
Kinect 3D gesture recognition based on skeleton movements - What libraries exist Support | Skanect by Manctl Contact You can email us at skanect@occipital.com or get help from the Skanect community, in the skanect google group. Tutorials What sensor drivers should I install? How can I use Structure Sensor and Skanect? Do you support the Kinect for Xbox One (Kinect V2)? Unfortunately, we have chosen not to support the Kinect for Xbox One (Kinect V2), as during our tests, the resulting 3D scans did not meet our standards for quality. You can find a complete list of supported devices on our download page: Bad License Key Error – Why doesn’t my license key work? Please ensure there are no “blank spaces” before or after the email and key when you enter them. If you still receive an error message let us know by emailing us skanect@occipital.com What sensor should I buy? Each sensor has its pro and cons. My Kinect for XBox sensor cannot be detected! What graphics cards are supported? My GPU should be supported, but GPU fusion is disabled, why?
Introduction to OpenKinect and as3Kinect This article functions as an introduction to building OpenKinect and as3kinect projects. This is the first in a series of articles on this topic. This opening article attempts to answer the following seven questions:What is Kinect, and what can it do?When and how did OpenKinect get started? What is Kinect, and What Can It Do? A Kinect is a hardware device that has two cameras. In addition, the Kinect has an array of built-in microphones that can be used to capture voice input, and a motor, that tilts the device up and down, so it can capture motion across a wider field of view. When and How Did OpenKinect Get Started? It was November 10, 2010 when Microsoft released the Kinect in Europe. A few hours after that, the libfreenect project was born, headed by Joshua Blake, and maintained by Hector Martin and Kyle Machulis. As an ActionScript developer for a few years now, and with little experience in C, I initiated the quest to make this happen. What Is libfreenect? #include "libfreenect.h"
Shaking some sense into using multiple Kinect's with Shake 'n' Sense | Coding4Fun Kinect Projects This is one of those weird things that you just wouldn't expect until you see it... Shake n Sense Makes Kinects Work Together! Microsoft Research has discovered that shaking Kinects, far from making them fall apart, makes them work together. See it in action in the video.This is one of those ideas that once you have seen it you can't believe you didn't think of it first. The only barrier to thinking of it is that you might not be thinking big enough. If you find one Kinect with its depth camera sufficient, then you really won't be interested in this idea even though it is very clever. Project Information URL: Shake 'n' Sense is a novel yet simple mechanical technique for mitigating the interference when two or more Kinect cameras point at the same part of a physical scene. Reducing Structured Light Interference when Multiple Depth Cameras Overlap
Install Kinect on your PC and start developing your programs Install Kinect on your PC and Start developing your Programs: Disclaimer: This comprehensive guide to install Kinect drivers and programs in your PC was made by Software Developer Vangos Pterneas, a student of the Athens University of Economics and Business, Department of Informatics. This guide and any associated source codes and files is licensed under The Code Project website and also under the Code Project Open License. The article is an unedited version of Vangos Pterneas’ guide to installing Kinect to your PC. We wish to share this article to educate the Kinect community on how to install the Kinect to their Personal Computers. Introduction Playing Kinect games is a really great experience. Fortunately, PrimeSense, the company behind Kinect, released OpenNI framework and NITE middleware. OpenNI and NITE installation can be painful if not done properly. Step 0 Uninstall any previews drivers, such as CLNUI. Step 1 Drivers are now installed in your PC. Step 2 Step 3 Step 4 Step 5 Step 6 Step 7
www.cs.unc.edu/~fuchs/kinect_VR_2012.pdf From Kinect to MakerBot Make: Projects The Open Kinect movement has given us some amazing tools to capture the physical world. With some open source software, a few simple steps, and an occasional not-so-simple-step here and there, you can print what your Kinect can see. You’ve got a Kinect, and you’ve got a MakerBot. This guide explains how to scan something using the Kinect, and then to print it on the MakerBot. For this guide, I used a scan I made of Kipp Bradford, co-organizer of the RI Mini Maker Faire. It’s very easy to scan something with the Kinect, but the models that you get from it are quite complex. At the moment, these instructions are tested on the Mac.
FabliTec | 3D Scanning Technology