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Crayon Physics Deluxe

Crayon Physics Deluxe
Related:  Gamification, Gbl, Education

ADRIFT: Create your own Interactive Fiction Create Great-Looking Interactive Quizzes (in minutes) - embed in Inventioneers, une application pour expérimenter certains phénomènes : air, feu, magnétisme... Présentation Soyez créatifs ! Dans ce jeu, vous pouvez créer vos propres inventions drôles et déjantées ! Étudiez la physique ! Inventioneers est un outil exceptionnel permettant d’apprendre la physique en temps réel et la science gouvernant certains phénomènes tels que l’air, le feu, le magnétisme et les lapins sauteurs. Partagez avec vos amis ! Invitez vos amis à partager leurs inventions déjantées, et partagez les vôtres aussi ! Télécharger l’application Pour Android : cliquer ici Pour iOs : cliquer ici

Chime Gamification, 10 buoni esempi di aziende che giocano Fabio Viola«I giochi a oggi sono il miglior strumento mai inventato per motivare le persone e incollarle a uno schermo: ecco perché le aziende utilizzano sempre più spesso la gamification per aumentare l’engament con i propri utenti/clienti, rafforzare la loyalty al brand, migliorare processi e rendere meno noiosi alcuni compiti». A parlare è Fabio Viola, esperto di gamification, game designer, autore del blog gameifications.com, coordinatore didattico del master in Engagement & Gamification dello IED Milano e membro del comitato scientifico del master in Gamification dell’Università Tor Vergata a Roma. Un guru della materia, insomma, che ci tiene a sgombrare subito il campo dalle definizioni non corrette del termine gamification. A Fabio Viola, che è stato anche ospite di EconomyUpTv (GUARDA LA VIDEOINTERVISTA), abbiamo chiesto di raccontarci dieci casi in cui le aziende hanno utilizzato la gamification con efficacia. Ecco la sua lista. Zombies, Run! English Attack! quant’altro.

HippoCampus - Homework and Study Help - Free help with your alge Braid Kids Games - Educational Computer Games Online | TurtleDiary Edheads - Activate Your Mind! Blueberry Garden About Blueberry Garden is a short experimental game about curiosity and exploration. You take on the role of a creature investigating a mysterious world to find out what is going on there. It’s probably not very much like anything you’ve played before but I hope you will find it enjoyable! Buy Get it on Steam – only $5! There is a demo version there too, so that you can make sure the game runs on your computer. If you don’t have Steam you can download a demo here. Support If you have a technical problems with the game, please go to this page. Awards Independent Games Festival “Seumas McNally Grand Prize”, 2009Swedish Game Awards “Best Innovation”, 2008 What people have said about it “Erik’s Blueberry Garden is a playground of exploration and oddities. “Blueberry Garden was so beautiful I almost wanted to put it in a ribbon-wrapped box with a kitten and cry a little. “To return to my original comment, Blueberry Garden is your typical indie game, but in the best sense possible. Screenshots Trailer

The Guide to Digital Games and Learning | MindShift | KQED News | KQED Public Media for Northern CA MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. Here's a preview of the table of contents: Introduction: Getting in the Game (Page 4) An overview of games in the classroom from Katie Salen Tekinbaş, executive director of the Institute of Play. What the Research Says About Gaming and Screen Time (Page 6) Much of the research around digital games and screen time is evolving.

DEPARTMENT OF CHEMISTRY - University of Liverpool Knytt Stories In Knytt Stories, each level is its own little adventure. One level is included with the game, where you have to stop a machine that draws the life out of the planet. Don't forget to download the expansion packs for additional stories. Knytt Stories is a 2D platform game that runs on Windows 2000 and later, as well as DS homebrew. Screen Shots Download Download version 1.2.1 (Windows - zip)Download version 1.0.4 (Windows - installer)Visit rrc2soft to get the DS homebrew version. This expansion contains four additional high-quality levels. Download version 1.0.2 (Windows - installer) This is a level I designed a while after the game release just for fun. Download version 1.0 (knytt.bin)

Augmented Reality in Education | Işıl Boy's Blog String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. My Top 3 Augmented Reality Apps: Quick Writer: is a text editor which enable you to watch things while you are typing. Digital Storytelling with Augmented Reality: Zooburst: is a digital storytelling app that lets you create your own 3D pop-up book. How to Create Augmented Reality: You can create augmented reality with Metaio! Some Articles on Augmented Reality:

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