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Alliance Virtual Library

Alliance Virtual Library

SLED® Blog Gwyn’s Home » The Post-Human Perspective of `Self´ by Extropia DaSilva (part II) An essay by Extropia DaSilva and her Primary. Technology trends suggest our definitons of ‘self’ and ‘person’ will need to be re-examined in the future. Is this future best anticipated by thinking of our avatars in the first person perspective (‘I’ am in SL) or the third person (‘she’/'he’ is in SL)? Other examples would be early films which looked like theatre. It took a while for the language of cinema in terms of editing, camera moves etc to be developed. To be fair, on one level you could say these predictions were accurate. If we could anticipate what the extra element might be, we might be able to ‘expect the unexpected’ as it were. I believe that our future online worlds will not be populated just by tourists from RL, but also by software lifeforms that are indigenous to the VR world. Karl Sims developed a software world in which creatures evolved to be as efficient at locomotion as possible. Notice that I assumed these alien intelligences would desire bodies.

In future, everything will be a computer In the future rush to get to work, the day's tasks will be checked using a personal robotic butler, the misplaced car keys will be located by entering the word "keys" into a cellphone and getting a call back saying "bedroom." The children will be monitored by sensors that detect their every movement. At work, the office map uses the same kind of sensors to track down staff members for a meeting. The work day is interrupted by a break to play with the cat remotely over the Internet. After work, the ads on the shopping mall wall reconfigure to suit each person passing by, so when there is a sign for a concert, you buy a ticket by waving your cellphone over the billboard. At home that night, the phone programs the dishwasher and washing machine to run while the family sleeps. This is the vision outlined by researchers from around the world who gathered in the basement of a downtown Toronto hotel this week to talk about the third wave of computing. © (c) CanWest MediaWorks Publications Inc.

ALSC Blog » Blog Archive » Second Life, Third Life, Fourth Life… For my daughter’s 9th birthday party, we decided to celebrate it at Sega GameWorks in Seattle. Everyone got unlimited access to the videogames for 2 hours so naturally, I plopped myself down on a game I haven’t played in over a decade. It was a game I used to cherish with my husband before we got married–Virtual Fighter. Now in its 5th incarnation, the graphics is an amazing work of art! The gameplay however is the same. It really brought something to light. I discovered that having a Second Life isn’t all that different from real life. My point is, don’t buy into the backlash against 2nd Life. Many of us are in denial that we are in the age of digital natives.

Musique et numérique : Les voies de la création de valeur ne sont plus impénétrables Ce texte est le quatrième d’une série d’articles consacré à l’innovation marchande dans le secteur de la musique, issu du projet Musique et numérique : la carte de l’innovation, dont la Fing présentera les conclusions cet après-midi. L’innovation peut-elle aider l’industrie de la musique à sortir de la crise qu’elle traverse ? Sans aucun doute, conclut la Fondation internet nouvelle génération (Fing), dans la synthèse d’une discussion en ligne qui a réuni acteurs de l’internet et de la filière musicale d’avril 2006 à février 2007. Instaurer ce dialogue constituait déjà en soi une innovation et certainement faudra-t-il veiller à ce qu’il se prolonge et s’élargisse à un plus grand nombre de participants, au sein d’autres instances, comme le Conseil supérieur des musiques actuelles. Les pouvoirs publics ont certainement un rôle important à jouer pour aider la filière musicale à gérer la transition vers cette “nouvelle économie” de la musique dont chacun appelle l’émergence de ses voeux.

Serious Games Source: 'Enjoying Your First Life? Why Not Add a Second? Developing Library Services in Second Life' Epic releases Unreal Engine 4.1, including PlayStation 4, Xbox One support by Christian Nutt [04.24.14] Subscribers can now download the new version from GitHub, including both the stable build and "bleeding edge," untested new code. Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet Blog: Crunch is good for you by Gamasutra Community [04.25.14] "'Crunch' has become a dirty word... I’m here to argue that crunch, in small doses, is actually good for your team, your process, and your game." Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet Persuasive Games: Shell Games by Ian Bogost [03.03.10] Just what will the achievementization of the world mean? Country for Old Men (and Women) by Luis Matos [04.22.14] This week I was quite surprised at the latest news about Oculs Rift. A Game Concept by Matt Powers [04.21.14] Creating a game concept is one of the very first steps in video game production.

Quand le gouvernement allemand décide de participer à Wikipédia Une grande première qui risque de faire jurisprudence :-) Excellente initiative en effet que celle du gouvernement allemand qui va, via un institut, former et rémunérer des experts pour participer à Wikipédia dans le champ précis des ressources renouvelables (qui englobent les plus connues énergies renouvelables). On notera également la mention du don conséquent de Deutsche Telekom à Wikipédia pour la bonne et simple raison qu'ils réutilisent des articles de l'encyclopédie sur leurs propres sites web. Encore une brillante illustration du cercle vertueux du libre ! Une traduction de Framalang (Coeurgan, Daria, Olivier et Yostral).[1] Un financement d'état pour le Wikipedia allemand German Wikipedia receives state funding Torsten Kleinz (trad. en. Pour la première fois, l'édition allemande de l'encyclopédie en ligne Wikipedia recevra des fonds de l'Etat. Les entrées sur ce sujet seront améliorées sous la direction du Nova Institut, issu du secteur privé.

Suffern Middle School in Second Life My Virtual Life As I step onto the polished wood floor of the peaceful Chinese country house, a fountain gurgles softly and a light breeze stirs the scarlet curtain in a doorway. Clad in a stylish blue-and-purple dress, Anshe Chung waves me to a low seat at a table set with bowls of white rice and cups of green tea. I'm here to ask her about her booming land development business, which she has built from nothing two years ago to an operation of 17 people around the world today. As we chat, her story sounds like a classic tale of entrepreneurship. Slide Show >> Except I've left out one small detail: Chung's land, her beautifully appointed home, the steam rising from the teacups -- they don't exist. The avatar named Anshe Chung may be a computerized chimera, but the company she represents is far from imaginary. Oh yes, this is seriously weird. As it turns out, Second Life is one of the many so-called massively multiplayer online games that are booming in popularity these days. My head hurts. Oh, really?

Whatever happened to Second Life? | Analysis | Features Posted on 4 Jan 2010 at 14:01 The other half-a-dozen or so friends I collected are never online during my return. The only sop to my past is the apartment I rented in Zuni Villas, which is available for let. Brighton and beyond Before taking my leave of Second Life for what will probably be my last time, I decide to drop by the Showcase section and check out some of the Second Life locations that Linden wants you to see, rather than the murky depths of Zindra that it doesn’t. Perhaps subconsciously wanting to cling to something familiar to me, I notice a listing for the New Brighton Pier – a virtual recreation of the Sussex city I live close to. In fact, Second Life seems so increasingly obsessed with aping the real world that it’s in danger of becoming an interactive version of those creepy model villages you only find in English holiday resorts. There’s a recreation of the Apollo 11 moon landing, complete with lunar module and the Earth shimmering magnificently over the horizon.

Jeff Barr’s Blog » Becoming an Effective Second Life Presenter

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