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The very latest builds - GraphicAll.org

The very latest builds - GraphicAll.org

BlenderArt Magazine Blender Code | developer musings on Blender Development Fund Blender Foundation welcomes recurring donations to the Development Fund, which enables coders from the community to work for a set period of time on specific objectives. Projects or people selected for support are defined by the Blender Foundation’s project administrators. Selected projects are announced on this page, at the main developer mailing list, and on the code blog. At right we publish information about the monthly income we can spend. As alternative to recurring payments via PayPal, Gold Sponsors (or better) can donate annually via bank wire or PayPal. September 2011 Grant for Jeroen Bakker, to complete his 10k funding target for the OpenCL compositor project.Grant for Lukas Toenne, to complete his funding target for Particle Nodes. October 2011 – March 2012 Grant for Lukas Toenne, for further work on particles and node systems in Blender.Grant for Nicholas Bishop, for applying GSoC sculpt/paint branch and other modelling related todos. April 2012 – June 2012 July 2012 – Dec 2012

3D Primer – page 1 | SGFX 3D Primer page 1 | page 2 | page 3 | page 4 | page 5 1.01 Why write the 3D primer? I have wanted to write this article for several years and for several reasons. Generally speaking artists/modelers are happy to help out someone new. You do need practice but it helps to understand how to achieve something by having it explained to you or even better seeing it done. I have used a lot of reference from Wikipedia as I find it invaluable as a source of information. Littered throughout these webpages are incidental information paragraphs like this one. 1.02 How to use the 3D Primer As a new modeler it can be very daunting to ask even a simple question. This Primer and any accompanying videos are laid out so that you can: Get a feel for where Subdivision modeling came from and why we need it. Primer page 1 | page 2 | page 3 | page 4 | page 5

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