
Playforce A searchable database of games with learning potential, Playforce allows users to explore games related to specific learning content, academic standards or twenty-first century skills, like empathy, systems thinking or collaboration. Playforce provides an indispensable resource to educators and parents looking to use games in service of specific learning goals. Game perspectives on Playforce are player-generated and moderated by a user community. Which means they don’t focus on what experts think is good about game play, but rather on what players know, based on their own collective experience. In addition, Playforce trains players to develop the critical tools to articulate the learning that occurs in the games they love to play, using a language which professionals and other adults can understand… a language which connects to traditional academic standards and twenty-first-century skills. Developed in partnership with E-Line Media, Playforce is now in beta.
Games For Learning Institute Pillole 2.0 – Tricider – Seneta.it Tricider è un’applicazione Web gratuita per la realizzazione di indagini, questionari e sondaggi, in maniera semplice e con pochi passaggi. L’utilizzo, oltre che attraverso il browser, può avvenire tramite dispositivi mobili, sia Android sia IOS. Una discussione può essere generata anche senza registrazione, ma non è consigliato in quanto, registrandosi, le discussioni possono essere salvate e recuperate per 15 giorni. È possibile condividere, senza limite al numero di partecipanti, l’attività attraverso il link associato: gli utenti hanno la possibilità di aggiungere ulteriori opinioni o dare un parere positivo o negativo su quanto proposto. Tricider risulta molto utile per insegnanti per discutere con gli alunni su un argomento, per esprimere opinioni o cercare soluzioni condivise. Visite: 10
Atlantis Remixed Transformational play involves the use of virtual worlds to help people learn and grow in a context where they can fail safely. Theory At its core, transformational play is a learning and empowerment philosophy that is grounded in the belief that each one of us is capable of, wants to, and deserves to achieve, great things. Unlike any other form of curriculum, these games offer entire worlds in which learners are central, important participants; a place where the actions of a ten-year old can have significant impact on the world; and a place in which what you know is directly related to what you are able to do and, ultimately, who you become. The theory highlights relations among the three interconnected elements of person with intentionality, content with legitimacy, and context with consequentiality. Research Manuscript (PDF) Teacher Manuscript (PDF) Engine Key features of the 3D engine include: Key features of the facilitator dashboard include: Key Game Mechanics: Projects The Doctors Cure
Gamestar Mechanic Ralph Metzner's Blog Gaming the Past | historical simulation games in the classroom Triventy | Collaborative Classroom Quizzes & Surveys Stencyl Build Worlds If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain. Create Actors Drop in graphics from your computer to create Actors on the fly. Then use Stencyl's Actor Editor to tweak your Actors' appearances, behaviors and physical properties, and to get them ready for showtime. Browse Game Assets When it comes to game development, most of us aren't Jacks of all trades. But thanks to StencylForge, our integrated marketplace, we don't have to be.
Comment j’ai bâti mon premier projet transmedia ? Transmédia ? De quoi parle-t-on d’abord ? Wikipédia (seule encyclopédie proposant me semble-t-il à ce jour une définition) définit la narration transmédia comme « une méthode de développement d'œuvres de fiction ou documentaires et de produits de divertissement nouvelle qui se caractérise par l'utilisation combinée de plusieurs médias pour développer des univers narratifs, des franchises, chaque média employé développant un contenu différent. De plus chaque contenu peut être appréhendé de manière indépendante, en général, et sont tous des points d'entrée dans l'univers transmédiatique de l’œuvre. De par la diversité des contenus et la profondeur narrative de l’univers que cela engendre, la narration transmédia est singulière par rapport aux modes de narration classique. Pour Eric Viennot, Game designer et expert du concept de Transmédia, il s’agit ici d’un nouveau moyen de communication réunissant texte, image, vidéo, design, cinéma, urbanisme,… et interactions. C’est vrai, cela ?
H. G. Wells Herbert George "H. G." Wells (21 September 1866 – 13 August 1946)[3] was an English writer, now best known for his work in the science fiction genre. Wells's earliest specialised training was in biology, and his thinking on ethical matters took place in a specifically and fundamentally Darwinian context.[5] He was also from an early date an outspoken socialist, often (but not always, as at the beginning of the First World War) sympathising with pacifist views. Early life[edit] A defining incident of young Wells's life was an accident in 1874 that left him bedridden with a broken leg.[3] To pass the time he started reading books from the local library, brought to him by his father. No longer able to support themselves financially, the family instead sought to place their sons as apprentices in various occupations. Teacher[edit] H. H. He soon entered the Debating Society of the school. During 1888 H. Upon leaving the Normal School of Science, Wells was left without a source of income.
Serious Games Directory BETA | Quizalize