
A to Z Teacher Stuff For Teachers FREE online lesson plans, lesson plan ideas and activities, thematic units, printables, themes, teaching tips, articles, and educational resources Mind42.com - Collaborative mind mapping in your browser How Common Core Standards Mesh With Education Technology If you’re a teacher in the US, you’ve surely heard of the Common Core Standards , the national academic standards for K-12 schools. While there’s always a lot of mumbling and grumbling when it comes to anyone mandating what should be taught and how to get there, the Common Core Standards have been adopted by 45 of the states, so they’re not exactly something that can be easily ignored. So how do all of the newer, innovative teaching methods and ideas mesh with having to meet certain standards? The Intersection The Common Core Standards, the national academic standards for K-12 schools in the United States, have now been adopted by 45 of the states. This makes them the pre-eminent source of what is being taught in the vast majority of public schools in America. Much has been made in the blogosphere and across social media of the changes compared to former academic standards that were dictated at a state level. The Common Core Standards - W= Writing - RI= Reading: Informational W.4.6. RI.8.7.
77 Educational Games and Game Builders I'm often asked if I know of any games for subject "x," "y," or "z" for a particular grade level or age group. My answer is usually yes, but I need to search my archives. Therefore, I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online. Consider this my humongous list of educational games. 1. 2.Spin and Spell has been featured on a number of blogs over the last year. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. the World Food Programme's website offers students a large selection of educational online games and activities. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56.
MERLOT Pedagogy Portal Apps in Education Constructivist teaching methods History[edit] Constructivist teaching strategies[edit] Characteristics of Constructivist Teaching[edit] One of the primary goals of using constructivist teaching is that students learn how to learn by giving them the training to take initiative for their own learning experiences. According to Audrey Gray[who?], the characteristics of a constructivist classroom are as follows: the learners are actively involvedthe environment is democraticthe activities are interactive and student-centeredthe teacher facilitates a process of learning in which students are encouraged to be responsible and autonomous Examples of constructivist activities[edit] Furthermore, in the constructivist classroom, students work primarily in groups and learning and knowledge are interactive and dynamic. Experimentation: students individually perform an experiment and then come together as a class to discuss the results.Research projects: students research a topic and can present their findings to the class.Field trips.
Free Technology for Teachers Una risorsa didattica sull'uso responsabile dell'e-mail da parte degli studenti red - Gli studenti fanno ormai largo uso del servizio di posta elettronica, ma molti di essi ancora non hanno una vera e propria "alfabetizzazione" su come utilizzare al meglio questo strumento, non esponendosi ai classici rischi del web. Inoltre, spesso non sanno neppure gestire in maniera efficace le proprie e-mail, generando un caos assoluto nelle loro caselle di posta. A scuola si fa ormai largo uso della posta elettronica, tantissimi sono i docenti che creano liste di distribuzione per inviare ai propri studenti appunti, video, link e quant'altro utile per le attività didattiche, per l'approfondimento, etc. Per tale ragione, scrivere delle e-mail pertinenti e contestualizzate deve essere parte dell'essere un buon cittadino digitale! Di seguito è possibile scaricare un'immagine atta a schematizzare l'uso responsabile della posta elettronica da parte degli studenti. Tra le responsabilità troviamo: Questa risorsa è disponibile per il download gratuito anche in formato PDF .
Mission Possible: Playing Games with Professional Development A few posts ago, I talked a bit about Gamification in education. I then went on to discuss an idea I had to apply this to my classroom with Galaxy Fleet. After presenting at last weekend's Iowa Edcamp, I am inclined to give you some specifics of the Professional Development model I created that uses these principles. Mission Possible is our district's model for professional development with regards to technology in our 1:1. In creating this process, I was looking for something that was highly engaging (or as engaging as any PD can me) as well as individualized and fun. I see learning technology to be three fold. Those are the three Tiers of the game. Here is the website for the Game. You will not be able to see the leaderboard, which we do post so everyone knows where they stand. I can tell you that this posting of the leaderboard is a key to the game aspect of it. As teachers move through the game they can pick up other titles along the way for completing sets or "chains" of missions.
American classroom learning Compared to classrooms in some countries, United States' classrooms tend to be informal.There are, however, some very important basic rules: Before class: Do your homework! In Class: Arrive on time for class. Periodically ask yourself if the course is meeting your objectives. Classroom learning series Preparing for the classroom | Class "prep"/paying attention | Classroom discussions | Taking notes in lectures | Influencing teachers | Interviewing for class projects | Consent form for interviews | Problem based learning | Using guided notes
The Back End of Gamification in our 1:1 Professional Development I have posted several previous blogs on my model for gamification in our professional development. If you are interested in how the idea was started, read "Gamification in Education: It's World of Warcraft without the Warcraft." or "Mission Possible: Playing Games with Professional Development." If you are interested in how I incorporated crowdsourcing into the game, read "Crowdsourcing your 1:1 Professional Development." I will begin by saying that this is by no means the best way to do this. That being said, here is a peak behind the curtain. When teachers do a mission, they are to receive points depending upon which level the mission falls under. 4th level missions are worth 4 points, etc. This data then goes into a spreadsheet for that level. I then create a pivot table that accesses this information with the teacher's username, mission number, and returns the points awarded. The third worksheet on this document is where the totals are linked to the teacher's actual names. Chris
25 Things Successful Educators Do Differently : InformED Levels of Use Adapted from C. Moertsch (1998), Computer Efficiency, Learning and Leading with Technology, p. 53; and G.E. Hall & S.M. Hord (1987), Change in Schools, p. 84. From field work in the late 1960's and early 1970's, Hall and Hord identified, verified, and operationally defined eight different levels of use of a new innovation. More recently, Christopher Moertsch developed the Levels of Technology Implementation (LoTi) Framework, which roughly parallels Hall and Hord's "levels of use" framework and applies it to the use of technology in schools. The following table, which relates these two research-based frameworks, was developed at RMC Research Corporation.