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colabora com Living PlanIT no desenvolvimento de uma cidade sustentável, inteligente e interligada Comunicado de Imprensa, 28 Junho 2010 A Cisco Systems, Inc., anunciou hoje a assinatura estratégica de uma carta de intenções com a Living PlanIT, companhia líder em tecnologia urbana focada no desenvolvimento e operações urbanas sustentáveis. A carta de intenções compreende a colaboração entre duas empresas visionárias, juntando o conhecimento, as soluções e as capacidades tecnológicas de ambas as empresas com o objectivo de desenvolverem comunidades inteligentes e sustentáveis no futuro. A parceria estratégica é construída mediante a visão partilhada de urbanização sustentável, combinando as arquitecturas da Cisco® Smart+Connected Communities e a tecnologia da Living PlanIT que vai ser aplicada e implementada no desenvolvimento e nas operações do PlanIT Valley, uma comunidade inteligente e sustentável do Município de Paredes, no norte de Portugal, num projecto classificado pelo Governo Português de Potencial Interesse Nacional (PIN). Destaques: Ver mais notícias
Why talent is overrated - Oct. 21, 2008 (Fortune Magazine) -- It is mid-1978, and we are inside the giant Procter & Gamble headquarters in Cincinnati, looking into a cubicle shared by a pair of 22-year-old men, fresh out of college. Their assignment is to sell Duncan Hines brownie mix, but they spend a lot of their time just rewriting memos. They are clearly smart - one has just graduated from Harvard, the other from Dartmouth - but that doesn't distinguish them from a slew of other new hires at P&G. What does distinguish them from many of the young go-getters the company takes on each year is that neither man is particularly filled with ambition. Neither has any kind of career plan. Every afternoon they play waste-bin basketball with wadded-up memos. These two young men are of interest to us now for only one reason: They are Jeffrey Immelt and Steven Ballmer, who before age 50 would become CEOs of two of the world's most valuable corporations, General Electric (GE, Fortune 500) and Microsoft (MSFT, Fortune 500).
Kludget Widget Engine Logorrhea (psychology) In psychology, logorrhea or logorrhoea (from Ancient Greek λόγος logos and ῥέω rheo "to flow") is a communication disorder, sometimes classified as a mental illness, resulting in excessive wordiness and sometimes incoherent talkativeness. Logorrhea is present in a variety of psychiatric and neurological disorders[1] including aphasia,[2] localized cortical lesions in the thalamus,[3][4] mania,[citation needed] or most typically in catatonic schizophrenia.[citation needed] Examples of logorrhea might include talking or mumbling monotonously, either to others, or more likely to oneself. Logorrhea should not be confused with pressure of speech, which is characterized by the "flighty" alternation from topic to topic by tenuous links such as rhyming or punning.[5] Logorrhea is a symptom of an underlying illness, and should be treated by a medical professional. Jump up ^ Arseni, C.; Dănăilă, L. (1977).
Usage Patterns for Gaelyk | Object Partners Inc Using Groovy on Google App Engine is relatively simple due to Groovy’s compatibility with Java. However, until recently, the framework support has been lacking. Grails now supports GAE through the use of the app-engine plugin and the gorm-jpa plugin. However, in many cases this can be a little heavy weight. Much of the GORM functionality is also lost because of GAE’s usage of a NoSQL datastore and the limitations of JPA. Gaelyk is quickly emerging as one of best frameworks for development on Google App Engine. By design, Gaelyk does not force any particular usage pattern. The Gaelyk tutorial lays out a a very simple usage pattern: Create an entity, populate with parameters from the request, save. def person = new Entity("Person") person << params person.save() Here the params object contains request parameters. One approach is to define domain objects as you would in a typical MVC framework. Here is a Gaelyk plugin that I’ve created for this approach.
Living and Working Abroad Para leér esta entrada en Español píque aquí *************************************************************************************************************** This is not some theoretical piece about how you might do if you decide to live and work abroad. I’ve been ‘doing it’ for more than 30 years now, it was in 1980 that I left my home country, Germany, and in all humility, I am an expert. I spent seven month in India, lived three years in Greece, another three years in England, and I have been living in Mexico for the past 20 odd years.The years in between I roamed the world. I have not been with any multinational company that sent me to those places. When I started off I didn’t have a profession. I started to develop myself at the beginning of the nineties as a language teacher, since by then I spoke several languages. Let me tell you right from the start, it wasn’t easy. But looking back over the past 30 odd years, I wouldn’t change my life for anything else. Find out for yourself.
Prototyping: Picking the Right Tool By Todd Zaki Warfel, Messagefirst Originally published: Mar 18, 2010 Editor's note: This article is a chapter from Todd's book Prototyping: A Practitioner's Guide. In 2008, I ran the first survey on prototyping for this book. Roughly 200 people responded from a variety of UX backgrounds, including researchers, designers, developers, product managers, and business analysts. Influencers When I started this book, most of my prototyping was done using HTML and CSS. One day, I decided to bite the bullet and get familiar with the Prototype and script.aculo. us JavaScript library. At the time of writing this chapter, most of my prototyping is still done using HTML, CSS, and Prototype and script.aculo.us. The available prototyping options continue to grow. So why choose HTML, Flash, Fireworks, Axure, or something else? I can definitely find my own influencers in that list with one exception—knowing the audience and intent. You’ll see this list again later in the book. What Tools Are People Using?
A map of the Tricki | Tricki This is an attempt to give a quick guide to the top few levels of the Tricki. It may cease to be feasible when the Tricki gets bigger, but we might perhaps be able to automate additions to it. Clicking on arrows just to the right of the name of an article reveals its subarticles. If you want to hide the subarticles again, then you should click to the right of them rather than clicking on the name of one of the subarticles themselves, since otherwise you will follow a link to that subarticle. What kind of problem am I trying to solve? General problem-solving tips Front pages for different areas of mathematics How to use mathematical concepts and statements
I Design Your Eyes Welcome to Cinder Hi. My name is Robert Hodgin, and I am the author of this tutorial (with helpful input from Andrew Bell, Mike Creighton, and Noah King). I want to help others get started with Cinder because learning a new framework can be intimidating. Things are going to be pretty informal. Think of this as a quick-start guide. Instead of exhaustively covering a topic before moving on to the next, I am going to meander around a bit and sample some of Cinder's many features along the way. In Section One, I will show you how to go from a brand new Cinder project to a particle engine with both local and global forces, and then use it to achieve some artistic effects. In Section Two, I will tweak the particle engine from Section One and use it as a basis for a flocking simulation. Below you will find some brief chapter descriptions. Chapter 1: Getting Started In the first chapter, we will set up a new project and learn how to load and display images. Okay, enough with the introduction.