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Blender 3D Architect

Blender 3D Architect

Blank3D Visualisation | Realtime 3D and Architectural Visualisation Blender 3D: Noob to Pro/Sequencer Getting Started Previous Page: What's It For Anyway? As you probably know by now, a good window layout in Blender is very important for workflow, Figure 1 provides a good starting layout for Sequencing. I'll quickly run through the work areas shown in Figure 1, just in case you're unfamiliar with them. Starting at top, going left to right. IPO Curve Editor - set to 'sequence' mode.Video Sequence Editor - with the tiny 'face' icon pressed.Video Sequence Editor - That's right, we've got two of them, I'll explain why in just a moment.Buttons Window - You're probably familiar with this one. But this is Blender, so you're free to set up your layout however you wish. Media preparation[edit] For this fairly short example I've created a simple 80 frame animation featuring an asexual humanoid-like thing that waves at you from within Blender, I know it's frightening, but this is for learning purposes. Media types[edit] You should also know that the Sequencer can handle quite a few different types of content. [edit]

60 Excellent Free 3D Model Websites 3D printers have immensely revolutionized the art and manufacturing industry. With advancements in the 3D printer technology, it is now not very difficult to own one, even in your home or office. Moreover, you don’t have to be an AutoCAD engineer to design a 3D model for your needs, as this job is taken up by numerous 3D model websites. So, either you want to create 3D furniture, a mechanical component, or even human or animal figurines, here are 50 of the best free 3D model websites to cover up all your needs. 10 Cheap and Affordable 3D Printers to Buy 10 Cheap and Affordable 3D Printers to Buy There was a time when 3D printers were a novelty - but not anymore. Pikbest Pikbest offers thousands of 3D models that are presented under various categories like decoration, wedding, appliances, bathroom, kitchen, furniture. GrabCAD GrabCAD Community Library offers 2.8+ million designs and models including CADs, thanks to its largest community of designers, engineers, and students. CGTrader Clara.io

Everyday 3D This Christmas, at Tool we wanted to create a small interactive experience to share with our friends and clients. Since lately I did experiment with compositing WebGL objets on a video [1, 2] I thought this is a cool technique that we can use. The idea was simple enough: we would shoot a Christmas tree in a nicely decorated room and composite-in a gift box that the user can interact with while watching the video. To achieve this effect I had to use quite a lot of different pieces of software. Cinema4D. It’s a trial and error technique and adjusting the details can be quite a challenge. Mocha. Using 2D tracking means that we only track movement on the XY plane. Once the tracking is done and tweaked, Mocha allows to export the tracking data into a text-based format. Unity3D. I also used Unity’s animation editor to create the movement of the box when the cap flies off and the nutcracker pops out. FFMpeg. Python/PIL. Video encoding tip. WebGL. Sound. It was fun to create this.

The Event Visualization Tool (eVis) The Center for Biodiversity and Conservation's Biodiversity Informatics Facility at the American Museum of Natural History strives to utilize information technologies in biodiversity research and applications while developing and promoting the effective use of these technologies for the conservation of biodiversity. The Biodiversity Informatics Facility is accomplishing this goal largely through the use and development free and open source resources. The Center for Biodiversity and Conservation is undertaking several projects in Vietnam's Annamite region and at selected sites in Lao People's Democratic Republic with the overarching goal of conserving the unique biodiversity within these regions. In May 2007, CBC Staff traveled to Vietnam and the Lao People's Democratic Republic to train conservation practitioners in incorporating geospatial technologies into their biological and ecological monitoring activities.

ScriptSpot | Your community resource for 3ds MAXScript or SketchUp Rubyscript Heritage Prod : Projet B3D Le projet B3D consiste à développer un dispositif numérique global novateur au service de la valorisation du patrimoine historique du coeur de Bordeaux. Ce dernier intègrera notamment un système de géolocalisation du visiteur équipé d’un terminal mobile permettant d’accéder à des scenarii culturels et des reconstitutions 3D à l’aide des technologies de réalité augmentée et réalité virtuelle. L’expérimentation bordelaise servira de plate-forme de développement à de futurs concepts et produits. Le projet Bordeaux 3 Dimensions « B3D » est un projet innovant mené collectivement par 6 entreprises associées au sein d’un partenariat contractualisé au regard de leurs compétences technologiques spécifiques. Dans le cadre de cet accord de consortium, Heritage Prod, société chef de file créée à cette fin par l’ensemble des partenaires, conduit le projet d’action collective, anime et coordonne le partenariat. Par extension, elles désignent un secteur d’activité économique.

Blender Open Material Repository - download blender materials/shaders for free! La réalité augmentée au service des musées A l’occasion de la 11e rencontre Laval Virtual, le pôle de compétitivité Images & Réseaux soutenu par l’Etat, la Région Pays de la Loire et la Région Bretagne présentera au public son projet de recherche industrielle de Guide Augmenté Mobile pour les Musées et Expositions (GAMME). Imaginons un visiteur pointant la caméra du « guide mobile » vers les œuvres qui l’entourent . Le système reconnaît la peinture qui est face à lui et sur l’écran apparaissent alors des éléments virtuels qui viennent enrichir la présentation : un avatar 3D sort du mur et lui apporte des explications sur la technique du peintre, pendant que des détails révélés par les rayons X sont superposés au tableau. C’est l’un des scénarii rendu possible par le projet GAMME. Lancé début 2008 pour une durée de 30 mois, le projet se déroulera en deux phases. Mi-2010 : l’expérimentation de ce «guide augmenté mobile» se fera sur un téléphone nouvelle génération des années 2009-2010.

//game dev log of martins upitis: BGE Candy It has been a busy week with real life stuff, so I am not progressing very fast. Last 2 days I have been working on environment reflection mapping coordinates. Blender currently have only view-space reflection coords reflect(viewvec,viewnormal); and of course that is not nearly enough for a proper IBL (Image Based Lighting) setup. So first I implemented world space reflection coordinates so the environment texture is world oriented. Same mapping techniques can be applied not only on "Reflection" coordinates, but also on "Object" and "Normal" coordinates, which means that besides doing reflection and specular reflection, the environment mapping can also be used for texturing the object or doing image-based diffuse lighting. these are the 3 environment map textures: "sphere" or "angular" map "equirectangular" or "spherical panorama" or "Blinn/Newell latitude-longitude" map "cube" map All 3 of them does the same job, but with different results.

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