
3ds Max Tutorials, Maya Tutorials, Lightwave 3D Tutorials, Cinema 4D Tutorials, Softimage Tutorials, Bryce Tutorials Lackadaisy Expressions Boy, I didn't know what I was getting myself into when I started this. I've had requests for some sort of expressions tutorial dating back a while now, so I figured, "Sure! I can explain expression drawing...and it'll be way better than all those tutorials out there that are nothing but charts of generic expressions. Yeah! Just give me a day or two to whip something up..." Um. Anyway, I found all I could really do was try to explain ways to teach yourself...and then add some pictures.
www.christopherwhitelaw.us Tips and Tricks from an Art Slave By Eric Fortune Actually this is not by me. Back when I worked as an in house illustrator at Gooseberry Patch......... ok, now that the chuckling has quieted down, one of my co-workers gave me a copy of some tips for freelancing. Although they make a lot of sense they aren't always easy to follow. Most of the artists I know are workaholics, not always a good thing. Visualizing L-Systems I previously wrote a little uninspiring post about L-systems and how to generate one in Python. To illustrate their use, I took an existing system from Wikipedia and used that to develop and verify that my visualizations would work correctly. So, here is an image that is done based on the post I made earlier and new code that takes the output of the L-system generator and creates curves to render it our on Maya. And here’s the code, but please note that the blog may do horrible things to it.
Sam's Tasty Art Super Awesome Ultimate Sprite Rig | MikeRhone.com by Mike Rhone This tutorial has been written so that the novice artist can create a working particle rig. It is assumed you are comfortable with the basic concepts of 3d and Maya. Before I made the career move to effects, I was a character rigger. Set the project Set up a new project, and name it ‘explosion_rig’. Setting up your preferences to work with particles When working with particles, you need to set your preferences to ‘play every frame’. You should never rely on Maya when it comes to timing out animations. Emission surface We could start off this rig with a basic omni or directional emitter and work from there, but I prefer to use a half of a polygon sphere to emit our particles from. A large number of sprite effect elements I create all start off with this half polygon sphere. Dust Puff emission Now we are going to get Maya to emit particles from the surface of this object. ** NOTE: ‘Scale rate by Object Size’ is a handy feature. Play the scene. Standard Particle Attributes Whew.
Particle Texture Emission in Maya This tutorial is about how to utilize the texture emission available with particles in Maya and make an object dissolve. In order to keep this as short as possible I left out all the little tweaks to make this pretty but to keep the focus on the essentials. Building the basic setup create a plane (NURBS or poly) and scale it to xyz 160, 1, 90select the plane, go to Particles/Emit from Object (options), reset the settings and set the emitter type to surface and the rate to 100.000 particles/sec To create a softer effect some interpolation can be used but this makes the ramp animation a little bit more messy. below the ramp set Noise Freq to 0.4set a keyframe for Noise with a value of 0 at frame 1set a keyframe for Noise with a value of 0.1 at frame 20set a keyframe for Noise with a value of 0.1 at frame 80set a keyframe for Noise with a value of 0 at frame 100in the connected place2D node of the ramp set Repeat UV to 0.8 and 1set the offset in the place2D node to 0.1 and 1 Happy rendering!