
Writers FM -- Writers Radio -- Radio for Writers Searching for your muse? You'll find it here! Writers FM broadcasts live across the Web, 24 hours a day. Featuring author interviews and great music, it's your ultimate non-stop muse! Discover the secrets of getting published, and how best-selling authors REALLY work, all with your host Karl Moore. WE'RE LIVE RIGHT NOW - Click to Tune In! This station requires Windows Media Player. Want to Learn About Karl?
Writing.Com Nathan Bransford, Author Notebook Stories: A Blog About Notebooks, Journals, Moleskines, Blank Books, Sketchbooks, Diaries and More 25 Things Every Writer Should Know An alternate title for this post might be, “Things I Think About Writing,” which is to say, these are random snidbits (snippets + tidbits) of beliefs I hold about what it takes to be a writer. I hesitate to say that any of this is exactly Zen (oh how often we as a culture misuse the term “Zen” — like, “Whoa, that tapestry is so cool, it’s really Zen“), but it certainly favors a sharper, shorter style than the blathering wordsplosions I tend to rely on in my day-to-day writing posts. Anyway. Peruse these. Absorb them into your body. Feel free to disagree with any of these; these are not immutable laws. Buckle up. 1. The Internet is 55% porn, and 45% writers. 2. A lot of writers try to skip over the basics and leap fully-formed out of their own head-wombs. 3. 4. I have been writing professionally for a lucky-despite-the-number 13 years. 5. Luck matters. 6. Nobody becomes a writer overnight. 7. Your journey to becoming a writer is all your own. 8. 9. 10. Value is a tricky word. 11. 12.
Share Book Recommendations With Your Friends, Join Book Clubs, Answer Trivia The Daring Novelist Adventure Hook Random Generator Ever find yourself stuck for an adventure idea right up to the time your players arrive for the game? Our Adventure Hook Random Generator gives you Dungeon Masters a starting point from which you can develop a new adventure. This handy program uses a number of preset variables to develop an adventure hook or starting idea for you. Below are three different categories that, depending on the style of your game, provide starting points from which you can develop a D&D game session. Remember -- this is a random generation program.
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