Create an intelligent XML image Gallery & Slideshow in Flash CS4
In this article you will learn how to build an image gallery that will load images from a web server. I decide to call it “Intelligent” because you don’t need to configure any XML or flash file. Just put the Flash movie and the images on a server and they will be loaded automatically. Nice ah? So, why the XML term in title? Easy, the gallery will work also with a xml if you want to, just change two lines of code and it is working with a XML file. And the PHP? Final Result: This gallery will have some cool final result features, lets take a brief look: Auto find images in folder (works with PNG,JPEG,JPG)Write an XML file automaticallyCan work only with a XML file and without phpHave a full screen optionFit’s automatically the screen center.Can customize the speed of slideshow. This project will be divided into two parts, on the first we will focus the first 6 topics, and on the second part the other ones. Requirements. Pre Requirements Getting started Step 1 – Setting up PHP <? Save your file.
Kyle’s Pile » Parsing Google Calendar XML in Flash CS3 AS3
Honestly, when I first attempted to parse and access Google Calendar XML from flash I had a lot of trouble with it. I spent a lot of hours being frustrated by XML namespaces (it was the first time I’d had to use them) and consequently had to move to the forums at actionscript.org . I was helped by a guy with the alias “wvxvw” (which is a nice palendrome, lol) so I’d like to extend credit to him for giving me a nudge in the right direction. Anyway, lets get on to the code. First things first you need a URLLoader object to load Google Calendar’s xml. var xmlReq:URLRequest = new URLRequest(xmlURL); var xmlLoader:URLLoader = new URLLoader(xmlReq); xmlLoader.addEventListener(IOErrorEvent.IO_ERROR, onIOError); xmlLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError); xmlLoader.addEventListener(Event.COMPLETE, xmlGCALLoaded); var xmlLoader:URLLoader = new URLLoader(new URLRequest(xmlURL)); Either way is fine, obviously. var author:String = xmlData.ns::author; ShareThis
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ActionScript 3.0 Language and Components Reference
The ActionScript® 3.0 Reference for the Adobe® Flash® Platform contains the ActionScript language elements, core libraries, and component packages and classes for the tools, runtimes, services and servers in the Flash Platform. Filter by product using the preset filters This reference combines the information about the ActionScript language elements and libraries for the following Adobe products and runtimes. Click on a product name below to filter this reference to show only the content for the latest version of that product and related runtimes: Filter by product using the filter controls Use the controls at the top of the page to customize your view of the reference: Use the filters to include or exclude content for specific products and runtimes.
How to play FLV videos from YouTube using Flash Lite 3 | Adobe D
Many Flash developers already know how to play an FLV and to stream it to the browser-based Flash Player. In this article, I will show you how to target the player to play FLV videos from YouTube using Flash Lite 3. The hard part of doing this is around the YouTube website, which "hides" FLV files from downloading. However, the YouTube site can't really hide the position of the file. So what I do with this technique is read from YouTube page, parse the values, and pass the result to the player to stream the file. A few notes about streaming files: The technique I use here includes building the app, grabbing YouTube IDs, parsing and establishing the connection. Setting up the application To get started, you need to create a new Flash file and create some layer. Open Flash CS3 Professional, create a new file and name it Youtubev2.flaCreate five layers and name them: over, text, buttons, actionscript, and BG. Frame 1: Building the interface Follow these steps to build the interface:
What the Flux!? The future of Flash at FOTB | Seb Lee-Delisle
I’ve been working hard on my upcoming talk at Flash on the Beach over the last few weeks, it’s actually one of the most difficult talks I’ve ever given. Trying to unravel all the trials and tribulations in our industry to come up with a some reasonable and helpful conclusions is surprisingly difficult! As you may know, I’ve been learning and learning and learning. This is because I love learning, but as a side effect, it really helps me to appreciate the benefits and disadvantages of one platform over another. In the Flash community we have a tendency to be insular, especially when our beloved technology gets such a bad rap in the press. They were extremely honest and frank on their thoughts on Flash and its relevance in today’s web. But it wouldn’t be very balanced research unless I spoke to respected members of the Flash community. But that’s not all! .