
android-multitouch-controller - Simple multitouch pinch-zoom library for Android Welcome to the android-multitouch-controller project on Google Code. This project currently comprises three Android sub-projects: (1) MTController, the MultiTouch Controller class for Android (see below); (2) MTVisualizer, the source code for the app "MultiTouch Visualizer 2" on Google Play; (3) MTPhotoSortr, a demo app showing how to use the MultiTouch Controller class. This MultiTouch Controller class makes it much easier to write multitouch applications for Android: -- It filters out "event noise" on Synaptics touch screens (G1, MyTouch, Nexus One) -- for example, when you have two touch points down and lift just one finger, each of the ordinates X and Y can be lifted in separate touch events, meaning you get a spurious motion event (or several events) consisting of a sudden fast snap of the touch point to the other axis before the correct single touch event is generated. An example of how to use the API is included in the "MTPhotoSortr" demo app in the source repository linked above.
KLOUT Klout measures your influence on your social networks. eDrawings for Android ( #edrawings #edrawingsforandriod ) The very much anticipated initial release of eDrawings for Android is now available from the Google Play store. As with its sibling on the iOS, this inexpensive app is $1.99. It can view SolidWorks models (.sldprt), assemblies (.sldasm) and drawings (.slddrw). Of course, it can view eDrawing formats (.edrw, .eprt, .easm). Overview This initial release of eDrawings for Andriod represents the first time that you can inexpensively open and view native SolidWorks files on an Andriod device. As with other mobile version releases of eDrawings, this app provides familiar functionality. User Experience Once you launch the app, a list of currently available models and drawings is shown, with thumbnail previews. When you open a supported 3D model, you can rotate, pan, zoom in and out, zoom fit (double-tap), and zoom home. Usability and Performance eDrawings for Android is very intuitive for amyone familiar with multitouch screens. Assemblies Parts Drawings Bottomline
TwitIQ achartengine - Charting library for Android AChartEngine is a charting library for Android applications. It currently supports the following chart types: line chart area chart scatter chart time chart bar chart pie chart bubble chart doughnut chart range (high-low) bar chart dial chart / gauge combined (any combination of line, cubic line, scatter, bar, range bar, bubble) chart cubic line chart All the above supported chart types can contain multiple series, can be displayed with the X axis horizontally (default) or vertically and support many other custom features. The charts can be built as a view that can be added to a view group or as an intent, such as it can be used to start an activity. The model and the graphing code is well optimized such as it can handle and display huge number of values. AChartEngine is currently at the 1.0.0 release. Find us on Facebook, too: Read a short introduction to AChartEngine here:
IRL Connect The first visual social network Broadcast your life Chat live with people around the world by location See the world around you Talk to your friends on the map Share content on the map Share content, photos, video or live broadcast Talk to your friends on the map Share content and conversations across multiple social networks and mobile devices no matter where you are. Forgot password? A Basic Game Loop | Against the Grain – Game Development Following the series so far you we have an understanding of the game architecture. Even if just briefly but we know that we need to take input in some form, update the internal state of the game and finally render it to the screen and also produce some sounds and/or vibrations. Let’s keep it simple. A basic game loop We handle input, update the state of our internal objects and render the current state. Anything in Android happens inside an Activity. Android Game Loop Let’s open up DroidzActivity.java from our project. This does nothing more than assigns the default (R) view to the activity when it is created. Let’s create a new View which we will use. MainGamePanel.java The above code is a plain class that overrides the methods we are interested in. This line sets the current class (MainGamePanel) as the handler for the events happening on the actual surface. The above line makes our Game Panel focusable, which means it can receive focus so it can handle events. MainThread.java LogCat
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