Genius Mixes that iTunes 9 introduced today. What About Augmented Reality?

How AR Browsers Should Be… Posted on September 7, 2009 by rouli Frankly, I got tired with AR browsers. When Wikitude first launched I was excited. When Layar came out the whole blogosphere was thrilled. But now (only a couple of months after Layar went public), I’m feeling quite jaded. Augmented Reality Games Workshop approach Participants will design and construct a prototype of an Augmented Reality Game using the ARToolkit. Interaction between the virtual and the physical will be the focus of the games. Augmented Reality: Here's Our Wishlist of Apps, What's There's another dimension present, everywhere we go, that a growing number of technologists are working to uncover. These people aren't talking about theoretical physics or a magical world of fairies and gnomes - they're talking about information that could offer more context to traditionally physical lived experience. Augmented Reality (AR) is the phrase being used and this practice of making layers of data available on top of real world experiences could be a big one soon. Improvements in geolocation, bandwidth, mobile devices and APIs are the foundation of this feeling that a useful Augmented Reality may be more realistic today than ever before.

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