Edge.js Run node.js and .NET code in-process An edge connects two nodes This edge connects node.js with .NET Created by Tomasz Janczuk / @tjanczuk (Use space or arrow keys to navigate) Edge.js connects 30k+ npm modules with 11k+ nuget packages JavaScript with C#, F#, Python, and PowerShell loose typing with strong typing IO-bound single threaded with CPU-bound multi-threaded cool with awesome in one process C# welcomes Node.js Call C# async lambda from node.js var edge = require('edge'); var hello = edge.func(function () {}); hello('Node.js', function (error, result) { if (error) throw error; console.log(result); }); see full code c:\projects\edgedemo> node sample.js CSharp welcomes Node.js F# welcomes Node.js Call F# async workflows from node.js var edge = require('edge'); var hello = edge.func('fs', function () {}); hello('Node.js', function (error, result) { if (error) throw error; console.log(result); }); how to F# in node.js c:\projects\edgedemo> node sample.js FSharp welcomes Node.js Python welcomes Node.js
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Quintus JavaScript HTML5 Game Engine a platfomer in ~80 lines of code, you can edit the code on the left. Click to focus, arrow keys to move. more A breakdown of the example is below. Create an HTML file, pull in the Quintus library and setup the engine. <html><head><script src=' var Q = Quintus() .include("Sprites, Scenes, Input, 2D, Touch, UI") .setup() .controls() .touch(); </script></body></html> Quintus supports an event-based, hybrid Object-Oriented and Component-based approach, allowing for both a standard inheritance model with support for reusable components. Quintus let's you easily create reusable scenes that can be swapped in and out by loading them onto stages. Quintus features easy asset loading, sprite sheet generation.
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dvdp WebRTC (TIP) Increase reception RFXcom433 - Page 3 Old trick to slightly improve reception&transmission. Make a 'curl' of electrical installationwire with a straight section corresponding to wavelength. Put it over the original antenna like shown on the picture [showing a TFA_Nexus PWS-console]. Principle of operation is inductive coupling between the add-on antenna and the original antenna of the receiver/transmitter. Antenna extension for Nexus-Console/RFXCom IMG-20141227-00411 (Small).jpg (25.18 KiB) Viewed 6169 times No-cost solution, therefore always worth a try. When increasing antenna-gain, mutual positions of equipments however sometimes become (more) critical. with the antenna-extension the RFXCom-transmissions blasted too much power towards the near 'extended' Nexus-Console, 'confusing/blocking' the Nexus-Console .....