
BAKERY 3D : BAKERY RELIGHT Pixarra STUDIO GPU : MATCHSTUDIO PRO V-Ray 3DELIGHT SITEX GRAPHICS : AIR AIR is an advanced 3D graphics renderer with a unique architecture and extensive features designed for the rapid production of high-quality images. AIR is a hybrid renderer, combining the advantages of scanline rendering - fast rendering of complex scenes, motion blur, and depth of field - with the flexibility of on-demand ray tracing for accurate reflections, soft shadows, global illumination, and caustics. AIR supports a broad range of geometric primitives, including polygon meshes, trimmed NURBs, subdivision meshes, curves, particles, and implicit surfaces. All primitives are supported in their natural form; no pre-meshing is required. AIR also provides true (sub-pixel) displacement and high-dynamic range (HDR) input and output. AIR offers the flexibility of fully programmable shading and procedural modeling. AIR employs tiled rendering with user-controllable tile order for efficient rendering of complex scenes. AIR doesn’t tie you to a particular modeling or animation program.
RAMDOM CONTROL : ARION RENDER Key features: Interactive rendering and editing, CUDA empowered, displacement, photo-realistic materials, physically-based, unbiased... Arion raw raytracing speed is vs. quality ratio is unprecedented and can produce the cleanest and the most beautiful artworks. Thanks to its carefully engineered rendering core, it outputs an astonishing amount of work in the same time as traditional renderers. Beside a deep optimization of the core that affects raw speed, Arion 2's new sampling strategy leads to an even faster image convergence. This excellent performance applies to all the different samplers in Arion 2, including Metropolis Light Transport (MLT). LightMixer light layers are back. It's now possible to output all the LightMixer layers in a multi-layer EXR file and tune it in your favorite editing software such as Photoshop, After Effect, Nuke... Just like AOVs, LightMixer layers are computed on the fly during the standard calculation of the full unbiased render or AOVs.
OTOY : OCTANE RENDER SOLIDANGLE : ARNOLD