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7 Outstanding Augmented Reality Apps for iPad

7 Outstanding Augmented Reality Apps for iPad

7 Free Adobe Apps for your iPhone and iPad Adobe makes industry standard Apps for your desktop that creatives rely on every single day. However, Adobe also makes some pretty cool iOS Apps too and the best part is most of them are FREE. Here are 7 that you should check out today! Adobe Ideas Actually Adobe Ideas started out as a free App but then it went paid. Adobe Photoshop Express While Photoshop Touch is the king when it comes to all the editing power you could expect on a mobile device, the Free Adobe Photoshop Express is great for doing basic things like adjusting the exposure of an image, cropping, framing, special effects and the best noise reduction I’ve seen in a mobile app. Adobe Kuler Adobe Kuler for iPhone has to be the most “fun” Adobe App for iOS. See my demo of Kuler here: Adobe Reader While iOS can display “basic” PDFs, it can’t display many of the attributes that can be applied to PDFs such as digital signatures and annotations (annotation display is coming in iOS 7). Adobe VideoBite Adobe Grouppix Behance

8 Immersive Virtual Reality Data Visualizations - Rock the VizComm Imagine stepping into a three-dimensional data visualization that lets you fully interact with the data. This is now possible thanks to virtual reality technology. Virtual reality data visualizations are computer generated, highly interactive, 3D projects. While the concept of VR isn’t new, the idea of immersive data exploration most certainly is – and the exciting possibilities are endless. VR visualizations have the potential to offer easier pattern recognition and retention. 1) Brexit – Google Labs The United Kingdom voting on whether to stay in the European Union or to “Brexit” was a huge story across Europe. 2) Blue Whale Experience – Fusion The blue whale is the largest animal on the planet. 3) Titans of Space – Oculus Rift DK2 Titans of Space 2.0 is a deep-dive tour through our Solar System. 4) 21 years of the Nasdaq – Wall Street Journal The Wall Street Journal crafted a virtual reality guided tour of 21 years of the Nasdaq. 5) Google Chrome Experiments

JMIR-Smartphones as Multimodal Communication Devices to Facilitate Clinical Knowledge Processes: Randomized Controlled Trial | Pimmer Introduction Interclinician Communication and Mobile Phones Interclinician communication is a key component of health care systems. The significance becomes clear in light of its impact on patient care: poor communication between clinicians results in enormous costs and, more importantly, a high number of adverse clinical outcomes and deaths [-]. Rich Communication Modes: Speech, Images, and Annotation In recent publications, mobile phones have been considered as potentially efficient tools that enable instant location-independent communication [,,-]. Mobile Communication and Knowledge Exchange The aim of synchronous interclinician communication involves the building of a shared understanding and a “just-in-time grounding” [] between clinical actors with varying levels and domains of knowledge and expertise for the well-being of patients. Objectives and Hypothesis To address this research gap, we delineated 2 sets of hypotheses based on cognitive and sociocognitive science approaches.

Teachers' Guide to Augmented reality Augmented Reality is a concept that has been around for sometime now but with the latest innovations in the digital world, augmented reality has been foregrounded posing serious questions as to its relevancy in education and learning. What is Augmented Reality ? Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context. Augmented reality has its origins as early as the 1950s and has progressed with virtual reality since then, but its most significant advance have been since the mid 1990s when researcher Tom Caudell coined the term "augmented reality," What is the difference between virtual reality and augmented reality? Augmented Learning ? How does augmented reality works ?

The 3 Best Educational iPad Apps Released in Q1 2013 ear 2013 has started with the release of quite a number of quality educational iPad apps. Here is our selection of the top 3 iPad apps, released during January - March 2013, that are informative, interactive, as well as extremely well-designed. All these apps were free at the time of writing of this post. EarthViewer EarthViewer is an interactive educational iPad app, developed by BioInteractive team at Howard Hughes Medical Institute. Earthviewer has three main time scales that can be toggled via pinching and zooming: Modern Earth, Phanerozoic, and deep Earth time (Hadean, Archean, and Proterozoic). The app includes a teacher’s guide with suggested app usage in the classroom. WWF Together WWF Together app for iPad has been developed by World Wildlife Fund. The app features a number of wild animals including giant pandas, elephants, snow leopards, whale and others, with new animals added regularly. The app design is quite innovative. Sound uncovered

How to create animated GIF images of a screencast? Smartphones as Learning Tools – UW Bothell Learning Technologies Blog Last Spring, we posted an article about using cell phones in the classroom. Nearly every student, staff and faculty member has one, and in the past years there’s been a push to harness the technology for educational enhancement. But now an even more advanced mobile technology is becoming ubiquitous–smartphones. There are now 91.4 million smartphones in the United States, and many students are the proud owners of these devices. In addition to standard cell phone features of calling and texting, smartphones make it easy to browse the web, play games, check the news, study for a test, and much more all thanks to different applications that can be installed on the phone. With technology constantly advancing, it may be only a matter of time until cell phones are replaced completely by smartphones. But the dilemma with smartphones in the classroom is similar to laptops in the classroom. Don’t like the idea of smartphones?

Augmented Reality: The Future of EdTech By: Drew Minock Augmented reality is defined as “a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer generated sensory input such as sound, video, graphics, or GPS data.” (Wikipedia) We have discovered that augmented reality is much more than the definition describes – it is the future of educational technology. It all started on March 21st at the MACUL Conference in Detroit when the great Leslie Fisher showed the $20 bill trick using an app called Aurasma. That was the moment that would change everything. I instantly saw the power and limitless possibilities of Augmented Reality (AR) in education. Augmented reality allows us to put objects in the hands of our students that would have previously been impossible. There are several augmented reality applications available to download onto your mobile device, but few give you power to create your own experience like Aurasma. character or person.

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